commit | ac07d89fd37cb2b145c175b5557ef0475179c7f3 | [log] [tgz] |
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author | Philippe Houdoin <phoudoin@freedesktop.org> | Mon Aug 16 08:39:36 2004 +0000 |
committer | Philippe Houdoin <phoudoin@freedesktop.org> | Mon Aug 16 08:39:36 2004 +0000 |
tree | 48b9da5c8ba19fd0b31d6ea999a03d5ae3cbb930 | |
parent | ddff3525869850229a6a79ee2bd58b391c8bbfe6 [diff] |
Stupid me. I don't know why I moved the GLView.h here at first, but now I know why I shouldn't: Official BeOS GLView.h defines a virtual ErrorCallback(GLenum) method, assuming a unsigned long GLenum. But under Mesa, GLenum is unsigned int. To keep binary compatibility, BeOS apps including Mesa GL/gl.h MUST include *our* GLView.h, or linker will report a missing ErrorCallback(unsigned int) symbol. Glup.