commit | 31f12f504e61cb2ad65b8890a68eb7154edcb64b | [log] [tgz] |
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author | Brian Paul <brian.paul@tungstengraphics.com> | Sat Mar 16 18:02:07 2002 +0000 |
committer | Brian Paul <brian.paul@tungstengraphics.com> | Sat Mar 16 18:02:07 2002 +0000 |
tree | b053c091613eabf44359e7dfa4e542f3bc1ebaae | |
parent | bc6b60c4ff81c4d677251e4c7262c0df26cda6a6 [diff] |
New mipmap lambda calculation. Previously, trilinear filtering could result in _very_ blurry textures. Still need to do some optimization of the new code in s_span.c