added latest 4.1 bug fixes/updates
diff --git a/docs/VERSIONS b/docs/VERSIONS
index 230b2f2..666df75 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1,4 +1,4 @@
-$Id: VERSIONS,v 1.82 2002/01/16 15:45:54 brianp Exp $
+$Id: VERSIONS,v 1.83 2002/03/16 18:03:40 brianp Exp $
 
 
 Mesa Version History
@@ -935,6 +935,9 @@
 	- GL_ARB_depth_texture extension
 	- GL_ARB_shadow extension
 	- GL_ARB_shadow_ambient extension
+	- massive overhaul/simplification of software rasterizer module,
+	  many contributions from Klaus Niederkrueger
+	- faster software texturing in some cases (i.e. trilinear filtering)
     Bug fixes:
 	- GL_BLEND with non-black texture env color wasn't always correct
 	- GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
@@ -942,5 +945,7 @@
 	- glReadPixels was sometimes mistakenly clipped by the scissor box
 	- glDraw/ReadPixels didn't catch all the errors that they should have
 	- Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
+	- 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
+	- better mipmap LOD computation (prevents excessive blurriness)
     Changes:
 	- New spec file and Python code to generate some GL dispatch files