commit | aeb4434563c4014a662ea334878b60d3031bb3c1 | [log] [tgz] |
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author | Brian Paul <brian.paul@tungstengraphics.com> | Tue Mar 19 16:47:04 2002 +0000 |
committer | Brian Paul <brian.paul@tungstengraphics.com> | Tue Mar 19 16:47:04 2002 +0000 |
tree | c46189840da3ba9ba94cfcc5a99f4a6deccc582f | |
parent | d0570646bd67eae8152b63ccaf5c73970b1f56ea [diff] |
Use MESA_PBUFFER_ALLOC/FREE macros to allocate all framebuffer and texture memory. These can be overridden by applications which need to manage this memory specially. Contributed by Gerk Huisma. Also, new code for 8-bit -> 16-bit/channel texture image storage which fills in the least-significant bits properly.