Use MESA_PBUFFER_ALLOC/FREE macros to allocate all framebuffer and texture
memory.  These can be overridden by applications which need to manage this
memory specially.  Contributed by Gerk Huisma.
Also, new code for 8-bit -> 16-bit/channel texture image storage which
fills in the least-significant bits properly.
8 files changed
tree: c46189840da3ba9ba94cfcc5a99f4a6deccc582f
  1. bin/
  2. docs/
  3. doxygen/
  4. include/
  5. progs/
  6. src/
  7. Make-config
  8. Makefile.X11