Initial revision
diff --git a/progs/samples/bitmap1.c b/progs/samples/bitmap1.c
new file mode 100644
index 0000000..517d584
--- /dev/null
+++ b/progs/samples/bitmap1.c
@@ -0,0 +1,250 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define OPENGL_WIDTH 24
+#define OPENGL_HEIGHT 13
+
+
+GLenum rgb, doubleBuffer, windType;
+
+float boxA[3] = {
+    0, 0, 0
+};
+float boxB[3] = {
+    -100, 0, 0
+};
+float boxC[3] = {
+    100, 0, 0
+};
+float boxD[3] = {
+    0, 95, 0
+};
+float boxE[3] = {
+    0, -105, 0
+};
+GLubyte OpenGL_bits1[] = {
+   0x00, 0x03, 0x00,
+   0x7f, 0xfb, 0xff,
+   0x7f, 0xfb, 0xff,
+   0x00, 0x03, 0x00,
+   0x3e, 0x8f, 0xb7,
+   0x63, 0xdb, 0xb0,
+   0x63, 0xdb, 0xb7,
+   0x63, 0xdb, 0xb6,
+   0x63, 0x8f, 0xf3,
+   0x63, 0x00, 0x00,
+   0x63, 0x00, 0x00,
+   0x63, 0x00, 0x00,
+   0x3e, 0x00, 0x00,
+};
+GLubyte OpenGL_bits2[] = {
+   0x00, 0x00, 0x00,
+   0xff, 0xff, 0x01,
+   0xff, 0xff, 0x01, 
+   0x00, 0x00, 0x00,
+   0xf9, 0xfc, 0x01, 
+   0x8d, 0x0d, 0x00,
+   0x8d, 0x0d, 0x00, 
+   0x8d, 0x0d, 0x00,
+   0xcc, 0x0d, 0x00, 
+   0x0c, 0x4c, 0x0a,
+   0x0c, 0x4c, 0x0e, 
+   0x8c, 0xed, 0x0e,
+   0xf8, 0x0c, 0x00, 
+};
+GLubyte logo_bits[] = {
+   0x00, 0x66, 0x66, 
+   0xff, 0x66, 0x66, 
+   0x00, 0x00, 0x00, 
+   0xff, 0x3c, 0x3c, 
+   0x00, 0x42, 0x40, 
+   0xff, 0x42, 0x40, 
+   0x00, 0x41, 0x40, 
+   0xff, 0x21, 0x20, 
+   0x00, 0x2f, 0x20, 
+   0xff, 0x20, 0x20, 
+   0x00, 0x10, 0x90, 
+   0xff, 0x10, 0x90, 
+   0x00, 0x0f, 0x10, 
+   0xff, 0x00, 0x00, 
+   0x00, 0x66, 0x66, 
+   0xff, 0x66, 0x66, 
+};
+
+#include "tkmap.c"
+
+static void Init(void)
+{
+
+    glClearColor(0.0, 0.0, 0.0, 0.0);
+    glClearIndex(0.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+    glViewport(0, 0, (GLint)width, (GLint)height);
+
+    glMatrixMode(GL_PROJECTION);
+    glLoadIdentity();
+    gluOrtho2D(-175, 175, -175, 175);
+    glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+    switch (key) {
+      case 27:
+        exit(1);
+    }
+}
+
+static void Draw(void)
+{
+    float mapI[2], mapIA[2], mapIR[2];
+
+    glClear(GL_COLOR_BUFFER_BIT);
+
+    mapI[0] = 0.0;
+    mapI[1] = 1.0;
+    mapIR[0] = 0.0;
+    mapIR[1] = 0.0;
+    mapIA[0] = 1.0;
+    mapIA[1] = 1.0;
+    
+    glPixelMapfv(GL_PIXEL_MAP_I_TO_R, 2, mapIR);
+    glPixelMapfv(GL_PIXEL_MAP_I_TO_G, 2, mapI);
+    glPixelMapfv(GL_PIXEL_MAP_I_TO_B, 2, mapI);
+    glPixelMapfv(GL_PIXEL_MAP_I_TO_A, 2, mapIA);
+    glPixelTransferi(GL_MAP_COLOR, GL_TRUE);
+    
+    SetColor(COLOR_WHITE);
+    glRasterPos3fv(boxA);
+    glPixelStorei(GL_UNPACK_ROW_LENGTH, 24);
+    glPixelStorei(GL_UNPACK_SKIP_PIXELS, 8);
+    glPixelStorei(GL_UNPACK_SKIP_ROWS, 2);
+    glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
+    glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+    glBitmap(16, 12, 8.0, 0.0, 0.0, 0.0, logo_bits);
+
+    glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+    glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
+    glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
+    glPixelStorei(GL_UNPACK_LSB_FIRST, GL_TRUE);
+    glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+    SetColor(COLOR_WHITE);
+    glRasterPos3fv(boxB);
+    glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
+	     OpenGL_bits1);
+    glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
+	     OpenGL_bits2);
+
+    SetColor(COLOR_YELLOW);
+    glRasterPos3fv(boxC);
+    glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
+	     OpenGL_bits1);
+    glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
+	     OpenGL_bits2);
+
+    SetColor(COLOR_CYAN);
+    glRasterPos3fv(boxD);
+    glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
+	     OpenGL_bits1);
+    glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
+	     OpenGL_bits2);
+
+    SetColor(COLOR_RED);
+    glRasterPos3fv(boxE);
+    glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
+	     OpenGL_bits1);
+    glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
+	     OpenGL_bits2);
+
+    glFlush();
+
+    if (doubleBuffer) {
+	glutSwapBuffers();
+    }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+    GLint i;
+
+    rgb = GL_TRUE;
+    doubleBuffer = GL_FALSE;
+
+    for (i = 1; i < argc; i++) {
+	if (strcmp(argv[i], "-ci") == 0) {
+	    rgb = GL_FALSE;
+	} else if (strcmp(argv[i], "-rgb") == 0) {
+	    rgb = GL_TRUE;
+	} else if (strcmp(argv[i], "-sb") == 0) {
+	    doubleBuffer = GL_FALSE;
+	} else if (strcmp(argv[i], "-db") == 0) {
+	    doubleBuffer = GL_TRUE;
+	} else {
+	    printf("%s (Bad option).\n", argv[i]);
+	    return GL_FALSE;
+	}
+    }
+    return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+    glutInit(&argc, argv);
+
+    if (Args(argc, argv) == GL_FALSE) {
+	exit(1);
+    }
+
+    glutInitWindowPosition(0, 0); glutInitWindowSize( 300, 300);
+
+    windType = (rgb) ? GLUT_RGB : GLUT_INDEX;
+    windType |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+    glutInitDisplayMode(windType);
+
+    if (glutCreateWindow("Bitmap Test") == GL_FALSE) {
+	exit(1);
+    }
+
+    InitMap();
+
+    Init();
+
+    glutReshapeFunc(Reshape);
+    glutKeyboardFunc(Key);
+    glutDisplayFunc(Draw);
+    glutMainLoop();
+	return 0;
+}