Initial revision
diff --git a/progs/samples/logo.c b/progs/samples/logo.c
new file mode 100644
index 0000000..8f7de45
--- /dev/null
+++ b/progs/samples/logo.c
@@ -0,0 +1,1630 @@
+/* $Id: logo.c,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
+
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define PI 3.141592654
+
+#define	BLACK 0
+#define	GRAY 128
+#define	WHITE 255
+#define BL 0x00
+#define WH 0xFF
+#define RD 0xA4,0x00,0x00,0xFF
+#define WT 0xFF,0xFF,0xFF,0xFF
+
+#define	CHECKIMAGEWIDTH 8
+#define	CHECKIMAGEHEIGHT 8
+#define	BRICKIMAGEWIDTH 16
+#define	BRICKIMAGEHEIGHT 16
+
+
+GLenum rgb, doubleBuffer;
+
+#include "tkmap.c"
+
+float black[3] = {0.0, 0.0, 0.0};
+float white[3] = {1.0, 1.0, 1.0};
+float gray[3] = {0.5, 0.5, 0.5};
+float blue[3] = {0.0, 0.0, 1.0};
+GLint colorIndexes[3] = {0, 200, 255};
+
+GLenum polyMode;
+GLboolean dithering;
+GLboolean shade;
+GLboolean doStipple;
+GLboolean noDraw = 0;
+GLboolean LineSmooth = GL_FALSE;
+
+double plane[4] = {1.0, 0.0, -1.0, 0.0};
+float xRotation = 30.0, yRotation = 30.0;
+float zTranslation = -15.0;
+
+GLint singleCylinder;
+GLint doubleCylinder;
+GLint elbow, logo;
+
+GLubyte checkImage[3*CHECKIMAGEWIDTH*CHECKIMAGEHEIGHT] = {
+    BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH,
+    WH, WH, BL, BL, BL, WH, WH, WH, WH, WH, WH, BL, BL, BL, WH, WH,
+    WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL,
+    BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH,
+    WH, WH, BL, BL, BL, WH, WH, WH, WH, WH, WH, BL, BL, BL, WH, WH,
+    WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL,
+    BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH,
+    WH, WH, BL, BL, BL, WH, WH, WH, WH, WH, WH, BL, BL, BL, WH, WH,
+    WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL,
+    BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH,
+    WH, WH, BL, BL, BL, WH, WH, WH, WH, WH, WH, BL, BL, BL, WH, WH,
+    WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, 
+};
+GLubyte brickImage[4*BRICKIMAGEWIDTH*BRICKIMAGEHEIGHT] = {
+    RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD,
+    RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD,
+    RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD,
+    RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD,
+    WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT,
+    RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD,
+    RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD,
+    RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD,
+    RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD,
+    WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT,
+    RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD,
+    RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD,
+    RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD,
+    RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD,
+    WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT,
+    RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD
+};
+
+GLubyte *image = checkImage;
+GLint imageHeight = CHECKIMAGEHEIGHT;
+GLint imageWidth = CHECKIMAGEWIDTH;
+
+float decal[] = {
+    GL_DECAL,
+};
+float modulate[] = {
+    GL_MODULATE,
+};
+float repeat[] = {
+    GL_REPEAT,
+};
+float nearest[] = {
+    GL_NEAREST,
+};
+
+GLubyte stipple[4*32] = {
+    0x00, 0x00, 0x00, 0x00,
+    0x00, 0x00, 0x00, 0x00,
+    0x00, 0x00, 0x00, 0x00,
+    0x00, 0x00, 0x00, 0x00,
+    0x00, 0x00, 0x00, 0x00,
+    0x00, 0x00, 0x00, 0x00,
+    0x00, 0x00, 0x00, 0x00,
+    0x00, 0x00, 0x00, 0x00,
+
+    0x00, 0x0F, 0xF0, 0x00,
+    0x00, 0x0F, 0xF0, 0x00,
+    0x00, 0x0F, 0xF0, 0x00,
+    0x00, 0x0F, 0xF0, 0x00,
+    0x00, 0x0F, 0xF0, 0x00,
+    0x00, 0x0F, 0xF0, 0x00,
+    0x00, 0x0F, 0xF0, 0x00,
+    0x00, 0x0F, 0xF0, 0x00,
+
+    0x00, 0x0F, 0xF0, 0x00,
+    0x00, 0x0F, 0xF0, 0x00,
+    0x00, 0x0F, 0xF0, 0x00,
+    0x00, 0x0F, 0xF0, 0x00,
+    0x00, 0x0F, 0xF0, 0x00,
+    0x00, 0x0F, 0xF0, 0x00,
+    0x00, 0x0F, 0xF0, 0x00,
+    0x00, 0x0F, 0xF0, 0x00,
+
+    0x00, 0x00, 0x00, 0x00,
+    0x00, 0x00, 0x00, 0x00,
+    0x00, 0x00, 0x00, 0x00,
+    0x00, 0x00, 0x00, 0x00,
+    0x00, 0x00, 0x00, 0x00,
+    0x00, 0x00, 0x00, 0x00,
+    0x00, 0x00, 0x00, 0x00,
+    0x00, 0x00, 0x00, 0x00,
+};
+
+float tscp[18][2] = {
+    {
+	0.0, 0.0
+    },
+    {
+	1.0, 0.0
+    },
+    {
+	0.0, 0.125
+    },
+    {
+	1.0, 0.125
+    },
+    {
+	0.0, 0.250
+    },
+    {
+	1.0, 0.25
+    },
+    {
+	0.0, 0.375
+    },
+    {
+	1.0, 0.375
+    },
+    {
+	0.0, 0.50
+    },
+    {
+	1.0, 0.50
+    },
+    {
+	0.0, 0.625
+    },
+    {
+	1.0, 0.625
+    },
+    {
+	0.0, 0.75
+    },
+    {
+	1.0, 0.75
+    },
+    {
+	0.0, 0.875
+    },
+    {
+	1.0, 0.875
+    },
+    {
+	0.0, 1.0
+    },
+    {
+	1.0, 1.0
+    }
+};
+float scp[18][3] = {
+    {
+	1.000000, 0.000000, 0.000000
+    },
+    {
+	1.000000, 0.000000, 5.000000
+    },
+    {
+	0.707107, 0.707107, 0.000000
+    },
+    {
+	0.707107, 0.707107, 5.000000
+    },
+    {
+	0.000000, 1.000000, 0.000000
+    },
+    {
+	0.000000, 1.000000, 5.000000
+    },
+    {
+	-0.707107, 0.707107, 0.000000
+    },
+    {
+	-0.707107, 0.707107, 5.000000
+    },
+    {
+	-1.000000, 0.000000, 0.000000
+    },
+    {
+	-1.000000, 0.000000, 5.000000
+    },
+    {
+	-0.707107, -0.707107, 0.000000
+    },
+    {
+	-0.707107, -0.707107, 5.000000
+    },
+    {
+	0.000000, -1.000000, 0.000000
+    },
+    {
+	0.000000, -1.000000, 5.000000
+    },
+    {
+	0.707107, -0.707107, 0.000000
+    },
+    {
+	0.707107, -0.707107, 5.000000
+    },
+    {
+	1.000000, 0.000000, 0.000000
+    },
+    {
+	1.000000, 0.000000, 5.000000
+    }
+};
+float dcp[18][3] = {
+    {
+	1.000000, 0.000000, 0.000000
+    },
+    {
+	1.000000, 0.000000, 7.000000
+    },
+    {
+	0.707107, 0.707107, 0.000000
+    },
+    {
+	0.707107, 0.707107, 7.000000
+    },
+    {
+	0.000000, 1.000000, 0.000000
+    },
+    {
+	0.000000, 1.000000, 7.000000
+    },
+    {
+	-0.707107, 0.707107, 0.000000
+    },
+    {
+	-0.707107, 0.707107, 7.000000
+    },
+    {
+	-1.000000, 0.000000, 0.000000
+    },
+    {
+	-1.000000, 0.000000, 7.000000
+    },
+    {
+	-0.707107, -0.707107, 0.000000
+    },
+    {
+	-0.707107, -0.707107, 7.000000
+    },
+    {
+	0.000000, -1.000000, 0.000000
+    },
+    {
+	0.000000, -1.000000, 7.000000
+    },
+    {
+	0.707107, -0.707107, 0.000000
+    },
+    {
+	0.707107, -0.707107, 7.000000
+    },
+    {
+	1.000000, 0.000000, 0.000000
+    },
+    {
+	1.000000, 0.000000, 7.000000
+    }
+};
+float ep[7][9][3] = {
+    {
+	{
+	    1.000000, 0.000000, 0.000000
+	},
+	{
+	    0.707107, 0.707107, 0.000000
+	},
+	{
+	    0.000000, 1.000000, 0.000000
+	},
+	{
+	    -0.707107, 0.707107, 0.000000
+	},
+	{
+	    -1.000000, 0.000000, 0.000000
+	},
+	{
+	    -0.707107, -0.707107, 0.000000
+	},
+	{
+	    0.000000, -1.000000, 0.000000
+	},
+	{
+	    0.707107, -0.707107, 0.000000
+	},
+	{
+	    1.000000, 0.000000, 0.000000
+	}
+    },
+    {
+	{
+	    1.000000, 0.034074, 0.258819
+	},
+	{
+	    0.707107, 0.717087, 0.075806
+	},
+	{
+	    0.000000, 1.000000, 0.000000
+	},
+	{
+	    -0.707107, 0.717087, 0.075806
+	},
+	{
+	    -1.000000, 0.034074, 0.258819
+	},
+	{
+	    -0.707107, -0.648939, 0.441832
+	},
+	{
+	    0.000000, -0.931852, 0.517638
+	},
+	{
+	    0.707107, -0.648939, 0.441832
+	},
+	{
+	    1.000000, 0.034074, 0.258819
+	}
+    },
+    {
+	{
+	    1.000000, 0.133975, 0.500000
+	},
+	{
+	    0.707107, 0.746347, 0.146447
+	},
+	{
+	    0.000000, 1.000000, 0.000000
+	},
+	{
+	    -0.707107, 0.746347, 0.146447
+	},
+	{
+	    -1.000000, 0.133975, 0.500000
+	},
+	{
+	    -0.707107, -0.478398, 0.853553
+	},
+	{
+	    0.000000, -0.732051, 1.000000
+	},
+	{
+	    0.707107, -0.478398, 0.853553
+	},
+	{
+	    1.000000, 0.133975, 0.500000
+	}
+    },
+    {
+	{
+	    1.000000, 0.292893, 0.707107
+	},
+	{
+	    0.707107, 0.792893, 0.207107
+	},
+	{
+	    0.000000, 1.000000, 0.000000
+	},
+	{
+	    -0.707107, 0.792893, 0.207107
+	},
+	{
+	    -1.000000, 0.292893, 0.707107
+	},
+	{
+	    -0.707107, -0.207107, 1.207107
+	},
+	{
+	    0.000000, -0.414214, 1.414214
+	},
+	{
+	    0.707107, -0.207107, 1.207107
+	},
+	{
+	    1.000000, 0.292893, 0.707107
+	}
+    },
+    {
+	{
+	    1.000000, 0.500000, 0.866025
+	},
+	{
+	    0.707107, 0.853553, 0.253653
+	},
+	{
+	    0.000000, 1.000000, 0.000000
+	},
+	{
+	    -0.707107, 0.853553, 0.253653
+	},
+	{
+	    -1.000000, 0.500000, 0.866025
+	},
+	{
+	    -0.707107, 0.146447, 1.478398
+	},
+	{
+	    0.000000, 0.000000, 1.732051
+	},
+	{
+	    0.707107, 0.146447, 1.478398
+	},
+	{
+	    1.000000, 0.500000, 0.866025
+	}
+    },
+    {
+	{
+	    1.000000, 0.741181, 0.965926
+	},
+	{
+	    0.707107, 0.924194, 0.282913
+	},
+	{
+	    0.000000, 1.000000, 0.000000
+	},
+	{
+	    -0.707107, 0.924194, 0.282913
+	},
+	{
+	    -1.000000, 0.741181, 0.965926
+	},
+	{
+	    -0.707107, 0.558168, 1.648939
+	},
+	{
+	    0.000000, 0.482362, 1.931852
+	},
+	{
+	    0.707107, 0.558168, 1.648939
+	},
+	{
+	    1.000000, 0.741181, 0.965926
+	}
+    },
+    {
+	{
+	    1.000000, 1.000000, 1.000000
+	},
+	{
+	    0.707107, 1.000000, 0.292893
+	},
+	{
+	    0.000000, 1.000000, 0.000000
+	},
+	{
+	    -0.707107, 1.000000, 0.292893
+	},
+	{
+	    -1.000000, 1.000000, 1.000000
+	},
+	{
+	    -0.707107, 1.000000, 1.707107
+	},
+	{
+	    0.000000, 1.000000, 2.000000
+	},
+	{
+	    0.707107, 1.000000, 1.707107
+	},
+	{
+	    1.000000, 1.000000, 1.000000
+	}
+    }
+};
+float en[7][9][3] = {
+    {
+	{
+	    1.000000, 0.000000, 0.000000
+	},
+	{
+	    0.707107, 0.707107, 0.000000
+	},
+	{
+	    0.000000, 1.000000, 0.000000
+	},
+	{
+	    -0.707107, 0.707107, 0.000000
+	},
+	{
+	    -1.000000, 0.000000, 0.000000
+	},
+	{
+	    -0.707107, -0.707107, 0.000000
+	},
+	{
+	    0.000000, -1.000000, 0.000000
+	},
+	{
+	    0.707107, -0.707107, 0.000000
+	},
+	{
+	    1.000000, 0.000000, 0.000000
+	}
+    },
+    {
+	{
+	    1.000000, 0.000000, 0.000000
+	},
+	{
+	    0.707107, 0.683013, -0.183013
+	},
+	{
+	    0.000000, 0.965926, -0.258819
+	},
+	{
+	    -0.707107, 0.683013, -0.183013
+	},
+	{
+	    -1.000000, 0.000000, 0.000000
+	},
+	{
+	    -0.707107, -0.683013, 0.183013
+	},
+	{
+	    0.000000, -0.965926, 0.258819
+	},
+	{
+	    0.707107, -0.683013, 0.183013
+	},
+	{
+	    1.000000, 0.000000, 0.000000
+	}
+    },
+    {
+	{
+	    1.000000, 0.000000, 0.000000
+	},
+	{
+	    0.707107, 0.612372, -0.353553
+	},
+	{
+	    0.000000, 0.866025, -0.500000
+	},
+	{
+	    -0.707107, 0.612372, -0.353553
+	},
+	{
+	    -1.000000, 0.000000, 0.000000
+	},
+	{
+	    -0.707107, -0.612372, 0.353553
+	},
+	{
+	    0.000000, -0.866025, 0.500000
+	},
+	{
+	    0.707107, -0.612372, 0.353553
+	},
+	{
+	    1.000000, 0.000000, 0.000000
+	}
+    },
+    {
+	{
+	    1.000000, 0.000000, 0.000000
+	},
+	{
+	   /* These 3 lines added by BEP */
+	    0.707107, 0.500000, -0.500000
+	},
+	{
+	    0.000000, 0.707107, -0.707107
+	},
+	{
+	    -0.707107, 0.500000, -0.500000
+	},
+	{
+	    -1.000000, 0.000000, 0.000000
+	},
+	{
+	    -0.707107, -0.500000, 0.500000
+	},
+	{
+	    0.000000, -0.707107, 0.707107
+	},
+	{
+	    0.707107, -0.500000, 0.500000
+	},
+	{
+	    1.000000, 0.000000, 0.000000
+	}
+    },
+    {
+	{
+	    1.000000, 0.000000, 0.000000
+	},
+	{
+	    0.707107, 0.353553, -0.612372
+	},
+	{
+	    0.000000, 0.500000, -0.866025
+	},
+	{
+	    -0.707107, 0.353553, -0.612372
+	},
+	{
+	    -1.000000, 0.000000, 0.000000
+	},
+	{
+	    -0.707107, -0.353553, 0.612372
+	},
+	{
+	    0.000000, -0.500000, 0.866025
+	},
+	{
+	    0.707107, -0.353553, 0.612372
+	},
+	{
+	    1.000000, 0.000000, 0.000000
+	}
+    },
+    {
+	{
+	    1.000000, 0.000000, 0.000000
+	},
+	{
+	    0.707107, 0.183013, -0.683013
+	},
+	{
+	    0.000000, 0.258819, -0.965926
+	},
+	{
+	    -0.707107, 0.183013, -0.683013
+	},
+	{
+	    -1.000000, 0.000000, 0.000000
+	},
+	{
+	    -0.707107, -0.183013, 0.683013
+	},
+	{
+	    0.000000, -0.258819, 0.965926
+	},
+	{
+	    0.707107, -0.183013, 0.683013
+	},
+	{
+	    1.000000, 0.000000, 0.000000
+	}
+    },
+    {
+	{
+	    1.000000, 0.000000, 0.000000
+	},
+	{
+	    0.707107, 0.000000, -0.707107
+	},
+	{
+	    0.000000, 0.000000, -1.000000
+	},
+	{
+	    -0.707107, 0.000000, -0.707107
+	},
+	{
+	    -1.000000, 0.000000, 0.000000
+	},
+	{
+	    -0.707107, 0.000000, 0.707107
+	},
+	{
+	    0.000000, 0.000000, 1.000000
+	},
+	{
+	    0.707107, 0.000000, 0.707107
+	},
+	{
+	    1.000000, 0.000000, 0.000000
+	}
+    }
+};
+float tep[7][9][2] = {
+    {
+	{
+	    0,     0.0
+	},
+	{
+	    0.125, 0.0
+	},
+	{
+	    0.25,  0.0
+	},
+	{
+	    0.375, 0.0
+	},
+	{
+	    0.5,   0.0
+	},
+	{
+	    0.625, 0.0
+	},
+	{
+	    0.75,  0.0
+	},
+	{
+	    0.875, 0.0
+	},
+	{
+	    1.0,   0.0
+	}
+    },
+    {
+	{
+	    0,     0.16667
+	},
+	{
+	    0.125, 0.16667
+	},
+	{
+	    0.25,  0.16667
+	},
+	{
+	    0.375, 0.16667
+	},
+	{
+	    0.5,   0.16667
+	},
+	{
+	    0.625, 0.16667
+	},
+	{
+	    0.75,  0.16667
+	},
+	{
+	    0.875, 0.16667
+	},
+	{
+	    1.0,   0.16667
+	}
+    },
+    {
+	{
+	    0,     0.33333
+	},
+	{
+	    0.125, 0.33333
+	},
+	{
+	    0.25,  0.33333
+	},
+	{
+	    0.375, 0.33333
+	},
+	{
+	    0.5,   0.33333
+	},
+	{
+	    0.625, 0.33333
+	},
+	{
+	    0.75,  0.33333
+	},
+	{
+	    0.875, 0.33333
+	},
+	{
+	    1.0,   0.33333
+	}
+    },
+    {
+	{
+	    0,     0.5
+	},
+	{
+	    0.125, 0.5
+	},
+	{
+	    0.25,  0.5
+	},
+	{
+	    0.375, 0.5
+	},
+	{
+	    0.5,   0.5
+	},
+	{
+	    0.625, 0.5
+	},
+	{
+	    0.75,  0.5
+	},
+	{
+	    0.875, 0.5
+	},
+	{
+	    1.0,   0.5
+	}
+    },
+    {
+	{
+	    0,     0.6667
+	},
+	{
+	    0.125, 0.6667
+	},
+	{
+	    0.25,  0.6667
+	},
+	{
+	    0.375, 0.6667
+	},
+	{
+	    0.5,   0.6667
+	},
+	{
+	    0.625, 0.6667
+	},
+	{
+	    0.75,  0.6667
+	},
+	{
+	    0.875, 0.6667
+	},
+	{
+	    1.0,   0.6667
+	}
+    },
+    {
+	{
+	    0,     0.83333
+	},
+	{
+	    0.125, 0.83333
+	},
+	{
+	    0.25,  0.83333
+	},
+	{
+	    0.375, 0.83333
+	},
+	{
+	    0.5,   0.83333
+	},
+	{
+	    0.625, 0.83333
+	},
+	{
+	    0.75,  0.83333
+	},
+	{
+	    0.875, 0.83333
+	},
+	{
+	    1.0,   0.83333
+	}
+    },
+    {
+	{
+	    0,     1.0
+	},
+	{
+	    0.125, 1.0
+	},
+	{
+	    0.25,  1.0
+	},
+	{
+	    0.375, 1.0
+	},
+	{
+	    0.5,   1.0
+	},
+	{
+	    0.625, 1.0
+	},
+	{
+	    0.75,  1.0
+	},
+	{
+	    0.875, 1.0
+	},
+	{
+	    1.0,   1.0
+	}
+    }
+};
+
+
+static void SetUpAntiAliasedGrayScale(void)
+{
+    float color;
+    GLint i, j;
+
+    for (i = 0; i < 16; i++) {
+	color = (2 * i + 1) / 32.0;
+	for (j = 0; j < 16; j++) {
+	    glutSetColor(i*16+j, color*j/15.0, color*j/15.0, color*j/15.0);
+	}
+    }
+}
+
+static void BendForward(void)
+{
+
+    glTranslatef(0.0, 1.0, 0.0);
+    glRotatef(90.0, 1, 0, 0);
+    glTranslatef(0.0, -1.0, 0.0);
+}
+
+static void BendLeft(void)
+{
+
+    glRotatef(-90.0, 0, 0, 1);
+    glTranslatef(0.0, 1.0, 0.0);
+    glRotatef(90.0, 1, 0, 0);
+    glTranslatef(0.0, -1.0, 0.0);
+}
+
+static void BendRight(void)
+{
+
+    glRotatef(90.0, 0, 0, 1);
+    glTranslatef(0.0, 1.0, 0.0);
+    glRotatef(90.0, 1, 0, 0);
+    glTranslatef(0.0, -1.0, 0.0);
+}
+
+static void BuildSingleCylinder(void)
+{
+
+    glNewList(singleCylinder, GL_COMPILE);
+
+    glBegin(GL_TRIANGLE_STRIP);
+       glNormal3fv(scp[0]); glTexCoord2fv(tscp[0]); glVertex3fv(scp[0]);
+       glNormal3fv(scp[0]); glTexCoord2fv(tscp[1]); glVertex3fv(scp[1]);
+       glNormal3fv(scp[2]); glTexCoord2fv(tscp[2]); glVertex3fv(scp[2]);
+       glNormal3fv(scp[2]); glTexCoord2fv(tscp[3]); glVertex3fv(scp[3]);
+       glNormal3fv(scp[4]); glTexCoord2fv(tscp[4]); glVertex3fv(scp[4]);
+       glNormal3fv(scp[4]); glTexCoord2fv(tscp[5]); glVertex3fv(scp[5]);
+       glNormal3fv(scp[6]); glTexCoord2fv(tscp[6]); glVertex3fv(scp[6]);
+       glNormal3fv(scp[6]); glTexCoord2fv(tscp[7]); glVertex3fv(scp[7]);
+       glNormal3fv(scp[8]); glTexCoord2fv(tscp[8]); glVertex3fv(scp[8]);
+       glNormal3fv(scp[8]); glTexCoord2fv(tscp[9]); glVertex3fv(scp[9]);
+       glNormal3fv(scp[10]); glTexCoord2fv(tscp[10]); glVertex3fv(scp[10]);
+       glNormal3fv(scp[10]); glTexCoord2fv(tscp[11]); glVertex3fv(scp[11]);
+       glNormal3fv(scp[12]); glTexCoord2fv(tscp[12]); glVertex3fv(scp[12]);
+       glNormal3fv(scp[12]); glTexCoord2fv(tscp[13]); glVertex3fv(scp[13]);
+       glNormal3fv(scp[14]); glTexCoord2fv(tscp[14]); glVertex3fv(scp[14]);
+       glNormal3fv(scp[14]); glTexCoord2fv(tscp[15]); glVertex3fv(scp[15]);
+       glNormal3fv(scp[16]); glTexCoord2fv(tscp[16]); glVertex3fv(scp[16]);
+       glNormal3fv(scp[16]); glTexCoord2fv(tscp[17]); glVertex3fv(scp[17]);
+    glEnd();
+
+    glEndList();
+}
+
+static void BuildDoubleCylinder(void)
+{
+
+    glNewList(doubleCylinder, GL_COMPILE);
+
+    glBegin(GL_TRIANGLE_STRIP);
+	glNormal3fv(dcp[0]); glTexCoord2fv(tscp[0]); glVertex3fv(dcp[0]);
+	glNormal3fv(dcp[0]); glTexCoord2fv(tscp[1]); glVertex3fv(dcp[1]);
+	glNormal3fv(dcp[2]); glTexCoord2fv(tscp[2]); glVertex3fv(dcp[2]);
+	glNormal3fv(dcp[2]); glTexCoord2fv(tscp[3]); glVertex3fv(dcp[3]);
+	glNormal3fv(dcp[4]); glTexCoord2fv(tscp[4]); glVertex3fv(dcp[4]);
+	glNormal3fv(dcp[4]); glTexCoord2fv(tscp[5]); glVertex3fv(dcp[5]);
+	glNormal3fv(dcp[6]); glTexCoord2fv(tscp[6]); glVertex3fv(dcp[6]);
+	glNormal3fv(dcp[6]); glTexCoord2fv(tscp[7]); glVertex3fv(dcp[7]);
+	glNormal3fv(dcp[8]); glTexCoord2fv(tscp[8]); glVertex3fv(dcp[8]);
+	glNormal3fv(dcp[8]); glTexCoord2fv(tscp[9]); glVertex3fv(dcp[9]);
+	glNormal3fv(dcp[10]); glTexCoord2fv(tscp[10]); glVertex3fv(dcp[10]);
+	glNormal3fv(dcp[10]); glTexCoord2fv(tscp[11]); glVertex3fv(dcp[11]);
+	glNormal3fv(dcp[12]); glTexCoord2fv(tscp[12]); glVertex3fv(dcp[12]);
+	glNormal3fv(dcp[12]); glTexCoord2fv(tscp[13]); glVertex3fv(dcp[13]);
+	glNormal3fv(dcp[14]); glTexCoord2fv(tscp[14]); glVertex3fv(dcp[14]);
+	glNormal3fv(dcp[14]); glTexCoord2fv(tscp[15]); glVertex3fv(dcp[15]);
+	glNormal3fv(dcp[16]); glTexCoord2fv(tscp[16]); glVertex3fv(dcp[16]);
+	glNormal3fv(dcp[16]); glTexCoord2fv(tscp[17]); glVertex3fv(dcp[17]);
+    glEnd();
+
+    glEndList();
+}
+
+static void BuildElbow(void)
+{
+
+    glNewList(elbow, GL_COMPILE);
+
+    glBegin(GL_TRIANGLE_STRIP);
+	glNormal3fv(en[0][0]); glTexCoord2fv(tep[0][0]); glVertex3fv(ep[0][0]);
+	glNormal3fv(en[1][0]); glTexCoord2fv(tep[1][0]); glVertex3fv(ep[1][0]);
+	glNormal3fv(en[0][1]); glTexCoord2fv(tep[0][1]); glVertex3fv(ep[0][1]);
+	glNormal3fv(en[1][1]); glTexCoord2fv(tep[1][1]); glVertex3fv(ep[1][1]);
+	glNormal3fv(en[0][2]); glTexCoord2fv(tep[0][2]); glVertex3fv(ep[0][2]);
+	glNormal3fv(en[1][2]); glTexCoord2fv(tep[1][2]); glVertex3fv(ep[1][2]);
+	glNormal3fv(en[0][3]); glTexCoord2fv(tep[0][3]); glVertex3fv(ep[0][3]);
+	glNormal3fv(en[1][3]); glTexCoord2fv(tep[1][3]); glVertex3fv(ep[1][3]);
+	glNormal3fv(en[0][4]); glTexCoord2fv(tep[0][4]); glVertex3fv(ep[0][4]);
+	glNormal3fv(en[1][4]); glTexCoord2fv(tep[1][4]); glVertex3fv(ep[1][4]);
+	glNormal3fv(en[0][5]); glTexCoord2fv(tep[0][5]); glVertex3fv(ep[0][5]);
+	glNormal3fv(en[1][5]); glTexCoord2fv(tep[1][5]); glVertex3fv(ep[1][5]);
+	glNormal3fv(en[0][6]); glTexCoord2fv(tep[0][6]); glVertex3fv(ep[0][6]);
+	glNormal3fv(en[1][6]); glTexCoord2fv(tep[1][6]); glVertex3fv(ep[1][6]);
+	glNormal3fv(en[0][7]); glTexCoord2fv(tep[0][7]); glVertex3fv(ep[0][7]);
+	glNormal3fv(en[1][7]); glTexCoord2fv(tep[1][7]); glVertex3fv(ep[1][7]);
+	glNormal3fv(en[0][8]); glTexCoord2fv(tep[0][8]); glVertex3fv(ep[0][8]);
+	glNormal3fv(en[1][8]); glTexCoord2fv(tep[1][8]); glVertex3fv(ep[1][8]);
+    glEnd();
+    glBegin(GL_TRIANGLE_STRIP);
+	glNormal3fv(en[1][0]); glTexCoord2fv(tep[1][0]); glVertex3fv(ep[1][0]);
+	glNormal3fv(en[2][0]); glTexCoord2fv(tep[2][0]); glVertex3fv(ep[2][0]);
+	glNormal3fv(en[1][1]); glTexCoord2fv(tep[1][1]); glVertex3fv(ep[1][1]);
+	glNormal3fv(en[2][1]); glTexCoord2fv(tep[2][1]); glVertex3fv(ep[2][1]);
+	glNormal3fv(en[1][2]); glTexCoord2fv(tep[1][2]); glVertex3fv(ep[1][2]);
+	glNormal3fv(en[2][2]); glTexCoord2fv(tep[2][2]); glVertex3fv(ep[2][2]);
+	glNormal3fv(en[1][3]); glTexCoord2fv(tep[1][3]); glVertex3fv(ep[1][3]);
+	glNormal3fv(en[2][3]); glTexCoord2fv(tep[2][3]); glVertex3fv(ep[2][3]);
+	glNormal3fv(en[1][4]); glTexCoord2fv(tep[1][4]); glVertex3fv(ep[1][4]);
+	glNormal3fv(en[2][4]); glTexCoord2fv(tep[2][4]); glVertex3fv(ep[2][4]);
+	glNormal3fv(en[1][5]); glTexCoord2fv(tep[1][5]); glVertex3fv(ep[1][5]);
+	glNormal3fv(en[2][5]); glTexCoord2fv(tep[2][5]); glVertex3fv(ep[2][5]);
+	glNormal3fv(en[1][6]); glTexCoord2fv(tep[1][6]); glVertex3fv(ep[1][6]);
+	glNormal3fv(en[2][6]); glTexCoord2fv(tep[2][6]); glVertex3fv(ep[2][6]);
+	glNormal3fv(en[1][7]); glTexCoord2fv(tep[1][7]); glVertex3fv(ep[1][7]);
+	glNormal3fv(en[2][7]); glTexCoord2fv(tep[2][7]); glVertex3fv(ep[2][7]);
+	glNormal3fv(en[1][8]); glTexCoord2fv(tep[1][8]); glVertex3fv(ep[1][8]);
+	glNormal3fv(en[2][8]); glTexCoord2fv(tep[2][8]); glVertex3fv(ep[2][8]);
+    glEnd();
+    glBegin(GL_TRIANGLE_STRIP);
+	glNormal3fv(en[2][0]); glTexCoord2fv(tep[2][0]); glVertex3fv(ep[2][0]);
+	glNormal3fv(en[3][0]); glTexCoord2fv(tep[3][0]); glVertex3fv(ep[3][0]);
+	glNormal3fv(en[2][1]); glTexCoord2fv(tep[2][1]); glVertex3fv(ep[2][1]);
+	glNormal3fv(en[3][1]); glTexCoord2fv(tep[3][1]); glVertex3fv(ep[3][1]);
+	glNormal3fv(en[2][2]); glTexCoord2fv(tep[2][2]); glVertex3fv(ep[2][2]);
+	glNormal3fv(en[3][2]); glTexCoord2fv(tep[3][2]); glVertex3fv(ep[3][2]);
+	glNormal3fv(en[2][3]); glTexCoord2fv(tep[2][3]); glVertex3fv(ep[2][3]);
+	glNormal3fv(en[3][3]); glTexCoord2fv(tep[3][3]); glVertex3fv(ep[3][3]);
+	glNormal3fv(en[2][4]); glTexCoord2fv(tep[2][4]); glVertex3fv(ep[2][4]);
+	glNormal3fv(en[3][4]); glTexCoord2fv(tep[3][4]); glVertex3fv(ep[3][4]);
+	glNormal3fv(en[2][5]); glTexCoord2fv(tep[2][5]); glVertex3fv(ep[2][5]);
+	glNormal3fv(en[3][5]); glTexCoord2fv(tep[3][5]); glVertex3fv(ep[3][5]);
+	glNormal3fv(en[2][6]); glTexCoord2fv(tep[2][6]); glVertex3fv(ep[2][6]);
+	glNormal3fv(en[3][6]); glTexCoord2fv(tep[3][6]); glVertex3fv(ep[3][6]);
+	glNormal3fv(en[2][7]); glTexCoord2fv(tep[2][7]); glVertex3fv(ep[2][7]);
+	glNormal3fv(en[3][7]); glTexCoord2fv(tep[3][7]); glVertex3fv(ep[3][7]);
+	glNormal3fv(en[2][8]); glTexCoord2fv(tep[2][8]); glVertex3fv(ep[2][8]);
+	glNormal3fv(en[3][8]); glTexCoord2fv(tep[3][8]); glVertex3fv(ep[3][8]);
+    glEnd();
+    glBegin(GL_TRIANGLE_STRIP);
+	glNormal3fv(en[3][0]); glTexCoord2fv(tep[3][0]); glVertex3fv(ep[3][0]);
+	glNormal3fv(en[4][0]); glTexCoord2fv(tep[4][0]); glVertex3fv(ep[4][0]);
+	glNormal3fv(en[3][1]); glTexCoord2fv(tep[3][1]); glVertex3fv(ep[3][1]);
+	glNormal3fv(en[4][1]); glTexCoord2fv(tep[4][1]); glVertex3fv(ep[4][1]);
+	glNormal3fv(en[3][2]); glTexCoord2fv(tep[3][2]); glVertex3fv(ep[3][2]);
+	glNormal3fv(en[4][2]); glTexCoord2fv(tep[4][2]); glVertex3fv(ep[4][2]);
+	glNormal3fv(en[3][3]); glTexCoord2fv(tep[3][3]); glVertex3fv(ep[3][3]);
+	glNormal3fv(en[4][3]); glTexCoord2fv(tep[4][3]); glVertex3fv(ep[4][3]);
+	glNormal3fv(en[3][4]); glTexCoord2fv(tep[3][4]); glVertex3fv(ep[3][4]);
+	glNormal3fv(en[4][4]); glTexCoord2fv(tep[4][4]); glVertex3fv(ep[4][4]);
+	glNormal3fv(en[3][5]); glTexCoord2fv(tep[3][5]); glVertex3fv(ep[3][5]);
+	glNormal3fv(en[4][5]); glTexCoord2fv(tep[4][5]); glVertex3fv(ep[4][5]);
+	glNormal3fv(en[3][6]); glTexCoord2fv(tep[3][6]); glVertex3fv(ep[3][6]);
+	glNormal3fv(en[4][6]); glTexCoord2fv(tep[4][6]); glVertex3fv(ep[4][6]);
+	glNormal3fv(en[3][7]); glTexCoord2fv(tep[3][7]); glVertex3fv(ep[3][7]);
+	glNormal3fv(en[4][7]); glTexCoord2fv(tep[4][7]); glVertex3fv(ep[4][7]);
+	glNormal3fv(en[3][8]); glTexCoord2fv(tep[3][8]); glVertex3fv(ep[3][8]);
+	glNormal3fv(en[4][8]); glTexCoord2fv(tep[4][8]); glVertex3fv(ep[4][8]);
+    glEnd();
+    glBegin(GL_TRIANGLE_STRIP);
+	glNormal3fv(en[4][0]); glTexCoord2fv(tep[4][0]); glVertex3fv(ep[4][0]);
+	glNormal3fv(en[5][0]); glTexCoord2fv(tep[5][0]); glVertex3fv(ep[5][0]);
+	glNormal3fv(en[4][1]); glTexCoord2fv(tep[4][1]); glVertex3fv(ep[4][1]);
+	glNormal3fv(en[5][1]); glTexCoord2fv(tep[5][1]); glVertex3fv(ep[5][1]);
+	glNormal3fv(en[4][2]); glTexCoord2fv(tep[4][2]); glVertex3fv(ep[4][2]);
+	glNormal3fv(en[5][2]); glTexCoord2fv(tep[5][2]); glVertex3fv(ep[5][2]);
+	glNormal3fv(en[4][3]); glTexCoord2fv(tep[4][3]); glVertex3fv(ep[4][3]);
+	glNormal3fv(en[5][3]); glTexCoord2fv(tep[5][3]); glVertex3fv(ep[5][3]);
+	glNormal3fv(en[4][4]); glTexCoord2fv(tep[4][4]); glVertex3fv(ep[4][4]);
+	glNormal3fv(en[5][4]); glTexCoord2fv(tep[5][4]); glVertex3fv(ep[5][4]);
+	glNormal3fv(en[4][5]); glTexCoord2fv(tep[4][5]); glVertex3fv(ep[4][5]);
+	glNormal3fv(en[5][5]); glTexCoord2fv(tep[5][5]); glVertex3fv(ep[5][5]);
+	glNormal3fv(en[4][6]); glTexCoord2fv(tep[4][6]); glVertex3fv(ep[4][6]);
+	glNormal3fv(en[5][6]); glTexCoord2fv(tep[5][6]); glVertex3fv(ep[5][6]);
+	glNormal3fv(en[4][7]); glTexCoord2fv(tep[4][7]); glVertex3fv(ep[4][7]);
+	glNormal3fv(en[5][7]); glTexCoord2fv(tep[5][7]); glVertex3fv(ep[5][7]);
+	glNormal3fv(en[4][8]); glTexCoord2fv(tep[4][8]); glVertex3fv(ep[4][8]);
+	glNormal3fv(en[5][8]); glTexCoord2fv(tep[5][8]); glVertex3fv(ep[5][8]);
+    glEnd();
+    glBegin(GL_TRIANGLE_STRIP);
+	glNormal3fv(en[5][0]); glTexCoord2fv(tep[5][0]); glVertex3fv(ep[5][0]);
+	glNormal3fv(en[6][0]); glTexCoord2fv(tep[6][0]); glVertex3fv(ep[6][0]);
+	glNormal3fv(en[5][1]); glTexCoord2fv(tep[5][1]); glVertex3fv(ep[5][1]);
+	glNormal3fv(en[6][1]); glTexCoord2fv(tep[6][1]); glVertex3fv(ep[6][1]);
+	glNormal3fv(en[5][2]); glTexCoord2fv(tep[5][2]); glVertex3fv(ep[5][2]);
+	glNormal3fv(en[6][2]); glTexCoord2fv(tep[6][2]); glVertex3fv(ep[6][2]);
+	glNormal3fv(en[5][3]); glTexCoord2fv(tep[5][3]); glVertex3fv(ep[5][3]);
+	glNormal3fv(en[6][3]); glTexCoord2fv(tep[6][3]); glVertex3fv(ep[6][3]);
+	glNormal3fv(en[5][4]); glTexCoord2fv(tep[5][4]); glVertex3fv(ep[5][4]);
+	glNormal3fv(en[6][4]); glTexCoord2fv(tep[6][4]); glVertex3fv(ep[6][4]);
+	glNormal3fv(en[5][5]); glTexCoord2fv(tep[5][5]); glVertex3fv(ep[5][5]);
+	glNormal3fv(en[6][5]); glTexCoord2fv(tep[6][5]); glVertex3fv(ep[6][5]);
+	glNormal3fv(en[5][6]); glTexCoord2fv(tep[5][6]); glVertex3fv(ep[5][6]);
+	glNormal3fv(en[6][6]); glTexCoord2fv(tep[6][6]); glVertex3fv(ep[6][6]);
+	glNormal3fv(en[5][7]); glTexCoord2fv(tep[5][7]); glVertex3fv(ep[5][7]);
+	glNormal3fv(en[6][7]); glTexCoord2fv(tep[6][7]); glVertex3fv(ep[6][7]);
+	glNormal3fv(en[5][8]); glTexCoord2fv(tep[5][8]); glVertex3fv(ep[5][8]);
+	glNormal3fv(en[6][8]); glTexCoord2fv(tep[6][8]); glVertex3fv(ep[6][8]);
+    glEnd();
+
+    glEndList();
+}
+
+static void BuildLogo(void)
+{
+
+    glNewList(logo, GL_COMPILE);
+
+    glTranslatef(5.5, -3.5, 4.5);
+    glTranslatef(0.0, 0.0, -7.0);
+    glCallList(doubleCylinder);
+    BendForward();
+    glCallList(elbow);
+    glTranslatef(0.0, 0.0, -7.0);
+    glCallList(doubleCylinder);
+    BendForward();
+    glCallList(elbow);
+    glTranslatef(0.0, 0.0, -5.0);
+    glCallList(singleCylinder);
+    BendRight();
+    glCallList(elbow);
+    glTranslatef(0.0, 0.0, -7.0);
+    glCallList(doubleCylinder);
+    BendForward();
+    glCallList(elbow);
+    glTranslatef(0.0, 0.0, -7.0);
+    glCallList(doubleCylinder);
+    BendForward();
+    glCallList(elbow);
+    glTranslatef(0.0, 0.0, -5.0);
+    glCallList(singleCylinder);
+    BendLeft();
+    glCallList(elbow);
+    glTranslatef(0.0, 0.0, -7.0);
+    glCallList(doubleCylinder);
+    BendForward();
+    glCallList(elbow);
+    glTranslatef(0.0, 0.0, -7.0);
+    glCallList(doubleCylinder);
+    BendForward();
+    glCallList(elbow);
+    glTranslatef(0.0, 0.0, -5.0);
+    glCallList(singleCylinder);
+    BendRight();
+    glCallList(elbow);
+    glTranslatef(0.0, 0.0, -7.0);
+    glCallList(doubleCylinder);
+    BendForward();
+    glCallList(elbow);
+    glTranslatef(0.0, 0.0, -7.0);
+    glCallList(doubleCylinder);
+    BendForward();
+    glCallList(elbow);
+    glTranslatef(0.0, 0.0, -5.0);
+    glCallList(singleCylinder);
+    BendLeft();
+    glCallList(elbow);
+    glTranslatef(0.0, 0.0, -7.0);
+    glCallList(doubleCylinder);
+    BendForward();
+    glCallList(elbow);
+    glTranslatef(0.0, 0.0, -7.0);
+    glCallList(doubleCylinder);
+    BendForward();
+    glCallList(elbow);
+    glTranslatef(0.0, 0.0, -5.0);
+    glCallList(singleCylinder);
+    BendRight();
+    glCallList(elbow);
+    glTranslatef(0.0, 0.0, -7.0);
+    glCallList(doubleCylinder);
+    BendForward();
+    glCallList(elbow);
+    glTranslatef(0.0, 0.0, -7.0);
+    glCallList(doubleCylinder);
+    BendForward();
+    glCallList(elbow);
+    glTranslatef(0.0, 0.0, -5.0);
+    glCallList(singleCylinder);
+    BendLeft();
+    glCallList(elbow);
+
+    glEndList();
+}
+
+static void BuildLists(void)
+{
+
+    singleCylinder = glGenLists(1);
+    doubleCylinder = glGenLists(1);
+    elbow = glGenLists(1);
+    logo = glGenLists(1);
+
+    BuildSingleCylinder();
+    BuildDoubleCylinder();
+    BuildElbow();
+    BuildLogo();
+}
+
+static void Init(void)
+{
+    static float ambient[] = {0.1, 0.1, 0.1, 1.0};
+    static float diffuse[] = {0.5, 1.0, 1.0, 1.0};
+    static float position[] = {90.0, 90.0, 150.0, 0.0};
+    static float front_mat_shininess[] = {30.0};
+    static float front_mat_specular[] = {0.2, 0.2, 0.2, 1.0};
+    static float front_mat_diffuse[] = {0.5, 0.28, 0.38, 1.0};
+    static float back_mat_shininess[] = {50.0};
+    static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0};
+    static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0};
+    static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0};
+    static float lmodel_twoside[] = {GL_TRUE};
+
+    glClearColor(0.0, 0.0, 0.0, 0.0);
+
+    glFrontFace(GL_CW);
+
+    glEnable(GL_DEPTH_TEST);
+
+    glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
+    glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
+    glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
+    glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
+    glLightfv(GL_LIGHT0, GL_POSITION, position);
+    glEnable(GL_LIGHTING);
+    glEnable(GL_LIGHT0);
+    
+    glMaterialfv(GL_FRONT, GL_SHININESS, front_mat_shininess);
+    glMaterialfv(GL_FRONT, GL_SPECULAR, front_mat_specular);
+    glMaterialfv(GL_FRONT, GL_DIFFUSE, front_mat_diffuse);
+    glMaterialfv(GL_BACK, GL_SHININESS, back_mat_shininess);
+    glMaterialfv(GL_BACK, GL_SPECULAR, back_mat_specular);
+    glMaterialfv(GL_BACK, GL_DIFFUSE, back_mat_diffuse);
+
+    glEnable(GL_CLIP_PLANE0);
+
+    if (rgb) {
+	glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, decal);
+	glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, repeat);
+	glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, repeat);
+	glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nearest);
+	glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nearest);
+	glTexImage2D(GL_TEXTURE_2D, 0, 3, CHECKIMAGEWIDTH, CHECKIMAGEHEIGHT, 0,
+		     GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)checkImage);
+	glEnable(GL_TEXTURE_2D);
+
+	glCullFace(GL_BACK);
+	glEnable(GL_CULL_FACE);
+    } else {
+	SetGreyRamp();
+        /* commented out by BrianP because it's the wrong way to handle a 4-bit visual!
+	if (doubleBuffer) {
+	    colorIndexes[1] = 10;
+	    colorIndexes[2] = 15;
+	}
+        */
+	glMaterialiv(GL_FRONT_AND_BACK, GL_COLOR_INDEXES, colorIndexes);
+    }
+
+    BuildLists();
+
+    dithering = GL_TRUE;
+    shade = GL_TRUE;
+    doStipple = GL_FALSE;
+    polyMode = GL_BACK;
+}
+
+static void Reshape(int width, int height)
+{
+    glViewport(0, 0, (GLint)width, (GLint)height);
+
+    glMatrixMode(GL_PROJECTION);
+    glLoadIdentity();
+    gluPerspective(90, 1.0, 1.0, 200.0);
+    glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key2(int key, int x, int y)
+{
+    (void) x;
+    (void) y;
+    switch (key) {
+      case GLUT_KEY_LEFT:
+	yRotation += 0.5;
+	break;
+      case GLUT_KEY_RIGHT:
+	yRotation -= 0.5;
+	break;
+      case GLUT_KEY_UP:
+	plane[3] += 2.0;
+	break;
+      case GLUT_KEY_DOWN:
+	plane[3] -= 2.0;
+	break;
+      default:
+	return;
+    }
+
+    glutPostRedisplay();
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+    (void) x;
+    (void) y;
+    switch (key) {
+      case 27:
+	exit(1);
+
+      case 'Z':
+	zTranslation -= 1.0;
+	break;
+      case 'z':
+	zTranslation += 1.0;
+	break;
+
+      case '1':
+	glPolygonMode(polyMode, GL_POINT);
+	break;
+      case '2':
+	glPolygonMode(polyMode, GL_LINE);
+	break;
+      case '3':
+	glPolygonMode(polyMode, GL_FILL);
+	break;
+      case 'p':
+	switch (polyMode) {
+	  case GL_BACK:
+	    polyMode = GL_FRONT;
+	    break;
+	  case GL_FRONT:
+	    polyMode = GL_FRONT_AND_BACK;
+	    break;
+	  case GL_FRONT_AND_BACK:
+	    polyMode = GL_BACK;
+	    break;
+          default:
+            break;
+	}
+	break;
+
+      case '4':
+	glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST);
+	break;
+      case '5':
+	glEnable(GL_POLYGON_SMOOTH);
+	if (rgb) {
+	    glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+	    glEnable(GL_BLEND);
+	    glDisable(GL_DEPTH_TEST);
+	} else {
+	    SetUpAntiAliasedGrayScale();
+	}
+	break;
+      case '6':
+	glDisable(GL_POLYGON_SMOOTH);
+	if (rgb) {
+	    glBlendFunc(GL_ONE, GL_ZERO);
+	    glDisable(GL_BLEND);
+	    glEnable(GL_DEPTH_TEST);
+	} else {
+	    SetGreyRamp();
+	}
+	break;
+
+      case '8':
+	dithering = !dithering;
+	(dithering) ? glEnable(GL_DITHER) : glDisable(GL_DITHER);
+	break;
+
+      case '9':
+	doStipple = !doStipple;
+	if (doStipple) {
+	    glPolygonStipple(stipple);
+	    glEnable(GL_POLYGON_STIPPLE);
+	} else {
+	    glDisable(GL_POLYGON_STIPPLE);
+	}
+	break;
+
+      case '0':
+	shade = !shade;
+	(shade) ? glShadeModel(GL_SMOOTH) : glShadeModel(GL_FLAT);
+	break;
+
+      case 'q':
+	glDisable(GL_CULL_FACE);
+	break;
+      case 'w':
+	glEnable(GL_CULL_FACE);
+	glCullFace(GL_FRONT);
+	break;
+      case 'e':
+	glEnable(GL_CULL_FACE);
+	glCullFace(GL_BACK);
+	break;
+
+      case 'r':
+	glFrontFace(GL_CW);
+	break;
+      case 't': 
+	glFrontFace(GL_CCW);
+	break;
+      case 'y':
+	glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+	glPixelStorei(GL_UNPACK_LSB_FIRST, 0);
+	glPolygonStipple(stipple);
+	break;
+      case 'u':
+	glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+	glPixelStorei(GL_UNPACK_LSB_FIRST, 1);
+	glPolygonStipple(stipple);
+	break;
+
+      case 'a':
+	glEnable(GL_TEXTURE_2D);
+	glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, repeat);
+	glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, repeat);
+	glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nearest);
+	glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nearest);
+	glTexImage2D(GL_TEXTURE_2D, 0, 4, BRICKIMAGEWIDTH,
+		     BRICKIMAGEHEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+		     (GLvoid *)brickImage);
+	break;
+      case 's':
+	glEnable(GL_TEXTURE_2D);
+	glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, repeat);
+	glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, repeat);
+	glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nearest);
+	glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nearest);
+	glTexImage2D(GL_TEXTURE_2D, 0, 3, CHECKIMAGEWIDTH,
+		     CHECKIMAGEHEIGHT, 0, GL_RGB, GL_UNSIGNED_BYTE,
+		     (GLvoid *)checkImage);
+	break;
+      case 'd':
+	glDisable(GL_TEXTURE_2D);
+	break;
+
+      case 'f':
+	glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, decal);
+	break;
+      case 'g':
+	glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, modulate);
+	break;
+
+      case 'n':
+        /* added by BrianP */
+        noDraw = !noDraw;
+        if (noDraw) {
+           glDrawBuffer( GL_NONE );
+        }
+        else {
+           if (doubleBuffer) {
+              glDrawBuffer( GL_BACK );
+           }
+           else {
+              glDrawBuffer( GL_FRONT );
+           }
+        }
+        break;
+
+      case 'l':
+         /* Line Smooth - added by BrianP */
+         LineSmooth = !LineSmooth;
+         if (LineSmooth) {
+            glEnable(GL_LINE_SMOOTH);
+	    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+            glEnable(GL_BLEND);
+         }
+         else {
+            glDisable(GL_LINE_SMOOTH);
+	    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+            glDisable(GL_BLEND);
+         }
+         break;
+      default:
+	return;
+    }
+
+    glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+
+    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
+
+    glPushMatrix();
+
+    glTranslatef(0, 0, zTranslation);
+    glRotatef(30.0, 1, 0, 0);
+    glRotatef(yRotation, 0, 1, 0);
+    glClipPlane(GL_CLIP_PLANE0, plane);
+    glCallList(logo);
+
+    glPopMatrix();
+
+    glFlush();
+
+    if (doubleBuffer) {
+	glutSwapBuffers();
+    }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+    GLint i;
+
+    rgb = GL_TRUE;
+    doubleBuffer = GL_FALSE;
+
+    for (i = 1; i < argc; i++) {
+	if (strcmp(argv[i], "-ci") == 0) {
+	    rgb = GL_FALSE;
+	} else if (strcmp(argv[i], "-rgb") == 0) {
+	    rgb = GL_TRUE;
+	} else if (strcmp(argv[i], "-sb") == 0) {
+	    doubleBuffer = GL_FALSE;
+	} else if (strcmp(argv[i], "-db") == 0) {
+	    doubleBuffer = GL_TRUE;
+	} else {
+	    printf("%s (Bad option).\n", argv[i]);
+	    return GL_FALSE;
+	}
+    }
+    return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+    unsigned int type;
+
+    glutInit(&argc, argv);
+
+    if (Args(argc, argv) == GL_FALSE) {
+	exit(1);
+    }
+
+    glutInitWindowPosition(0, 0); glutInitWindowSize( 300, 300);
+
+    type = GLUT_DEPTH;
+    type |= (rgb) ? GLUT_RGB : GLUT_INDEX;
+    type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+    glutInitDisplayMode(type);
+
+    if (glutCreateWindow("Logo Test") == GL_FALSE) {
+	exit(1);
+    }
+
+    InitMap();
+
+    Init();
+
+    glutReshapeFunc(Reshape);
+    glutKeyboardFunc(Key);
+    glutSpecialFunc(Key2);
+    glutDisplayFunc(Draw);
+    glutMainLoop();
+	return 0;
+}