commit | f6d23943cd289ed2b60ec01006fb155f22969749 | [log] [tgz] |
---|---|---|
author | Brian Paul <brianp@vmware.com> | Fri Feb 06 10:48:38 2009 -0700 |
committer | Brian Paul <brianp@vmware.com> | Fri Feb 06 10:48:38 2009 -0700 |
tree | d3560e7748d45fb33e562fe8eacc12144cdf2a7f | |
parent | 1df62651b2e9a8d0afd790738e2695a16ade1eeb [diff] |
mesa: fix tnl->render_inputs_bitset setup for fragment program texcoords Handle the case where there's no per-vertex texcoords but the fragment shader needs texcoords. Fixes piglit shaders/fp-generic/dph test.