commit | b5b8d22c4ee921dff99b898a5907023b20670a27 | [log] [tgz] |
---|---|---|
author | Brian Paul <brian.paul@tungstengraphics.com> | Sat Nov 27 20:07:08 2004 +0000 |
committer | Brian Paul <brian.paul@tungstengraphics.com> | Sat Nov 27 20:07:08 2004 +0000 |
tree | f86cfa06e3fbe8c3d73fc665e79294c0257d53ff | |
parent | 0699b0bb171ffba453222154c4b2c047a30a2a8b [diff] |
Change the dispatch offsets for the VertexAttrib*NV functions so they don't alias with the corresponding ARB functions. GL_ARB_vertex_shader (and OpenGL 2.0's) VertexAttrib functions don't alias with conventional vertex attributes, as GL_NV_vertex_program does. So, the ARB and NV version of VertexAttrib need to be distinct.