commit | b5e5369da5fc50d63a6ece931fac44b555eb0314 | [log] [tgz] |
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author | Keith Whitwell <keith@tungstengraphics.com> | Mon May 12 15:20:38 2008 +0100 |
committer | Keith Whitwell <keith@tungstengraphics.com> | Mon May 12 17:40:55 2008 +0100 |
tree | a6e7e712ed07b0f215fdc2d2eb1bf3f409f7c406 | |
parent | de818835de70961602bb9ceca86b98e9bbc63fc1 [diff] |
draw: add fetch-shade-emit path Enable with TEST_FSE=t. Performs fetch from API-provided vertex buffers, transformation with one of three (two working) hard-coded shaders, and final emit to hardware vertices all in a single pass. Currently only really useful for profiling in conjunction with SP_NO_RAST=t.