demos: minor updates for shader_api.c test

Mesa's glGetUniformLocation() does support array indexes.

Minor code reformatting.

It would be great if this program were converted into a glean test...
diff --git a/progs/tests/shader_api.c b/progs/tests/shader_api.c
index 598f029..679f913 100644
--- a/progs/tests/shader_api.c
+++ b/progs/tests/shader_api.c
@@ -113,7 +113,8 @@
    GLenum type;
    GLint size;
 
-   printf("  Running subtest %s\n", glslType); fflush(stdout);
+   printf("  Running subtest %s\n", glslType);
+   fflush(stdout);
    sprintf(buffer, "#version 120\nuniform %s m[60];\nvoid main() { gl_Position[0] = m[59]%s; }\n",
            glslType, el);
 
@@ -169,7 +170,8 @@
    GLenum type;
    GLint size;
 
-   printf("  Running subtest %s\n", glslType); fflush(stdout);
+   printf("  Running subtest %s\n", glslType);
+   fflush(stdout);
    sprintf(buffer, "#version 120\nattribute %s m;\nvoid main() { gl_Position[0] = m%s; }\n",
            glslType, el);
 
@@ -302,8 +304,6 @@
    assert_no_error();
    program = make_program(NULL, "uniform sampler2D s[2];\nvoid main() { gl_FragColor = texture2D(s[1], vec2(0.0, 0.0)); }\n");
    location = glGetUniformLocation(program, "s[0]");
-   if (location == -1)  /* Mesa doesn't currently support indexing */
-      location = glGetUniformLocation(program, "s");
    assert(location != -1);
    assert_no_error();
    glUniform1iv(location, 2, values);