| /* $Id: extensions.c,v 1.9 1999/10/16 11:30:31 brianp Exp $ */ |
| |
| /* |
| * Mesa 3-D graphics library |
| * Version: 3.1 |
| * |
| * Copyright (C) 1999 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| |
| #include <stdlib.h> |
| #include "context.h" |
| #include "extensions.h" |
| #include "simple_list.h" |
| #include "types.h" |
| |
| |
| #define MAX_EXT_NAMELEN 80 |
| |
| struct extension { |
| struct extension *next, *prev; |
| int enabled; |
| char name[MAX_EXT_NAMELEN+1]; |
| void (*notify)( GLcontext *, GLboolean ); |
| }; |
| |
| |
| |
| static struct { int enabled; const char *name; } default_extensions[] = { |
| { ALWAYS_ENABLED, "GL_EXT_blend_color" }, |
| { DEFAULT_OFF, "ARB_imaging" }, |
| { DEFAULT_ON, "GL_EXT_blend_minmax" }, |
| { DEFAULT_ON, "GL_EXT_blend_logic_op" }, |
| { DEFAULT_ON, "GL_EXT_blend_subtract" }, |
| { DEFAULT_ON, "GL_EXT_paletted_texture" }, |
| { DEFAULT_ON, "GL_EXT_point_parameters" }, |
| { ALWAYS_ENABLED, "GL_EXT_polygon_offset" }, |
| { ALWAYS_ENABLED, "GL_EXT_vertex_array" }, |
| { ALWAYS_ENABLED, "GL_EXT_texture_object" }, |
| { DEFAULT_ON, "GL_EXT_texture3D" }, |
| { ALWAYS_ENABLED, "GL_MESA_window_pos" }, |
| { ALWAYS_ENABLED, "GL_MESA_resize_buffers" }, |
| { ALWAYS_ENABLED, "GL_EXT_shared_texture_palette" }, |
| { ALWAYS_ENABLED, "GL_EXT_rescale_normal" }, |
| { ALWAYS_ENABLED, "GL_EXT_abgr" }, |
| { ALWAYS_ENABLED, "GL_SGIS_texture_edge_clamp" }, |
| { ALWAYS_ENABLED, "GL_EXT_stencil_wrap" }, |
| { DEFAULT_ON, "GL_INGR_blend_func_separate" }, |
| { DEFAULT_ON, "GL_ARB_multitexture" }, |
| { ALWAYS_ENABLED, "GL_NV_texgen_reflection" }, |
| { DEFAULT_ON, "GL_PGI_misc_hints" }, |
| { DEFAULT_ON, "GL_EXT_compiled_vertex_array" }, |
| { DEFAULT_OFF, "GL_EXT_vertex_array_set" }, |
| { DEFAULT_ON, "GL_EXT_clip_volume_hint" }, |
| }; |
| |
| |
| int gl_extensions_add( GLcontext *ctx, |
| int state, |
| const char *name, |
| void (*notify)(void) ) |
| { |
| (void) notify; |
| |
| if (ctx->Extensions.ext_string == 0) |
| { |
| struct extension *t = MALLOC_STRUCT(extension); |
| t->enabled = state; |
| strncpy(t->name, name, MAX_EXT_NAMELEN); |
| t->name[MAX_EXT_NAMELEN] = 0; |
| t->notify = (void (*)(GLcontext *, GLboolean)) notify; |
| insert_at_tail( ctx->Extensions.ext_list, t ); |
| return 0; |
| } |
| return 1; |
| } |
| |
| |
| static int set_extension( GLcontext *ctx, const char *name, GLuint state ) |
| { |
| struct extension *i; |
| foreach( i, ctx->Extensions.ext_list ) |
| if (strncmp(i->name, name, MAX_EXT_NAMELEN) == 0) |
| break; |
| |
| if (i == ctx->Extensions.ext_list) return 1; |
| |
| if (i->enabled && !(i->enabled & ALWAYS_ENABLED)) |
| { |
| if (i->notify) i->notify( ctx, state ); |
| i->enabled = state; |
| } |
| |
| return 0; |
| } |
| |
| |
| int gl_extensions_enable( GLcontext *ctx, const char *name ) |
| { |
| if (ctx->Extensions.ext_string == 0) |
| return set_extension( ctx, name, 1 ); |
| return 1; |
| } |
| |
| |
| int gl_extensions_disable( GLcontext *ctx, const char *name ) |
| { |
| if (ctx->Extensions.ext_string == 0) |
| return set_extension( ctx, name, 0 ); |
| return 1; |
| } |
| |
| |
| void gl_extensions_dtr( GLcontext *ctx ) |
| { |
| struct extension *i, *nexti; |
| |
| if (ctx->Extensions.ext_string) { |
| FREE( ctx->Extensions.ext_string ); |
| ctx->Extensions.ext_string = 0; |
| } |
| |
| if (ctx->Extensions.ext_list) { |
| foreach_s( i, nexti, ctx->Extensions.ext_list ) { |
| remove_from_list( i ); |
| FREE( i ); |
| } |
| |
| FREE(ctx->Extensions.ext_list); |
| ctx->Extensions.ext_list = 0; |
| } |
| } |
| |
| |
| void gl_extensions_ctr( GLcontext *ctx ) |
| { |
| GLuint i; |
| |
| ctx->Extensions.ext_string = 0; |
| ctx->Extensions.ext_list = MALLOC_STRUCT(extension); |
| make_empty_list( ctx->Extensions.ext_list ); |
| |
| for (i = 0 ; i < Elements(default_extensions) ; i++) { |
| gl_extensions_add( ctx, |
| default_extensions[i].enabled, |
| default_extensions[i].name, |
| 0 ); |
| } |
| } |
| |
| |
| const char *gl_extensions_get_string( GLcontext *ctx ) |
| { |
| if (ctx->Extensions.ext_string == 0) |
| { |
| struct extension *i; |
| char *str; |
| GLuint len = 0; |
| foreach (i, ctx->Extensions.ext_list) |
| if (i->enabled) |
| len += strlen(i->name) + 1; |
| |
| if (len == 0) |
| return ""; |
| |
| str = (char *)MALLOC(len * sizeof(char)); |
| ctx->Extensions.ext_string = str; |
| |
| foreach (i, ctx->Extensions.ext_list) |
| if (i->enabled) { |
| strcpy(str, i->name); |
| str += strlen(str); |
| *str++ = ' '; |
| } |
| |
| *(str-1) = 0; |
| } |
| |
| return ctx->Extensions.ext_string; |
| } |
| |
| |
| |
| /* |
| * Return the address of an extension function. |
| * This is meant to be called by glXGetProcAddress(), wglGetProcAddress(), |
| * or similar function. |
| * NOTE: this function could be optimized to binary search a sorted |
| * list of function names. |
| */ |
| void (*gl_get_proc_address( const GLubyte *procName ))() |
| { |
| typedef void (*gl_function)(); |
| struct proc { |
| const char *name; |
| gl_function address; |
| }; |
| static struct proc procTable[] = { |
| /* OpenGL 1.1 functions */ |
| { "glEnableClientState", (gl_function) glEnableClientState }, |
| { "glDisableClientState", (gl_function) glDisableClientState }, |
| { "glPushClientAttrib", (gl_function) glPushClientAttrib }, |
| { "glPopClientAttrib", (gl_function) glPopClientAttrib }, |
| { "glIndexub", (gl_function) glIndexub }, |
| { "glIndexubv", (gl_function) glIndexubv }, |
| { "glVertexPointer", (gl_function) glVertexPointer }, |
| { "glNormalPointer", (gl_function) glNormalPointer }, |
| { "glColorPointer", (gl_function) glColorPointer }, |
| { "glIndexPointer", (gl_function) glIndexPointer }, |
| { "glTexCoordPointer", (gl_function) glTexCoordPointer }, |
| { "glEdgeFlagPointer", (gl_function) glEdgeFlagPointer }, |
| { "glGetPointerv", (gl_function) glGetPointerv }, |
| { "glArrayElement", (gl_function) glArrayElement }, |
| { "glDrawArrays", (gl_function) glDrawArrays }, |
| { "glDrawElements", (gl_function) glDrawElements }, |
| { "glInterleavedArrays", (gl_function) glInterleavedArrays }, |
| { "glGenTextures", (gl_function) glGenTextures }, |
| { "glDeleteTextures", (gl_function) glDeleteTextures }, |
| { "glBindTexture", (gl_function) glBindTexture }, |
| { "glPrioritizeTextures", (gl_function) glPrioritizeTextures }, |
| { "glAreTexturesResident", (gl_function) glAreTexturesResident }, |
| { "glIsTexture", (gl_function) glIsTexture }, |
| { "glTexSubImage1D", (gl_function) glTexSubImage1D }, |
| { "glTexSubImage2D", (gl_function) glTexSubImage2D }, |
| { "glCopyTexImage1D", (gl_function) glCopyTexImage1D }, |
| { "glCopyTexImage2D", (gl_function) glCopyTexImage2D }, |
| { "glCopyTexSubImage1D", (gl_function) glCopyTexSubImage1D }, |
| { "glCopyTexSubImage2D", (gl_function) glCopyTexSubImage2D }, |
| |
| /* OpenGL 1.2 functions */ |
| { "glDrawRangeElements", (gl_function) glDrawRangeElements }, |
| { "glTexImage3D", (gl_function) glTexImage3D }, |
| { "glTexSubImage3D", (gl_function) glTexSubImage3D }, |
| { "glCopyTexSubImage3D", (gl_function) glCopyTexSubImage3D }, |
| /* NOTE: 1.2 imaging subset functions not implemented in Mesa */ |
| |
| /* GL_EXT_blend_minmax */ |
| { "glBlendEquationEXT", (gl_function) glBlendEquationEXT }, |
| |
| /* GL_EXT_blend_color */ |
| { "glBlendColorEXT", (gl_function) glBlendColorEXT }, |
| |
| /* GL_EXT_polygon_offset */ |
| { "glPolygonOffsetEXT", (gl_function) glPolygonOffsetEXT }, |
| |
| /* GL_EXT_vertex_arrays */ |
| { "glVertexPointerEXT", (gl_function) glVertexPointerEXT }, |
| { "glNormalPointerEXT", (gl_function) glNormalPointerEXT }, |
| { "glColorPointerEXT", (gl_function) glColorPointerEXT }, |
| { "glIndexPointerEXT", (gl_function) glIndexPointerEXT }, |
| { "glTexCoordPointerEXT", (gl_function) glTexCoordPointerEXT }, |
| { "glEdgeFlagPointerEXT", (gl_function) glEdgeFlagPointerEXT }, |
| { "glGetPointervEXT", (gl_function) glGetPointervEXT }, |
| { "glArrayElementEXT", (gl_function) glArrayElementEXT }, |
| { "glDrawArraysEXT", (gl_function) glDrawArraysEXT }, |
| |
| /* GL_EXT_texture_object */ |
| { "glGenTexturesEXT", (gl_function) glGenTexturesEXT }, |
| { "glDeleteTexturesEXT", (gl_function) glDeleteTexturesEXT }, |
| { "glBindTextureEXT", (gl_function) glBindTextureEXT }, |
| { "glPrioritizeTexturesEXT", (gl_function) glPrioritizeTexturesEXT }, |
| { "glAreTexturesResidentEXT", (gl_function) glAreTexturesResidentEXT }, |
| { "glIsTextureEXT", (gl_function) glIsTextureEXT }, |
| |
| /* GL_EXT_texture3D */ |
| { "glTexImage3DEXT", (gl_function) glTexImage3DEXT }, |
| { "glTexSubImage3DEXT", (gl_function) glTexSubImage3DEXT }, |
| { "glCopyTexSubImage3DEXT", (gl_function) glCopyTexSubImage3DEXT }, |
| |
| /* GL_EXT_color_table */ |
| { "glColorTableEXT", (gl_function) glColorTableEXT }, |
| { "glColorSubTableEXT", (gl_function) glColorSubTableEXT }, |
| { "glGetColorTableEXT", (gl_function) glGetColorTableEXT }, |
| { "glGetColorTableParameterfvEXT", (gl_function) glGetColorTableParameterfvEXT }, |
| { "glGetColorTableParameterivEXT", (gl_function) glGetColorTableParameterivEXT }, |
| |
| /* GL_ARB_multitexture */ |
| { "glActiveTextureARB", (gl_function) glActiveTextureARB }, |
| { "glClientActiveTextureARB", (gl_function) glClientActiveTextureARB }, |
| { "glMultiTexCoord1dARB", (gl_function) glMultiTexCoord1dARB }, |
| { "glMultiTexCoord1dvARB", (gl_function) glMultiTexCoord1dvARB }, |
| { "glMultiTexCoord1fARB", (gl_function) glMultiTexCoord1fARB }, |
| { "glMultiTexCoord1fvARB", (gl_function) glMultiTexCoord1fvARB }, |
| { "glMultiTexCoord1iARB", (gl_function) glMultiTexCoord1iARB }, |
| { "glMultiTexCoord1ivARB", (gl_function) glMultiTexCoord1ivARB }, |
| { "glMultiTexCoord1sARB", (gl_function) glMultiTexCoord1sARB }, |
| { "glMultiTexCoord1svARB", (gl_function) glMultiTexCoord1svARB }, |
| { "glMultiTexCoord2dARB", (gl_function) glMultiTexCoord2dARB }, |
| { "glMultiTexCoord2dvARB", (gl_function) glMultiTexCoord2dvARB }, |
| { "glMultiTexCoord2fARB", (gl_function) glMultiTexCoord2fARB }, |
| { "glMultiTexCoord2fvARB", (gl_function) glMultiTexCoord2fvARB }, |
| { "glMultiTexCoord2iARB", (gl_function) glMultiTexCoord2iARB }, |
| { "glMultiTexCoord2ivARB", (gl_function) glMultiTexCoord2ivARB }, |
| { "glMultiTexCoord2sARB", (gl_function) glMultiTexCoord2sARB }, |
| { "glMultiTexCoord2svARB", (gl_function) glMultiTexCoord2svARB }, |
| { "glMultiTexCoord3dARB", (gl_function) glMultiTexCoord3dARB }, |
| { "glMultiTexCoord3dvARB", (gl_function) glMultiTexCoord3dvARB }, |
| { "glMultiTexCoord3fARB", (gl_function) glMultiTexCoord3fARB }, |
| { "glMultiTexCoord3fvARB", (gl_function) glMultiTexCoord3fvARB }, |
| { "glMultiTexCoord3iARB", (gl_function) glMultiTexCoord3iARB }, |
| { "glMultiTexCoord3ivARB", (gl_function) glMultiTexCoord3ivARB }, |
| { "glMultiTexCoord3sARB", (gl_function) glMultiTexCoord3sARB }, |
| { "glMultiTexCoord3svARB", (gl_function) glMultiTexCoord3svARB }, |
| { "glMultiTexCoord4dARB", (gl_function) glMultiTexCoord4dARB }, |
| { "glMultiTexCoord4dvARB", (gl_function) glMultiTexCoord4dvARB }, |
| { "glMultiTexCoord4fARB", (gl_function) glMultiTexCoord4fARB }, |
| { "glMultiTexCoord4fvARB", (gl_function) glMultiTexCoord4fvARB }, |
| { "glMultiTexCoord4iARB", (gl_function) glMultiTexCoord4iARB }, |
| { "glMultiTexCoord4ivARB", (gl_function) glMultiTexCoord4ivARB }, |
| { "glMultiTexCoord4sARB", (gl_function) glMultiTexCoord4sARB }, |
| { "glMultiTexCoord4svARB", (gl_function) glMultiTexCoord4svARB }, |
| |
| /* GL_EXT_point_parameters */ |
| { "glPointParameterfEXT", (gl_function) glPointParameterfEXT }, |
| { "glPointParameterfvEXT", (gl_function) glPointParameterfvEXT }, |
| |
| /* GL_INGR_blend_func_separate */ |
| { "glBlendFuncSeparateINGR", (gl_function) glBlendFuncSeparateINGR }, |
| |
| /* GL_MESA_window_pos */ |
| { "glWindowPos2iMESA", (gl_function) glWindowPos2iMESA }, |
| { "glWindowPos2sMESA", (gl_function) glWindowPos2sMESA }, |
| { "glWindowPos2fMESA", (gl_function) glWindowPos2fMESA }, |
| { "glWindowPos2dMESA", (gl_function) glWindowPos2dMESA }, |
| { "glWindowPos2ivMESA", (gl_function) glWindowPos2ivMESA }, |
| { "glWindowPos2svMESA", (gl_function) glWindowPos2svMESA }, |
| { "glWindowPos2fvMESA", (gl_function) glWindowPos2fvMESA }, |
| { "glWindowPos2dvMESA", (gl_function) glWindowPos2dvMESA }, |
| { "glWindowPos3iMESA", (gl_function) glWindowPos3iMESA }, |
| { "glWindowPos3sMESA", (gl_function) glWindowPos3sMESA }, |
| { "glWindowPos3fMESA", (gl_function) glWindowPos3fMESA }, |
| { "glWindowPos3dMESA", (gl_function) glWindowPos3dMESA }, |
| { "glWindowPos3ivMESA", (gl_function) glWindowPos3ivMESA }, |
| { "glWindowPos3svMESA", (gl_function) glWindowPos3svMESA }, |
| { "glWindowPos3fvMESA", (gl_function) glWindowPos3fvMESA }, |
| { "glWindowPos3dvMESA", (gl_function) glWindowPos3dvMESA }, |
| { "glWindowPos4iMESA", (gl_function) glWindowPos4iMESA }, |
| { "glWindowPos4sMESA", (gl_function) glWindowPos4sMESA }, |
| { "glWindowPos4fMESA", (gl_function) glWindowPos4fMESA }, |
| { "glWindowPos4dMESA", (gl_function) glWindowPos4dMESA }, |
| { "glWindowPos4ivMESA", (gl_function) glWindowPos4ivMESA }, |
| { "glWindowPos4svMESA", (gl_function) glWindowPos4svMESA }, |
| { "glWindowPos4fvMESA", (gl_function) glWindowPos4fvMESA }, |
| { "glWindowPos4dvMESA", (gl_function) glWindowPos4dvMESA }, |
| |
| /* GL_MESA_resize_buffers */ |
| { "glResizeBuffersMESA", (gl_function) glResizeBuffersMESA }, |
| |
| /* GL_EXT_compiled_vertex_array */ |
| { "glLockArraysEXT", (gl_function) glLockArraysEXT }, |
| { "glUnlockArraysEXT", (gl_function) glUnlockArraysEXT }, |
| |
| { NULL, NULL } /* end of list token */ |
| }; |
| GLuint i; |
| |
| for (i = 0; procTable[i].address; i++) { |
| if (strcmp((const char *) procName, procTable[i].name) == 0) |
| return procTable[i].address; |
| } |
| |
| return NULL; |
| } |