commit | b87406e55f029d29594ae76a4b39a4fe1007fe4f | [log] [tgz] |
---|---|---|
author | Eric Anholt <eric@anholt.net> | Tue Mar 02 18:06:24 2010 -0800 |
committer | Eric Anholt <eric@anholt.net> | Wed Mar 03 11:33:37 2010 -0800 |
tree | 8b80831ddb8bdde42fcc4d2c066462f267635eae | |
parent | 06d1472ffa0648efa9374fa227894fbf0b0be054 [diff] |
i915: Use x,y drawing offsets instead of changing buffer offsets. This should fix rendering into mipmaps of tiled textures.