commit | bf4a0fafc86bba8dc868cf30244a237e33645164 | [log] [tgz] |
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author | Roland Scheidegger <sroland@tungstengraphics.com> | Fri Feb 15 17:26:06 2008 +0100 |
committer | Roland Scheidegger <sroland@tungstengraphics.com> | Fri Feb 15 17:26:06 2008 +0100 |
tree | cdbfdeb5a1eb60a40312743751cc57c1be54b894 | |
parent | 83068115e2104b1880431ada96fa37e632149a86 [diff] |
fix bug with generated fragment programs if vertex shader is active When generating a fragment program from fixed function, checking texUnit->_ReallyEnabled is not sufficient, need texUnit->Enabled too since the former also represents texture enables from an active vertex shader.