commit | c741d287ecce1bd95d4e024d60e274abfcfbe22f | [log] [tgz] |
---|---|---|
author | Eric Anholt <eric@anholt.net> | Fri Feb 15 13:48:11 2008 -0800 |
committer | Eric Anholt <eric@anholt.net> | Fri Feb 15 13:48:11 2008 -0800 |
tree | 05d265aa3494b4a85ee2ef712d7278654c107832 | |
parent | eed5e6f40f1728ae5ae346d44ce45ba767bbf24c [diff] |
[intel] Allow attIndex to be negative to avoid defeating the >= 0 check. Otherwise, we would go wildly out of bounds if passed -1 (no renderbuffer), such as while doing LOCK_HARDWARE with glDrawBuffer(GL_NONE).