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/* $Id: convolve.c,v 1.1 2000/07/12 13:00:09 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.3
*
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Image convolution functions.
*
* Notes: filter kernel elements are indexed by <n> and <m> as in
* the GL spec.
*/
#ifdef PC_HEADER
#include "all.h"
#else
#include "glheader.h"
#include "types.h"
#endif
void
_mesa_convolve_1d_reduce(GLint srcWidth, const GLfloat src[][4],
GLint filterWidth, const GLfloat filter[][4],
GLfloat dest[][4])
{
const GLint dstWidth = srcWidth - (filterWidth - 1);
GLint i, n;
if (dstWidth <= 0)
return; /* null result */
for (i = 0; i < dstWidth; i++) {
GLfloat sumR = 0.0;
GLfloat sumG = 0.0;
GLfloat sumB = 0.0;
GLfloat sumA = 0.0;
for (n = 0; n < filterWidth; n++) {
sumR += src[i + n][RCOMP] * filter[n][RCOMP];
sumG += src[i + n][GCOMP] * filter[n][GCOMP];
sumB += src[i + n][BCOMP] * filter[n][BCOMP];
sumA += src[i + n][ACOMP] * filter[n][ACOMP];
}
dest[i][RCOMP] = sumR;
dest[i][GCOMP] = sumG;
dest[i][BCOMP] = sumB;
dest[i][ACOMP] = sumA;
}
}
void
_mesa_convolve_1d_constant(GLint srcWidth, const GLfloat src[][4],
GLint filterWidth, const GLfloat filter[][4],
const GLfloat borderColor[4], GLfloat dest[][4])
{
const GLint halfFilterWidth = filterWidth / 2;
GLint i, n;
for (i = 0; i < srcWidth; i++) {
GLfloat sumR = 0.0;
GLfloat sumG = 0.0;
GLfloat sumB = 0.0;
GLfloat sumA = 0.0;
for (n = 0; n < filterWidth; n++) {
if (i + n < halfFilterWidth || i + n - halfFilterWidth >= srcWidth) {
sumR += borderColor[RCOMP] * filter[n][RCOMP];
sumG += borderColor[GCOMP] * filter[n][GCOMP];
sumB += borderColor[BCOMP] * filter[n][BCOMP];
sumA += borderColor[ACOMP] * filter[n][ACOMP];
}
else {
sumR += src[i + n - halfFilterWidth][RCOMP] * filter[n][RCOMP];
sumG += src[i + n - halfFilterWidth][GCOMP] * filter[n][GCOMP];
sumB += src[i + n - halfFilterWidth][BCOMP] * filter[n][BCOMP];
sumA += src[i + n - halfFilterWidth][ACOMP] * filter[n][ACOMP];
}
}
dest[i][RCOMP] = sumR;
dest[i][GCOMP] = sumG;
dest[i][BCOMP] = sumB;
dest[i][ACOMP] = sumA;
}
}
void
_mesa_convolve_1d_replicate(GLint srcWidth, const GLfloat src[][4],
GLint filterWidth, const GLfloat filter[][4],
GLfloat dest[][4])
{
const GLint halfFilterWidth = filterWidth / 2;
GLint i, n;
for (i = 0; i < srcWidth; i++) {
GLfloat sumR = 0.0;
GLfloat sumG = 0.0;
GLfloat sumB = 0.0;
GLfloat sumA = 0.0;
for (n = 0; n < filterWidth; n++) {
if (i + n < halfFilterWidth) {
sumR += src[0][RCOMP] * filter[n][RCOMP];
sumG += src[0][GCOMP] * filter[n][GCOMP];
sumB += src[0][BCOMP] * filter[n][BCOMP];
sumA += src[0][ACOMP] * filter[n][ACOMP];
}
else if (i + n - halfFilterWidth >= srcWidth) {
sumR += src[srcWidth - 1][RCOMP] * filter[n][RCOMP];
sumG += src[srcWidth - 1][GCOMP] * filter[n][GCOMP];
sumB += src[srcWidth - 1][BCOMP] * filter[n][BCOMP];
sumA += src[srcWidth - 1][ACOMP] * filter[n][ACOMP];
}
else {
sumR += src[i + n - halfFilterWidth][RCOMP] * filter[n][RCOMP];
sumG += src[i + n - halfFilterWidth][GCOMP] * filter[n][GCOMP];
sumB += src[i + n - halfFilterWidth][BCOMP] * filter[n][BCOMP];
sumA += src[i + n - halfFilterWidth][ACOMP] * filter[n][ACOMP];
}
}
dest[i][RCOMP] = sumR;
dest[i][GCOMP] = sumG;
dest[i][BCOMP] = sumB;
dest[i][ACOMP] = sumA;
}
}
/*
* <src> is the source image width width = srcWidth, height = filterHeight.
* <filter> has width <filterWidth> and height <filterHeight>.
* <dst> is a 1-D image span of width <srcWidth> - (<filterWidth> - 1).
*/
void
_mesa_convolve_2d_reduce(GLint srcWidth, GLint srcHeight,
const GLfloat src[][4],
GLint filterWidth, GLint filterHeight,
const GLfloat filter[][4],
GLfloat dest[][4])
{
const GLint dstWidth = srcWidth - (filterWidth - 1);
GLint i, n, m;
if (dstWidth <= 0)
return; /* null result */
/* XXX todo */
for (i = 0; i < dstWidth; i++) {
GLfloat sumR = 0.0;
GLfloat sumG = 0.0;
GLfloat sumB = 0.0;
GLfloat sumA = 0.0;
for (n = 0; n < filterHeight; n++) {
for (m = 0; m < filterWidth; m++) {
const GLint k = n * srcWidth + i + m;
sumR += src[k][RCOMP] * filter[n][RCOMP];
sumG += src[k][GCOMP] * filter[n][GCOMP];
sumB += src[k][BCOMP] * filter[n][BCOMP];
sumA += src[k][ACOMP] * filter[n][ACOMP];
}
}
dest[i][RCOMP] = sumR;
dest[i][GCOMP] = sumG;
dest[i][BCOMP] = sumB;
dest[i][ACOMP] = sumA;
}
}
void
_mesa_convolve_2d_constant(GLint srcWidth, GLint srcHeight,
const GLfloat src[][4],
GLint filterWidth, GLint filterHeight,
const GLfloat filter[][4],
GLfloat dest[][4],
const GLfloat borderColor[4])
{
const GLint halfFilterWidth = filterWidth / 2;
GLint i, n, m;
for (i = 0; i < srcWidth; i++) {
GLfloat sumR = 0.0;
GLfloat sumG = 0.0;
GLfloat sumB = 0.0;
GLfloat sumA = 0.0;
for (m = 0; m < filterHeight; m++) {
const GLfloat (*filterRow)[4] = filter + m * filterWidth;
for (n = 0; n < filterWidth; n++) {
if (i + n < halfFilterWidth ||
i + n - halfFilterWidth >= srcWidth) {
sumR += borderColor[RCOMP] * filterRow[n][RCOMP];
sumG += borderColor[GCOMP] * filterRow[n][GCOMP];
sumB += borderColor[BCOMP] * filterRow[n][BCOMP];
sumA += borderColor[ACOMP] * filterRow[n][ACOMP];
}
else {
const GLint k = m * srcWidth + i + n - halfFilterWidth;
sumR += src[k][RCOMP] * filterRow[n][RCOMP];
sumG += src[k][GCOMP] * filterRow[n][GCOMP];
sumB += src[k][BCOMP] * filterRow[n][BCOMP];
sumA += src[k][ACOMP] * filterRow[n][ACOMP];
}
}
}
dest[i][RCOMP] = sumR;
dest[i][GCOMP] = sumG;
dest[i][BCOMP] = sumB;
dest[i][ACOMP] = sumA;
}
}
void
_mesa_convolve_2d_replicate(GLint srcWidth, GLint srcHeight,
const GLfloat src[][4],
GLint filterWidth, GLint filterHeight,
const GLfloat filter[][4],
GLfloat dest[][4])
{
const GLint halfFilterWidth = filterWidth / 2;
GLint i, n, m;
for (i = 0; i < srcWidth; i++) {
GLfloat sumR = 0.0;
GLfloat sumG = 0.0;
GLfloat sumB = 0.0;
GLfloat sumA = 0.0;
for (m = 0; m < filterHeight; m++) {
const GLfloat (*filterRow)[4] = filter + m * filterWidth;
for (n = 0; n < filterWidth; n++) {
if (i + n < halfFilterWidth) {
const GLint k = m * srcWidth + 0;
sumR += src[k][RCOMP] * filterRow[n][RCOMP];
sumG += src[k][GCOMP] * filterRow[n][GCOMP];
sumB += src[k][BCOMP] * filterRow[n][BCOMP];
sumA += src[k][ACOMP] * filterRow[n][ACOMP];
}
else if (i + n - halfFilterWidth >= srcWidth) {
const GLint k = m * srcWidth + srcWidth - 1;
sumR += src[k][RCOMP] * filterRow[n][RCOMP];
sumG += src[k][GCOMP] * filterRow[n][GCOMP];
sumB += src[k][BCOMP] * filterRow[n][BCOMP];
sumA += src[k][ACOMP] * filterRow[n][ACOMP];
}
else {
const GLint k = m * srcWidth + i + n - halfFilterWidth;
sumR += src[k][RCOMP] * filterRow[n][RCOMP];
sumG += src[k][GCOMP] * filterRow[n][GCOMP];
sumB += src[k][BCOMP] * filterRow[n][BCOMP];
sumA += src[k][ACOMP] * filterRow[n][ACOMP];
}
}
}
dest[i][RCOMP] = sumR;
dest[i][GCOMP] = sumG;
dest[i][BCOMP] = sumB;
dest[i][ACOMP] = sumA;
}
}
void
_mesa_convolve_sep_constant(GLint srcWidth, GLint srcHeight,
const GLfloat src[][4],
GLint filterWidth, GLint filterHeight,
const GLfloat rowFilt[][4],
const GLfloat colFilt[][4],
GLfloat dest[][4],
const GLfloat borderColor[4])
{
const GLint halfFilterWidth = filterWidth / 2;
GLint i, n, m;
for (i = 0; i < srcWidth; i++) {
GLfloat sumR = 0.0;
GLfloat sumG = 0.0;
GLfloat sumB = 0.0;
GLfloat sumA = 0.0;
for (m = 0; m < filterHeight; m++) {
for (n = 0; n < filterWidth; n++) {
if (i + n < halfFilterWidth ||
i + n - halfFilterWidth >= srcWidth) {
sumR += borderColor[RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
sumG += borderColor[GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
sumB += borderColor[BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
sumA += borderColor[ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
}
else {
const GLint k = m * srcWidth + i + n - halfFilterWidth;
sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
}
}
}
dest[i][RCOMP] = sumR;
dest[i][GCOMP] = sumG;
dest[i][BCOMP] = sumB;
dest[i][ACOMP] = sumA;
}
}
void
_mesa_convolve_sep_reduce(GLint srcWidth, GLint srcHeight,
const GLfloat src[][4],
GLint filterWidth, GLint filterHeight,
const GLfloat rowFilt[][4],
const GLfloat colFilt[][4],
GLfloat dest[][4])
{
#if 00
const GLint halfFilterWidth = filterWidth / 2;
GLint i, n, m;
for (i = 0; i < srcWidth; i++) {
GLfloat sumR = 0.0;
GLfloat sumG = 0.0;
GLfloat sumB = 0.0;
GLfloat sumA = 0.0;
for (m = 0; m < filterHeight; m++) {
for (n = 0; n < filterWidth; n++) {
if (i + n < halfFilterWidth ||
i + n - halfFilterWidth >= srcWidth) {
sumR += borderColor[RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
sumG += borderColor[GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
sumB += borderColor[BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
sumA += borderColor[ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
}
else {
const GLint k = m * srcWidth + i + n - halfFilterWidth;
sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
}
}
}
dest[i][RCOMP] = sumR;
dest[i][GCOMP] = sumG;
dest[i][BCOMP] = sumB;
dest[i][ACOMP] = sumA;
}
#endif
}
void
_mesa_convolve_sep_replicate(GLint srcWidth, GLint srcHeight,
const GLfloat src[][4],
GLint filterWidth, GLint filterHeight,
const GLfloat rowFilt[][4],
const GLfloat colFilt[][4],
GLfloat dest[][4])
{
const GLint halfFilterWidth = filterWidth / 2;
GLint i, n, m;
for (i = 0; i < srcWidth; i++) {
GLfloat sumR = 0.0;
GLfloat sumG = 0.0;
GLfloat sumB = 0.0;
GLfloat sumA = 0.0;
for (m = 0; m < filterHeight; m++) {
for (n = 0; n < filterWidth; n++) {
if (i + n < halfFilterWidth) {
const GLint k = m * srcWidth + 0;
sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
}
else if (i + n - halfFilterWidth >= srcWidth) {
const GLint k = m * srcWidth + srcWidth - 1;
sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
}
else {
const GLint k = m * srcWidth + i + n - halfFilterWidth;
sumR += src[k][RCOMP] * rowFilt[n][RCOMP] * colFilt[m][RCOMP];
sumG += src[k][GCOMP] * rowFilt[n][GCOMP] * colFilt[m][GCOMP];
sumB += src[k][BCOMP] * rowFilt[n][BCOMP] * colFilt[m][BCOMP];
sumA += src[k][ACOMP] * rowFilt[n][ACOMP] * colFilt[m][ACOMP];
}
}
}
dest[i][RCOMP] = sumR;
dest[i][GCOMP] = sumG;
dest[i][BCOMP] = sumB;
dest[i][ACOMP] = sumA;
}
}