revived linux-glide build process
some small Makefile changes for MinGW & DJGPP
diff --git a/docs/README.DJ b/docs/README.DJ
index 63d3711..12ffc11 100644
--- a/docs/README.DJ
+++ b/docs/README.DJ
@@ -42,15 +42,7 @@
 			As a consequence, you'll need the DJGPP Glide3
 			library to build any application.
 			default = no
-	HAVE_X86=1	optimize for i386.
-			default = no
-	HAVE_MMX=1	allow MMX specializations, provided your assembler
-			supports MMX instruction set. However, the true CPU
-			capabilities are checked at run-time to avoid lockups.
-			default = no
-	HAVE_SSE=1	(see HAVE_MMX)
-			default = no
-	HAVE_3DNOW=1	(see HAVE_MMX)
+	X86=1		optimize for x86 (if possible, use MMX, SSE, 3DNow).
 			default = no
 
      Targets:
@@ -100,7 +92,7 @@
 2. Using Mesa for DJGPP
 
    Q) DMesa is so SLOOOW! The Win32 OpenGL performs so much better...
-   A) Is that a question? If you have a 3dfx Voodoo^2 or higher card, you're
+   A) Is that a question? If you have a 3dfx Voodoo or higher card, you're
       lucky (check http://sourceforge.net/projects/glide for the DJGPP port).
       If you haven't, sorry; everything is done in software. Suggestions?