better FPS calculation
diff --git a/progs/demos/ray.c b/progs/demos/ray.c
index 24f27a0..aede3d8 100644
--- a/progs/demos/ray.c
+++ b/progs/demos/ray.c
@@ -24,7 +24,8 @@
static int WIDTH = 640;
static int HEIGHT = 480;
-#define FRAME 50
+static GLint T0 = 0;
+static GLint Frames = 0;
#define BASESIZE 7.5f
#define SPHERE_RADIUS 0.75f
@@ -94,21 +95,6 @@
static int joyavailable = 0;
static int joyactive = 0;
-static float
-gettime(void)
-{
- static float told = 0.0f;
- float tnew, ris;
-
- tnew = glutGet(GLUT_ELAPSED_TIME);
-
- ris = tnew - told;
-
- told = tnew;
-
- return ris / 1000.0;
-}
-
static void
calcposobs(void)
{
@@ -622,9 +608,7 @@
static void
draw(void)
{
- static int count = 0;
- static char frbuf[80];
- float fr;
+ static char frbuf[80] = "";
dojoy();
@@ -657,11 +641,6 @@
glPopMatrix();
- if ((count % FRAME) == 0) {
- fr = gettime();
- sprintf(frbuf, "Frame rate: %f", FRAME / fr);
- }
-
glDisable(GL_DEPTH_TEST);
glDisable(GL_FOG);
@@ -746,7 +725,17 @@
glutSwapBuffers();
- count++;
+ Frames++;
+ {
+ GLint t = glutGet(GLUT_ELAPSED_TIME);
+ if (t - T0 >= 2000) {
+ GLfloat seconds = (t - T0) / 1000.0;
+ GLfloat fps = Frames / seconds;
+ sprintf(frbuf, "Frame rate: %f", fps);
+ T0 = t;
+ Frames = 0;
+ }
+ }
}
static void