various updates
diff --git a/docs/faq.html b/docs/faq.html
index 9aee4ee..89496c8 100644
--- a/docs/faq.html
+++ b/docs/faq.html
@@ -9,7 +9,7 @@
 
 <center>
 <h1>Mesa Frequently Asked Questions</h1>
-Last updated: 8 June 2006
+Last updated: 21 August 2006
 </center>
 
 <br>
@@ -46,7 +46,7 @@
 <h2>1.2 Does Mesa support/use graphics hardware?</h2>
 <p>
 Yes.  Specifically, Mesa serves as the OpenGL core for the open-source DRI
-drivers for XFree86/X.org.  See the <a href="http://dri.sf.net/">DRI
+drivers for XFree86/X.org.  See the <a href="http://dri.freedesktop.org/">DRI
 website</a> for more information.
 </p>
 <p>
@@ -290,9 +290,8 @@
 <p>
 Make sure the ratio of the far to near clipping planes isn't too great.
 Look
-<a href="http://www.sgi.com/software/opengl/advanced97/notes/node18.html"
-target="_parent">
-here</a> for details.
+<a href="http://www.opengl.org/resources/faq/technical/depthbuffer.htm#0040"
+target="_parent"> here</a> for details.
 </p>
 <p>
 Mesa uses a 16-bit depth buffer by default which is smaller and faster
@@ -341,13 +340,14 @@
 <a name="part4">
 </a><h1><a name="part4">4. Developer Questions</a></h1>
 
-<h2><a name="part4">4.1 How can I contribute?</a></h2>
+<h2>4.1 How can I contribute?</a></h2>
 <p>
-<a name="part4">First, join the Mesa3d-dev mailing list.  That's where Mesa development
-is discussed.
+First, join the <a href="http://www.mesa3d.org/lists.html>Mesa3d-dev
+mailing list</a>.
+That's where Mesa development is discussed.
 </a></p>
 <p>
-<a name="part4">The </a><a href="http://www.opengl.org/developers/documentation/specs.html" target="_parent">
+The </a><a href="http://www.opengl.org/documentation" target="_parent">
 OpenGL Specification</a> is the bible for OpenGL implemention work.
 You should read it.
 </p>