commit | d806d451e660bb582c04947ae3bd8b95173e8fd4 | [log] [tgz] |
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author | Ian Romanick <ian.d.romanick@intel.com> | Mon Sep 29 12:18:06 2008 -0700 |
committer | Ian Romanick <ian.d.romanick@intel.com> | Mon Sep 29 12:18:06 2008 -0700 |
tree | adedcbc584c4790b2808e2693d853b7aa15f5f6d | |
parent | fc13269b820a842b401b7a7a4aed098e59b25b91 [diff] |
GLSL: AttachShader returns INVALID_OPERATION for repeated attach The GL_ARB_shader_objects spec says that glAttachShaderARB is supposed to return GL_INVALID_OPERATION if a shader is attached to a program where it is already attached. _mesa_attach_shader perviously returned without error in this case.