commit | a9bcf751030895494fc098f8d0ff56b2496bd993 | [log] [tgz] |
---|---|---|
author | Brian Paul <brian.paul@tungstengraphics.com> | Thu Apr 06 04:23:58 2006 +0000 |
committer | Brian Paul <brian.paul@tungstengraphics.com> | Thu Apr 06 04:23:58 2006 +0000 |
tree | d737cac7b38fa8cdc805d44aea838eae67bd7307 | |
parent | 762c3618f52ef5033844092074c63eee545500fa [diff] |
Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format. This allows render to depth texture (we don't support floating pt. Z buffers). Rename MESA_FORMAT_DEPTH_COMPONENT16/32 as MESA_FORMAT_Z16/32. Software fallback for glCopyTexImage now uses integer temporary image instead of float, eliminates a lot of float/int conversions.