blob: 11b002877c97faf95f1af73e55c0758590cbabdc [file] [log] [blame]
/*
* Mesa 3-D graphics library
* Version: 6.3
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef FRAMEBUFFER_H
#define FRAMEBUFFER_H
extern struct gl_framebuffer *
_mesa_create_framebuffer(const GLvisual *visual);
extern struct gl_framebuffer *
_mesa_new_framebuffer(GLcontext *ctx, GLuint name);
extern void
_mesa_initialize_framebuffer(struct gl_framebuffer *fb, const GLvisual *visual);
extern void
_mesa_add_soft_renderbuffers(struct gl_framebuffer *fb,
GLboolean color,
GLboolean depth,
GLboolean stencil,
GLboolean accum,
GLboolean alpha,
GLboolean aux);
extern void
_mesa_destroy_framebuffer(struct gl_framebuffer *buffer);
extern void
_mesa_free_framebuffer_data(struct gl_framebuffer *buffer);
extern void
_mesa_resize_framebuffer(GLcontext *ctx, struct gl_framebuffer *b,
GLuint width, GLuint height);
extern void
_mesa_update_draw_buffer_bounds(GLcontext *ctx);
extern void
_mesa_update_framebuffer_visual(struct gl_framebuffer *fb);
extern void
_mesa_update_framebuffer(GLcontext *ctx);
#endif /* FRAMEBUFFER_H */