blob: 2a4ce315e3213c06f85244d9ddffd8e381e95538 [file] [log] [blame]
/*
* Copyright 2009 Corbin Simpson <MostAwesomeDude@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#ifndef R300_VS_H
#define R300_VS_H
#include "pipe/p_state.h"
#include "tgsi/tgsi_scan.h"
#include "radeon_code.h"
struct r300_context;
struct r300_vertex_shader {
/* Parent class */
struct pipe_shader_state state;
struct tgsi_shader_info info;
/* Fallback shader, because Draw has issues */
struct draw_vertex_shader* draw;
/* Has this shader been translated yet? */
boolean translated;
/* Machine code (if translated) */
struct r300_vertex_program_code code;
};
extern struct r300_vertex_program_code r300_passthrough_vertex_shader;
void r300_translate_vertex_shader(struct r300_context* r300,
struct r300_vertex_shader* vs);
#endif /* R300_VS_H */