| import os |
| |
| Import('*') |
| |
| if env['platform'] in ['windows']: |
| |
| env = env.Clone() |
| |
| env.Append(CPPPATH = [ |
| '#src/mesa', |
| '.', |
| ]) |
| |
| env.Append(CPPDEFINES = [ |
| '_GDI32_', # prevent wgl* being declared __declspec(dllimport) |
| 'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers |
| 'WIN32_THREADS', # use Win32 thread API |
| ]) |
| |
| sources = [ |
| 'stw_context.c', |
| 'stw_device.c', |
| 'stw_ext_extensionsstring.c', |
| 'stw_ext_gallium.c', |
| 'stw_ext_pixelformat.c', |
| 'stw_ext_swapinterval.c', |
| 'stw_framebuffer.c', |
| 'stw_getprocaddress.c', |
| 'stw_pixelformat.c', |
| 'stw_tls.c', |
| 'stw_wgl.c', |
| ] |
| |
| wgl = env.ConvenienceLibrary( |
| target ='wgl', |
| source = sources, |
| ) |
| |
| Export('wgl') |