| /************************************************************************** |
| * |
| * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| /* |
| * Authors: |
| * Keith Whitwell <keith@tungstengraphics.com> |
| */ |
| |
| |
| #ifndef ST_PROGRAM_H |
| #define ST_PROGRAM_H |
| |
| #include "main/mtypes.h" |
| #include "shader/program.h" |
| #include "pipe/p_shader_tokens.h" |
| |
| |
| struct cso_fragment_shader; |
| struct cso_vertex_shader; |
| struct translated_vertex_program; |
| |
| |
| /** |
| * Derived from Mesa gl_fragment_program: |
| */ |
| struct st_fragment_program |
| { |
| struct gl_fragment_program Base; |
| GLuint serialNo; |
| |
| GLuint input_to_slot[FRAG_ATTRIB_MAX]; /**< Maps FRAG_ATTRIB_x to slot */ |
| GLuint num_input_slots; |
| |
| /** map FP input back to VP output */ |
| GLuint input_map[PIPE_MAX_SHADER_INPUTS]; |
| |
| ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; |
| ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS]; |
| |
| struct pipe_shader_state state; |
| void *driver_shader; |
| |
| GLuint param_state; |
| |
| /** List of vertex programs which have been translated such that their |
| * outputs match this fragment program's inputs. |
| */ |
| struct translated_vertex_program *vertex_programs; |
| |
| /** Program prefixed with glBitmap prologue */ |
| struct st_fragment_program *bitmap_program; |
| uint bitmap_sampler; |
| }; |
| |
| |
| /** |
| * Derived from Mesa gl_fragment_program: |
| */ |
| struct st_vertex_program |
| { |
| struct gl_vertex_program Base; /**< The Mesa vertex program */ |
| GLuint serialNo; |
| |
| /** maps a Mesa VERT_ATTRIB_x to a packed TGSI input index */ |
| GLuint input_to_index[VERT_ATTRIB_MAX]; |
| /** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */ |
| GLuint index_to_input[PIPE_MAX_SHADER_INPUTS]; |
| |
| GLuint num_inputs; |
| |
| struct pipe_shader_state state; |
| void *driver_shader; |
| |
| /** For using our private draw module (glRasterPos) */ |
| struct draw_vertex_shader *draw_shader; |
| |
| GLuint param_state; |
| }; |
| |
| |
| static INLINE struct st_fragment_program * |
| st_fragment_program( struct gl_fragment_program *fp ) |
| { |
| return (struct st_fragment_program *)fp; |
| } |
| |
| |
| static INLINE struct st_vertex_program * |
| st_vertex_program( struct gl_vertex_program *vp ) |
| { |
| return (struct st_vertex_program *)vp; |
| } |
| |
| |
| static INLINE void |
| st_reference_vertprog(struct st_context *st, |
| struct st_vertex_program **ptr, |
| struct st_vertex_program *prog) |
| { |
| _mesa_reference_program(st->ctx, |
| (struct gl_program **) ptr, |
| (struct gl_program *) prog); |
| } |
| |
| static INLINE void |
| st_reference_fragprog(struct st_context *st, |
| struct st_fragment_program **ptr, |
| struct st_fragment_program *prog) |
| { |
| _mesa_reference_program(st->ctx, |
| (struct gl_program **) ptr, |
| (struct gl_program *) prog); |
| } |
| |
| |
| extern void |
| st_translate_fragment_program(struct st_context *st, |
| struct st_fragment_program *fp, |
| const GLuint inputMapping[]); |
| |
| |
| extern void |
| st_translate_vertex_program(struct st_context *st, |
| struct st_vertex_program *vp, |
| const GLuint vert_output_to_slot[], |
| const ubyte *fs_input_semantic_name, |
| const ubyte *fs_input_semantic_index); |
| |
| |
| extern void |
| st_print_shaders(GLcontext *ctx); |
| |
| |
| #endif |