updates to 4.1 features
diff --git a/docs/VERSIONS b/docs/VERSIONS
index 1d279d1..de684eb 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1,4 +1,4 @@
-$Id: VERSIONS,v 1.88 2002/05/27 17:09:20 brianp Exp $
+$Id: VERSIONS,v 1.89 2002/06/15 03:05:36 brianp Exp $
 
 
 Mesa Version History
@@ -966,20 +966,16 @@
 	- GL_EXT_shadow_funcs extension
 	- GL_ARB_point_parameters extension
 	- GL_NV_point_sprite extension
+	- GL_NV_texture_rectangle extension
 	- massive overhaul/simplification of software rasterizer module,
 	  many contributions from Klaus Niederkrueger
 	- faster software texturing in some cases (i.e. trilinear filtering)
 	- new OSMesaGetProcAddress() function
+	- more blend modes implemented with MMX code (Jose Fonseca)
     Bug fixes:
-	- GL_BLEND with non-black texture env color wasn't always correct
-	- GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
-	- glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
-	- glReadPixels was sometimes mistakenly clipped by the scissor box
-	- glDraw/ReadPixels didn't catch all the errors that they should have
-	- Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
-	- 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
 	- better mipmap LOD computation (prevents excessive blurriness)
 	- OSMesaMakeCurrent() didn't recognize buffer size changes
 	- assorted conformance fixes for 16-bit/channel rendering
+	- texcombine alpha subtraction mode was broken
     Changes:
 	- New spec file and Python code to generate some GL dispatch files