Update glDeletePrograms/Buffers() so that the ID is freed immediately, like
texture objects.
diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c
index 28c18ed..a45bc50 100644
--- a/src/mesa/shader/program.c
+++ b/src/mesa/shader/program.c
@@ -940,9 +940,8 @@
curProg->Base.RefCount--;
/* and delete if refcount goes below one */
if (curProg->Base.RefCount <= 0) {
- ASSERT(curProg->Base.DeletePending);
+ /* the program ID was already removed from the hash table */
ctx->Driver.DeleteProgram(ctx, &(curProg->Base));
- _mesa_HashRemove(ctx->Shared->Programs, id);
}
}
}
@@ -961,9 +960,8 @@
curProg->Base.RefCount--;
/* and delete if refcount goes below one */
if (curProg->Base.RefCount <= 0) {
- ASSERT(curProg->Base.DeletePending);
+ /* the program ID was already removed from the hash table */
ctx->Driver.DeleteProgram(ctx, &(curProg->Base));
- _mesa_HashRemove(ctx->Shared->Programs, id);
}
}
}
@@ -1068,13 +1066,10 @@
_mesa_problem(ctx, "bad target in glDeleteProgramsNV");
return;
}
- /* Decrement reference count if not already marked for delete */
- if (!prog->DeletePending) {
- prog->DeletePending = GL_TRUE;
- prog->RefCount--;
- }
+ /* The ID is immediately available for re-use now */
+ _mesa_HashRemove(ctx->Shared->Programs, ids[i]);
+ prog->RefCount--;
if (prog->RefCount <= 0) {
- _mesa_HashRemove(ctx->Shared->Programs, ids[i]);
ctx->Driver.DeleteProgram(ctx, prog);
}
}