commit | eed5e6f40f1728ae5ae346d44ce45ba767bbf24c | [log] [tgz] |
---|---|---|
author | Eric Anholt <eric@anholt.net> | Fri Feb 15 13:42:37 2008 -0800 |
committer | Eric Anholt <eric@anholt.net> | Fri Feb 15 13:43:29 2008 -0800 |
tree | 0dbeda5c3986df8a2b66a98b7a6688467e10523d | |
parent | 19420e6c2592e8a31e2ead4bccebc1a9ccca52b1 [diff] |
[915] Don't attempt our accelerated drawpixels if no color buffer is attached. Otherwise, glDrawBuffer(GL_NONE); glDrawPixels() results in a segfault when we try to emit the color buffer state during setup.