commit | f1d544d6a62fe950ddc113473cba83619caaec6b | [log] [tgz] |
---|---|---|
author | Brian Paul <brianp@vmware.com> | Fri Feb 05 09:52:29 2010 -0700 |
committer | Brian Paul <brianp@vmware.com> | Fri Feb 05 10:00:00 2010 -0700 |
tree | e46f12f1ab4294cbaa83845f274b0ef959965c9c | |
parent | cea2b8d65609756fed46f3904db8a6945f0dd769 [diff] |
st/mesa: 'fix' point coord semantic info This fixes the progs/glsl/pointcoord.c demo. But this isn't a proper fix. We really need a TGSI_SEMANTIC_POINT_COORD label so that the draw module can determine which fragment input / vertex output slot needs to be set up with the point coordinate info. We've been using generic slot 0 so far. This would also require telling the draw module about fragment shaders (something it doesn't have at this time).