commit | f959f6e1dc27c71fc0ccc56e09b29101b3bf3b97 | [log] [tgz] |
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author | Brian Paul <brian.paul@tungstengraphics.com> | Thu Apr 22 00:27:31 2004 +0000 |
committer | Brian Paul <brian.paul@tungstengraphics.com> | Thu Apr 22 00:27:31 2004 +0000 |
tree | 15b4171c2b3396e3a05f2776cc24d90cb37c8f84 | |
parent | 05a6f2fd484bab59c6e6a381f58808adc26619f1 [diff] |
New glTexImage code. The gl_texture_format struct now has a StoreTexImageFunc that's called by glTex[Sub]Image[123]D to convert the user's texture data into the specific texture format layout. Now it's much easier to add new texture formats (like the 16/32-bit floating point formats). The texutil.[ch] and texutil_tmp.h files are obsolete.