Added Win32 memory debugging and fixed a few memory leaks (Gerk Huisma)
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 444789a..4f27181 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1,4 +1,4 @@
-/* $Id: context.c,v 1.144 2001/06/26 01:32:48 brianp Exp $ */
+/* $Id: context.c,v 1.145 2001/07/19 15:54:34 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1607,6 +1607,13 @@
}
}
+ _math_matrix_dtr( &ctx->_ModelProjectMatrix );
+
+ _math_matrix_dtr(&ctx->ColorMatrix);
+ for (j = 0; j < MAX_COLOR_STACK_DEPTH - 1; j++) {
+ _math_matrix_dtr(&ctx->ColorStack[j]);
+ }
+
_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
ctx->Shared->RefCount--;
assert(ctx->Shared->RefCount >= 0);
@@ -1625,6 +1632,7 @@
_mesa_free_texture_object( NULL, ctx->Texture.Proxy1D );
_mesa_free_texture_object( NULL, ctx->Texture.Proxy2D );
_mesa_free_texture_object( NULL, ctx->Texture.Proxy3D );
+ _mesa_free_texture_object( NULL, ctx->Texture.ProxyCubeMap );
/* Free evaluator data */
if (ctx->EvalMap.Map1Vertex3.Points)
@@ -1670,6 +1678,8 @@
_mesa_free_colortable_data( &ctx->PostColorMatrixColorTable );
_mesa_free_colortable_data( &ctx->Texture.Palette );
+ _math_matrix_dtr(&ctx->Viewport._WindowMap);
+
_mesa_extensions_dtr(ctx);
FREE(ctx->Exec);