const int KernelSize = 4; | |
uniform vec4 KernelValue4f[KernelSize]; | |
void main(void) | |
{ | |
int i; | |
vec4 sum = vec4(0.0); | |
vec4 tmp = gl_Color; | |
gl_Position = gl_Vertex; | |
for (i = 0; i < KernelSize; ++i) { | |
vec4 rgba; | |
rgba = KernelValue4f[i]; | |
sum += tmp * rgba; | |
} | |
gl_FrontColor = sum; | |
} |