Brian Paul | e64874a | 2005-09-15 01:58:39 +0000 | [diff] [blame] | 1 | /* $Id: manytex.c,v 1.5 2005/09/15 01:58:39 brianp Exp $ */ |
Brian Paul | ee2ef90 | 2000-08-02 17:57:56 +0000 | [diff] [blame] | 2 | |
| 3 | /* |
| 4 | * test handling of many texture maps |
| 5 | * Also tests texture priority and residency. |
| 6 | * |
| 7 | * Brian Paul |
| 8 | * August 2, 2000 |
| 9 | */ |
| 10 | |
| 11 | |
| 12 | #include <assert.h> |
| 13 | #include <stdio.h> |
| 14 | #include <stdlib.h> |
Brian Paul | e64874a | 2005-09-15 01:58:39 +0000 | [diff] [blame] | 15 | #include <string.h> |
Brian Paul | ee2ef90 | 2000-08-02 17:57:56 +0000 | [diff] [blame] | 16 | #include <math.h> |
| 17 | #include <GL/glut.h> |
| 18 | |
| 19 | |
| 20 | static GLint NumTextures = 20; |
| 21 | static GLuint *TextureID = NULL; |
Brian Paul | 6cdf097 | 2000-10-23 23:32:22 +0000 | [diff] [blame] | 22 | static GLint *TextureWidth = NULL, *TextureHeight = NULL; |
Brian Paul | ee2ef90 | 2000-08-02 17:57:56 +0000 | [diff] [blame] | 23 | static GLboolean *TextureResidency = NULL; |
| 24 | static GLint TexWidth = 128, TexHeight = 128; |
| 25 | static GLfloat Zrot = 0; |
| 26 | static GLboolean Anim = GL_TRUE; |
| 27 | static GLint WinWidth = 500, WinHeight = 400; |
| 28 | static GLboolean MipMap = GL_FALSE; |
| 29 | static GLboolean LinearFilter = GL_FALSE; |
| 30 | static GLboolean RandomSize = GL_FALSE; |
| 31 | static GLint Rows, Columns; |
Karl Schultz | 53d30c5 | 2002-10-18 17:47:35 +0000 | [diff] [blame] | 32 | static GLint LowPriorityCount = 0; |
Brian Paul | ee2ef90 | 2000-08-02 17:57:56 +0000 | [diff] [blame] | 33 | |
| 34 | |
Brian Paul | ee2ef90 | 2000-08-02 17:57:56 +0000 | [diff] [blame] | 35 | static void Idle( void ) |
| 36 | { |
| 37 | Zrot += 1.0; |
| 38 | glutPostRedisplay(); |
| 39 | } |
| 40 | |
| 41 | |
| 42 | static void Display( void ) |
| 43 | { |
| 44 | GLfloat spacing = WinWidth / Columns; |
| 45 | GLfloat size = spacing * 0.4; |
| 46 | GLint i; |
| 47 | |
| 48 | /* test residency */ |
Brian Paul | 6cdf097 | 2000-10-23 23:32:22 +0000 | [diff] [blame] | 49 | if (0) |
Brian Paul | ee2ef90 | 2000-08-02 17:57:56 +0000 | [diff] [blame] | 50 | { |
| 51 | GLboolean b; |
| 52 | GLint i, resident; |
| 53 | b = glAreTexturesResident(NumTextures, TextureID, TextureResidency); |
| 54 | if (b) { |
| 55 | printf("all resident\n"); |
| 56 | } |
| 57 | else { |
| 58 | resident = 0; |
| 59 | for (i = 0; i < NumTextures; i++) { |
| 60 | if (TextureResidency[i]) { |
| 61 | resident++; |
| 62 | } |
| 63 | } |
| 64 | printf("%d of %d texture resident\n", resident, NumTextures); |
| 65 | } |
| 66 | } |
| 67 | |
| 68 | /* render the textured quads */ |
| 69 | glClear( GL_COLOR_BUFFER_BIT ); |
| 70 | for (i = 0; i < NumTextures; i++) { |
| 71 | GLint row = i / Columns; |
| 72 | GLint col = i % Columns; |
| 73 | GLfloat x = col * spacing + spacing * 0.5; |
| 74 | GLfloat y = row * spacing + spacing * 0.5; |
| 75 | |
Brian Paul | 6cdf097 | 2000-10-23 23:32:22 +0000 | [diff] [blame] | 76 | GLfloat maxDim = (TextureWidth[i] > TextureHeight[i]) |
| 77 | ? TextureWidth[i] : TextureHeight[i]; |
| 78 | GLfloat w = TextureWidth[i] / maxDim; |
| 79 | GLfloat h = TextureHeight[i] / maxDim; |
| 80 | |
Brian Paul | ee2ef90 | 2000-08-02 17:57:56 +0000 | [diff] [blame] | 81 | glPushMatrix(); |
| 82 | glTranslatef(x, y, 0.0); |
| 83 | glRotatef(Zrot, 0, 0, 1); |
| 84 | glScalef(size, size, 1); |
| 85 | |
| 86 | glBindTexture(GL_TEXTURE_2D, TextureID[i]); |
| 87 | glBegin(GL_POLYGON); |
Brian Paul | 6cdf097 | 2000-10-23 23:32:22 +0000 | [diff] [blame] | 88 | #if 0 |
Brian Paul | ee2ef90 | 2000-08-02 17:57:56 +0000 | [diff] [blame] | 89 | glTexCoord2f(0, 0); glVertex2f(-1, -1); |
| 90 | glTexCoord2f(1, 0); glVertex2f( 1, -1); |
| 91 | glTexCoord2f(1, 1); glVertex2f( 1, 1); |
| 92 | glTexCoord2f(0, 1); glVertex2f(-1, 1); |
Brian Paul | 6cdf097 | 2000-10-23 23:32:22 +0000 | [diff] [blame] | 93 | #else |
| 94 | glTexCoord2f(0, 0); glVertex2f(-w, -h); |
| 95 | glTexCoord2f(1, 0); glVertex2f( w, -h); |
| 96 | glTexCoord2f(1, 1); glVertex2f( w, h); |
| 97 | glTexCoord2f(0, 1); glVertex2f(-w, h); |
| 98 | #endif |
Brian Paul | ee2ef90 | 2000-08-02 17:57:56 +0000 | [diff] [blame] | 99 | glEnd(); |
| 100 | glPopMatrix(); |
| 101 | } |
| 102 | |
| 103 | glutSwapBuffers(); |
| 104 | } |
| 105 | |
| 106 | |
| 107 | static void Reshape( int width, int height ) |
| 108 | { |
| 109 | WinWidth = width; |
| 110 | WinHeight = height; |
| 111 | glViewport( 0, 0, width, height ); |
| 112 | glMatrixMode( GL_PROJECTION ); |
| 113 | glLoadIdentity(); |
| 114 | glOrtho(0, width, 0, height, -1, 1); |
| 115 | glMatrixMode( GL_MODELVIEW ); |
| 116 | glLoadIdentity(); |
| 117 | } |
| 118 | |
| 119 | |
Brian Paul | 6cdf097 | 2000-10-23 23:32:22 +0000 | [diff] [blame] | 120 | /* |
| 121 | * Return a random int in [min, max]. |
| 122 | */ |
| 123 | static int RandomInt(int min, int max) |
| 124 | { |
| 125 | int i = rand(); |
| 126 | int j = i % (max - min + 1); |
| 127 | return min + j; |
| 128 | } |
| 129 | |
| 130 | |
Brian Paul | ee2ef90 | 2000-08-02 17:57:56 +0000 | [diff] [blame] | 131 | |
| 132 | static void Init( void ) |
| 133 | { |
| 134 | GLint i; |
| 135 | |
| 136 | if (RandomSize) { |
| 137 | printf("Creating %d %s random-size textures, ", NumTextures, |
| 138 | MipMap ? "Mipmapped" : "non-Mipmapped"); |
| 139 | } |
| 140 | else { |
| 141 | printf("Creating %d %s %d x %d textures, ", NumTextures, |
| 142 | MipMap ? "Mipmapped" : "non-Mipmapped", |
| 143 | TexWidth, TexHeight); |
| 144 | } |
| 145 | |
| 146 | if (LinearFilter) { |
| 147 | printf("bilinear filtering\n"); |
| 148 | } |
| 149 | else { |
| 150 | printf("nearest filtering\n"); |
| 151 | } |
| 152 | |
| 153 | |
| 154 | /* compute number of rows and columns of rects */ |
| 155 | { |
| 156 | GLfloat area = (GLfloat) (WinWidth * WinHeight) / (GLfloat) NumTextures; |
| 157 | GLfloat edgeLen = sqrt(area); |
| 158 | |
| 159 | Columns = WinWidth / edgeLen; |
| 160 | Rows = (NumTextures + Columns - 1) / Columns; |
| 161 | printf("Rows: %d Cols: %d\n", Rows, Columns); |
| 162 | } |
| 163 | |
| 164 | |
| 165 | if (!TextureID) { |
| 166 | TextureID = (GLuint *) malloc(sizeof(GLuint) * NumTextures); |
| 167 | assert(TextureID); |
| 168 | glGenTextures(NumTextures, TextureID); |
| 169 | } |
| 170 | |
| 171 | if (!TextureResidency) { |
| 172 | TextureResidency = (GLboolean *) malloc(sizeof(GLboolean) * NumTextures); |
| 173 | assert(TextureResidency); |
| 174 | } |
| 175 | |
Brian Paul | 6cdf097 | 2000-10-23 23:32:22 +0000 | [diff] [blame] | 176 | if (!TextureWidth) { |
| 177 | TextureWidth = (GLint *) malloc(sizeof(GLint) * NumTextures); |
| 178 | assert(TextureWidth); |
| 179 | } |
| 180 | if (!TextureHeight) { |
| 181 | TextureHeight = (GLint *) malloc(sizeof(GLint) * NumTextures); |
| 182 | assert(TextureHeight); |
| 183 | } |
| 184 | |
Brian Paul | ee2ef90 | 2000-08-02 17:57:56 +0000 | [diff] [blame] | 185 | for (i = 0; i < NumTextures; i++) { |
| 186 | GLubyte color[4]; |
| 187 | GLubyte *texImage; |
| 188 | GLint j, row, col; |
| 189 | |
| 190 | row = i / Columns; |
| 191 | col = i % Columns; |
| 192 | |
| 193 | glBindTexture(GL_TEXTURE_2D, TextureID[i]); |
| 194 | |
| 195 | if (i < LowPriorityCount) |
| 196 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, 0.5F); |
| 197 | |
| 198 | if (RandomSize) { |
Brian Paul | 6cdf097 | 2000-10-23 23:32:22 +0000 | [diff] [blame] | 199 | #if 0 |
Brian Paul | ee2ef90 | 2000-08-02 17:57:56 +0000 | [diff] [blame] | 200 | int k = (glutGet(GLUT_ELAPSED_TIME) % 7) + 2; |
| 201 | TexWidth = 1 << k; |
| 202 | TexHeight = 1 << k; |
Brian Paul | 6cdf097 | 2000-10-23 23:32:22 +0000 | [diff] [blame] | 203 | #else |
| 204 | TexWidth = 1 << RandomInt(2, 7); |
| 205 | TexHeight = 1 << RandomInt(2, 7); |
| 206 | printf("Random size of %3d: %d x %d\n", i, TexWidth, TexHeight); |
| 207 | #endif |
Brian Paul | ee2ef90 | 2000-08-02 17:57:56 +0000 | [diff] [blame] | 208 | } |
| 209 | |
Brian Paul | 6cdf097 | 2000-10-23 23:32:22 +0000 | [diff] [blame] | 210 | TextureWidth[i] = TexWidth; |
| 211 | TextureHeight[i] = TexHeight; |
| 212 | |
Brian Paul | ee2ef90 | 2000-08-02 17:57:56 +0000 | [diff] [blame] | 213 | texImage = (GLubyte*) malloc(4 * TexWidth * TexHeight * sizeof(GLubyte)); |
| 214 | assert(texImage); |
| 215 | |
| 216 | /* determine texture color */ |
| 217 | color[0] = (GLint) (255.0 * ((float) col / (Columns - 1))); |
| 218 | color[1] = 127; |
| 219 | color[2] = (GLint) (255.0 * ((float) row / (Rows - 1))); |
| 220 | color[3] = 255; |
| 221 | |
| 222 | /* fill in solid-colored teximage */ |
| 223 | for (j = 0; j < TexWidth * TexHeight; j++) { |
| 224 | texImage[j*4+0] = color[0]; |
| 225 | texImage[j*4+1] = color[1]; |
| 226 | texImage[j*4+2] = color[2]; |
| 227 | texImage[j*4+3] = color[3]; |
| 228 | } |
| 229 | |
| 230 | if (MipMap) { |
| 231 | GLint level = 0; |
| 232 | GLint w = TexWidth, h = TexHeight; |
| 233 | while (1) { |
Brian Paul | 5605385 | 2000-11-09 16:53:26 +0000 | [diff] [blame] | 234 | glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, w, h, 0, |
Brian Paul | ee2ef90 | 2000-08-02 17:57:56 +0000 | [diff] [blame] | 235 | GL_RGBA, GL_UNSIGNED_BYTE, texImage); |
| 236 | if (w == 1 && h == 1) |
| 237 | break; |
| 238 | if (w > 1) |
| 239 | w /= 2; |
| 240 | if (h > 1) |
| 241 | h /= 2; |
| 242 | level++; |
| 243 | /*printf("%d: %d x %d\n", level, w, h);*/ |
| 244 | } |
| 245 | if (LinearFilter) { |
| 246 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, |
| 247 | GL_LINEAR_MIPMAP_LINEAR); |
| 248 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 249 | } |
| 250 | else { |
| 251 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, |
| 252 | GL_NEAREST_MIPMAP_NEAREST); |
| 253 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 254 | } |
| 255 | } |
| 256 | else { |
Brian Paul | 6cdf097 | 2000-10-23 23:32:22 +0000 | [diff] [blame] | 257 | /* Set corners to white */ |
| 258 | int k = 0; |
| 259 | texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255; |
| 260 | k = (TexWidth - 1) * 4; |
| 261 | texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255; |
| 262 | k = (TexWidth * TexHeight - TexWidth) * 4; |
| 263 | texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255; |
| 264 | k = (TexWidth * TexHeight - 1) * 4; |
| 265 | texImage[k+0] = texImage[k+1] = texImage[k+2] = texImage[k+3] = 255; |
| 266 | |
Brian Paul | ee2ef90 | 2000-08-02 17:57:56 +0000 | [diff] [blame] | 267 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TexWidth, TexHeight, 0, |
| 268 | GL_RGBA, GL_UNSIGNED_BYTE, texImage); |
| 269 | if (LinearFilter) { |
| 270 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 271 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 272 | } |
| 273 | else { |
| 274 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 275 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 276 | } |
| 277 | } |
| 278 | |
| 279 | free(texImage); |
| 280 | } |
| 281 | |
| 282 | glEnable(GL_TEXTURE_2D); |
| 283 | } |
| 284 | |
| 285 | |
| 286 | static void Key( unsigned char key, int x, int y ) |
| 287 | { |
| 288 | const GLfloat step = 3.0; |
| 289 | (void) x; |
| 290 | (void) y; |
| 291 | switch (key) { |
| 292 | case 'a': |
| 293 | Anim = !Anim; |
| 294 | if (Anim) |
| 295 | glutIdleFunc(Idle); |
| 296 | else |
| 297 | glutIdleFunc(NULL); |
| 298 | break; |
Brian Paul | 6cdf097 | 2000-10-23 23:32:22 +0000 | [diff] [blame] | 299 | case 's': |
| 300 | Idle(); |
| 301 | break; |
Brian Paul | ee2ef90 | 2000-08-02 17:57:56 +0000 | [diff] [blame] | 302 | case 'z': |
| 303 | Zrot -= step; |
| 304 | break; |
| 305 | case 'Z': |
| 306 | Zrot += step; |
| 307 | break; |
| 308 | case ' ': |
| 309 | Init(); |
| 310 | break; |
| 311 | case 27: |
| 312 | exit(0); |
| 313 | break; |
| 314 | } |
| 315 | glutPostRedisplay(); |
| 316 | } |
| 317 | |
| 318 | |
| 319 | int main( int argc, char *argv[] ) |
| 320 | { |
| 321 | GLint i; |
| 322 | |
| 323 | glutInit( &argc, argv ); |
| 324 | glutInitWindowPosition( 0, 0 ); |
| 325 | glutInitWindowSize( WinWidth, WinHeight ); |
| 326 | glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); |
| 327 | glutCreateWindow(argv[0]); |
| 328 | glutReshapeFunc( Reshape ); |
| 329 | glutKeyboardFunc( Key ); |
| 330 | glutDisplayFunc( Display ); |
| 331 | if (Anim) |
| 332 | glutIdleFunc(Idle); |
| 333 | |
| 334 | for (i = 1; i < argc; i++) { |
| 335 | if (strcmp(argv[i], "-n") == 0) { |
| 336 | NumTextures = atoi(argv[i+1]); |
| 337 | if (NumTextures <= 0) { |
| 338 | printf("Error, bad number of textures\n"); |
| 339 | return 1; |
| 340 | } |
| 341 | i++; |
| 342 | } |
| 343 | else if (strcmp(argv[i], "-mipmap") == 0) { |
| 344 | MipMap = GL_TRUE; |
| 345 | } |
| 346 | else if (strcmp(argv[i], "-linear") == 0) { |
| 347 | LinearFilter = GL_TRUE; |
| 348 | } |
| 349 | else if (strcmp(argv[i], "-size") == 0) { |
| 350 | TexWidth = atoi(argv[i+1]); |
| 351 | TexHeight = atoi(argv[i+2]); |
| 352 | assert(TexWidth >= 1); |
| 353 | assert(TexHeight >= 1); |
| 354 | i += 2; |
| 355 | } |
| 356 | else if (strcmp(argv[i], "-randomsize") == 0) { |
| 357 | RandomSize = GL_TRUE; |
| 358 | } |
| 359 | else if (strcmp(argv[i], "-lowpri") == 0) { |
| 360 | LowPriorityCount = atoi(argv[i+1]); |
| 361 | i++; |
| 362 | } |
| 363 | else { |
| 364 | printf("Usage:\n"); |
| 365 | printf(" manytex [options]\n"); |
| 366 | printf("Options:\n"); |
| 367 | printf(" -n <number of texture objects>\n"); |
| 368 | printf(" -size <width> <height> - specify texture size\n"); |
| 369 | printf(" -randomsize - use random size textures\n"); |
| 370 | printf(" -mipmap - generate mipmaps\n"); |
| 371 | printf(" -linear - use linear filtering instead of nearest\n"); |
| 372 | printf(" -lowpri <n> - Set lower priority on <n> textures\n"); |
| 373 | return 0; |
| 374 | } |
| 375 | } |
| 376 | |
| 377 | Init(); |
| 378 | |
| 379 | glutMainLoop(); |
| 380 | |
| 381 | return 0; |
| 382 | } |