Brian Paul | 392a700 | 2000-03-06 23:34:42 +0000 | [diff] [blame] | 1 | /* $Id: geartrain.c,v 1.1 2000/03/06 23:34:42 brianp Exp $ */ |
| 2 | |
| 3 | /* |
| 4 | * Geartrain simulation |
| 5 | * |
| 6 | * Contributed by Shobhan Kumar Dutta <skdutta@del3.vsnl.net.in> |
| 7 | */ |
| 8 | |
| 9 | |
| 10 | #include <math.h> |
| 11 | #include <stdlib.h> |
| 12 | #include <GL/glut.h> |
| 13 | #include <string.h> |
| 14 | #include <stdio.h> |
| 15 | |
| 16 | #define min(x, y) ( x < y ? x : y ) |
| 17 | |
| 18 | #ifndef M_PI |
| 19 | #define M_PI 3.14159265 |
| 20 | #endif /* */ |
| 21 | typedef GLfloat TDA[3]; |
| 22 | |
| 23 | TDA background; |
| 24 | |
| 25 | |
| 26 | struct AXLE |
| 27 | { |
| 28 | char name[20]; |
| 29 | GLint id; |
| 30 | GLfloat radius; |
| 31 | GLint axis; |
| 32 | TDA color; |
| 33 | TDA position; |
| 34 | GLfloat length; |
| 35 | GLint motored; |
| 36 | GLfloat angular_velocity; |
| 37 | GLint direction; |
| 38 | }; |
| 39 | |
| 40 | |
| 41 | struct GEAR |
| 42 | { |
| 43 | char name[20]; |
| 44 | char type[7]; |
| 45 | GLint face; |
| 46 | GLint id; |
| 47 | GLfloat radius; |
| 48 | GLfloat width; |
| 49 | GLint teeth; |
| 50 | GLfloat tooth_depth; |
| 51 | GLfloat angle; |
| 52 | GLfloat angular_velocity; |
| 53 | TDA color; |
| 54 | GLint relative_position; |
| 55 | TDA position; |
| 56 | char axle_name[20]; |
| 57 | GLint axis; |
| 58 | GLint direction; |
| 59 | GLint motored; |
| 60 | }; |
| 61 | |
| 62 | |
| 63 | struct BELT |
| 64 | { |
| 65 | char name[20]; |
| 66 | GLint id; |
| 67 | char gear1_name[20]; |
| 68 | char gear2_name[20]; |
| 69 | }; |
| 70 | |
| 71 | |
| 72 | FILE * mainfile; |
| 73 | struct GEAR g[10]; |
| 74 | struct AXLE a[10]; |
| 75 | struct BELT b[10]; |
| 76 | int number_of_gears; |
| 77 | int number_of_axles; |
| 78 | int number_of_belts; |
| 79 | |
| 80 | |
| 81 | char Buf1[256], Buf2[256], Buf3[256], Buf4[256], Buf5[256]; |
| 82 | |
| 83 | |
| 84 | void |
| 85 | strset (char buf[], char ch) |
| 86 | { |
| 87 | int i; |
| 88 | for (i = 0; i < strlen (buf); i++) |
| 89 | buf[i] = ch; |
| 90 | } |
| 91 | |
| 92 | |
| 93 | void |
| 94 | Clear_Buffers () |
| 95 | { |
| 96 | strset (Buf1, 0); |
| 97 | strset (Buf2, 0); |
| 98 | strset (Buf3, 0); |
| 99 | strset (Buf4, 0); |
| 100 | strset (Buf5, 0); |
| 101 | } |
| 102 | |
| 103 | |
| 104 | void |
| 105 | LoadTriplet (TDA A) |
| 106 | { |
| 107 | Clear_Buffers (); |
| 108 | fscanf (mainfile, "%s %s %s %s", Buf1, Buf2, Buf3, Buf4); |
| 109 | A[0] = atof (Buf2); |
| 110 | A[1] = atof (Buf3); |
| 111 | A[2] = atof (Buf4); |
| 112 | } |
| 113 | |
| 114 | |
| 115 | void |
| 116 | LoadReal (float *a) |
| 117 | { |
| 118 | Clear_Buffers (); |
| 119 | fscanf (mainfile, "%s %s", Buf1, Buf2); |
| 120 | *a = atof (Buf2); |
| 121 | } |
| 122 | |
| 123 | |
| 124 | void |
| 125 | LoadInteger (int *a) |
| 126 | { |
| 127 | Clear_Buffers (); |
| 128 | fscanf (mainfile, "%s %s", Buf1, Buf2); |
| 129 | *a = atoi (Buf2); |
| 130 | } |
| 131 | |
| 132 | |
| 133 | void |
| 134 | LoadText (char *a) |
| 135 | { |
| 136 | Clear_Buffers (); |
| 137 | fscanf (mainfile, "%s %s", Buf1, Buf2); |
| 138 | strcpy (a, Buf2); |
| 139 | } |
| 140 | |
| 141 | |
| 142 | void |
| 143 | getdata (char filename[]) |
| 144 | { |
| 145 | int gear_count = 0, axle_count = 0, belt_count = 0, i; |
| 146 | |
| 147 | mainfile = fopen (filename, "r"); |
| 148 | do |
| 149 | { |
| 150 | Clear_Buffers (); |
| 151 | fscanf (mainfile, "%s", Buf1); |
| 152 | if (ferror (mainfile)) |
| 153 | { |
| 154 | printf ("\nError opening file !\n"); |
| 155 | exit (1); |
| 156 | } |
| 157 | |
| 158 | if (!(strcmp (Buf1, "BACKGROUND"))) |
| 159 | LoadTriplet (background); |
| 160 | |
| 161 | if (!(strcmp (Buf1, "ANAME"))) |
| 162 | { |
| 163 | LoadText (a[axle_count].name); |
| 164 | axle_count++; |
| 165 | } |
| 166 | |
| 167 | if (!(strcmp (Buf1, "ARADIUS"))) |
| 168 | LoadReal (&a[axle_count - 1].radius); |
| 169 | |
| 170 | if (!(strcmp (Buf1, "AAXIS"))) |
| 171 | LoadInteger (&a[axle_count - 1].axis); |
| 172 | |
| 173 | if (!(strcmp (Buf1, "ACOLOR"))) |
| 174 | LoadTriplet (a[axle_count - 1].color); |
| 175 | |
| 176 | if (!(strcmp (Buf1, "APOSITION"))) |
| 177 | LoadTriplet (a[axle_count - 1].position); |
| 178 | |
| 179 | if (!(strcmp (Buf1, "ALENGTH"))) |
| 180 | LoadReal (&a[axle_count - 1].length); |
| 181 | |
| 182 | if (!(strcmp (Buf1, "AMOTORED"))) |
| 183 | LoadInteger (&a[axle_count - 1].motored); |
| 184 | |
| 185 | if (!(strcmp (Buf1, "AANGULARVELOCITY"))) |
| 186 | LoadReal (&a[axle_count - 1].angular_velocity); |
| 187 | |
| 188 | if (!(strcmp (Buf1, "ADIRECTION"))) |
| 189 | LoadInteger (&a[axle_count - 1].direction); |
| 190 | |
| 191 | if (!(strcmp (Buf1, "GNAME"))) |
| 192 | { |
| 193 | LoadText (g[gear_count].name); |
| 194 | gear_count++; |
| 195 | } |
| 196 | |
| 197 | if (!(strcmp (Buf1, "GTYPE"))) |
| 198 | LoadText (g[gear_count - 1].type); |
| 199 | |
| 200 | if (!(strcmp (Buf1, "GFACE"))) |
| 201 | LoadInteger (&g[gear_count - 1].face); |
| 202 | |
| 203 | if (!(strcmp (Buf1, "GRADIUS"))) |
| 204 | LoadReal (&g[gear_count - 1].radius); |
| 205 | |
| 206 | if (!(strcmp (Buf1, "GWIDTH"))) |
| 207 | LoadReal (&g[gear_count - 1].width); |
| 208 | |
| 209 | if (!(strcmp (Buf1, "GTEETH"))) |
| 210 | LoadInteger (&g[gear_count - 1].teeth); |
| 211 | |
| 212 | if (!(strcmp (Buf1, "GTOOTHDEPTH"))) |
| 213 | LoadReal (&g[gear_count - 1].tooth_depth); |
| 214 | |
| 215 | if (!(strcmp (Buf1, "GCOLOR"))) |
| 216 | LoadTriplet (g[gear_count - 1].color); |
| 217 | |
| 218 | if (!(strcmp (Buf1, "GAXLE"))) |
| 219 | LoadText (g[gear_count - 1].axle_name); |
| 220 | |
| 221 | if (!(strcmp (Buf1, "GPOSITION"))) |
| 222 | LoadInteger (&g[gear_count - 1].relative_position); |
| 223 | |
| 224 | if (!(strcmp (Buf1, "BELTNAME"))) |
| 225 | { |
| 226 | LoadText (b[belt_count].name); |
| 227 | belt_count++; |
| 228 | } |
| 229 | |
| 230 | if (!(strcmp (Buf1, "GEAR1NAME"))) |
| 231 | LoadText (b[belt_count - 1].gear1_name); |
| 232 | |
| 233 | if (!(strcmp (Buf1, "GEAR2NAME"))) |
| 234 | LoadText (b[belt_count - 1].gear2_name); |
| 235 | } |
| 236 | |
| 237 | while (Buf1[0] != 0); |
| 238 | |
| 239 | for (i = 0; i < number_of_gears; i++) |
| 240 | { |
| 241 | g[i].axis = -1; |
| 242 | g[i].direction = 0; |
| 243 | g[i].angular_velocity = 0.0; |
| 244 | } |
| 245 | |
| 246 | number_of_gears = gear_count; |
| 247 | number_of_axles = axle_count; |
| 248 | number_of_belts = belt_count; |
| 249 | fclose (mainfile); |
| 250 | } |
| 251 | |
| 252 | |
| 253 | static void |
| 254 | axle (GLint j, GLfloat radius, GLfloat length) |
| 255 | { |
| 256 | GLfloat angle, rad, incr = 10.0 * M_PI / 180.0; |
| 257 | GLint indexes[3] = |
| 258 | { |
| 259 | 0, 0, 0 |
| 260 | }; |
| 261 | |
| 262 | /* draw main cylinder */ |
| 263 | glBegin (GL_QUADS); |
| 264 | for (angle = 0.0; angle < 360.0; angle += 5.0) |
| 265 | { |
| 266 | rad = angle * M_PI / 180.0; |
| 267 | glNormal3f (cos (rad), sin (rad), 0.0); |
| 268 | glVertex3f (radius * cos (rad), radius * sin (rad), length / 2); |
| 269 | glVertex3f (radius * cos (rad), radius * sin (rad), -length / 2); |
| 270 | glVertex3f (radius * cos (rad + incr), radius * sin (rad + incr), -length / 2); |
| 271 | glVertex3f (radius * cos (rad + incr), radius * sin (rad + incr), length / 2); |
| 272 | } |
| 273 | glEnd (); |
| 274 | |
| 275 | /* draw front face */ |
| 276 | glNormal3f (0.0, 0.0, 1.0); |
| 277 | glBegin (GL_TRIANGLES); |
| 278 | for (angle = 0.0; angle < 360.0; angle += 5.0) |
| 279 | { |
| 280 | rad = angle * M_PI / 180.0; |
| 281 | glVertex3f (0.0, 0.0, length / 2); |
| 282 | glVertex3f (radius * cos (rad), radius * sin (rad), length / 2); |
| 283 | glVertex3f (radius * cos (rad + incr), radius * sin (rad + incr), length / 2); |
| 284 | glVertex3f (0.0, 0.0, length / 2); |
| 285 | } |
| 286 | glEnd (); |
| 287 | |
| 288 | /* draw back face */ |
| 289 | glNormal3f (0.0, 0.0, -1.0); |
| 290 | glBegin (GL_TRIANGLES); |
| 291 | for (angle = 0.0; angle <= 360.0; angle += 5.0) |
| 292 | { |
| 293 | rad = angle * M_PI / 180.0; |
| 294 | glVertex3f (0.0, 0.0, -length / 2); |
| 295 | glVertex3f (radius * cos (rad), radius * sin (rad), -length / 2); |
| 296 | glVertex3f (radius * cos (rad + incr), radius * sin (rad + incr), -length / 2); |
| 297 | glVertex3f (0.0, 0.0, -length / 2); |
| 298 | } |
| 299 | glEnd (); |
| 300 | } |
| 301 | |
| 302 | |
| 303 | |
| 304 | static void |
| 305 | gear (GLint j, char type[], GLfloat radius, GLfloat width, |
| 306 | GLint teeth, GLfloat tooth_depth) |
| 307 | { |
| 308 | GLint i; |
| 309 | GLfloat r1, r2; |
| 310 | GLfloat angle, da; |
| 311 | GLfloat u, v, len, fraction = 0.5; |
| 312 | GLfloat n = 1.0; |
| 313 | GLint indexes[3] = |
| 314 | { |
| 315 | 0, 0, 0 |
| 316 | }; |
| 317 | |
| 318 | r1 = radius - tooth_depth; |
| 319 | r2 = radius; |
| 320 | |
| 321 | da = 2.0 * M_PI / teeth / 4.0; |
| 322 | if (!g[j].face) |
| 323 | { |
| 324 | fraction = -0.5; |
| 325 | n = -1.0; |
| 326 | } |
| 327 | if (!(strcmp (type, "NORMAL"))) |
| 328 | { |
| 329 | fraction = 0.5; |
| 330 | n = 1.0; |
| 331 | } |
| 332 | |
| 333 | /* draw front face */ |
| 334 | if (!(strcmp (type, "NORMAL"))) |
| 335 | { |
| 336 | glNormal3f (0.0, 0.0, 1.0 * n); |
| 337 | glBegin (GL_QUAD_STRIP); |
| 338 | for (i = 0; i <= teeth; i++) |
| 339 | { |
| 340 | angle = i * 2.0 * M_PI / teeth; |
| 341 | glVertex3f (0.0, 0.0, width * fraction); |
| 342 | glVertex3f (r1 * cos (angle), r1 * sin (angle), width * fraction); |
| 343 | glVertex3f (0.0, 0.0, width * fraction); |
| 344 | glVertex3f (r1 * cos (angle + 3 * da), r1 * sin (angle + 3 * da), width * fraction); |
| 345 | } |
| 346 | glEnd (); |
| 347 | } |
| 348 | else |
| 349 | { |
| 350 | glNormal3f (0.0, 0.0, 1.0 * n); |
| 351 | glBegin (GL_QUAD_STRIP); |
| 352 | for (i = 0; i <= teeth; i++) |
| 353 | { |
| 354 | angle = i * 2.0 * M_PI / teeth; |
| 355 | glVertex3f (0.0, 0.0, width * fraction); |
| 356 | glVertex3f ((r2 - width) * cos (angle), (r2 - width) * sin (angle), width * fraction); |
| 357 | glVertex3f (0.0, 0.0, width * fraction); |
| 358 | glVertex3f ((r2 - width) * cos (angle + 3 * da), (r2 - width) * sin (angle + 3 * da), width * fraction); |
| 359 | } |
| 360 | glEnd (); |
| 361 | } |
| 362 | |
| 363 | /* draw front sides of teeth */ |
| 364 | if (!(strcmp (type, "NORMAL"))) |
| 365 | { |
| 366 | glNormal3f (0.0, 0.0, 1.0 * n); |
| 367 | glBegin (GL_QUADS); |
| 368 | da = 2.0 * M_PI / teeth / 4.0; |
| 369 | for (i = 0; i < teeth; i++) |
| 370 | { |
| 371 | angle = i * 2.0 * M_PI / teeth; |
| 372 | glVertex3f (r1 * cos (angle), r1 * sin (angle), width * fraction); |
| 373 | glVertex3f (r2 * cos (angle + da), r2 * sin (angle + da), width * fraction); |
| 374 | glVertex3f (r2 * cos (angle + 2 * da), r2 * sin (angle + 2 * da), width * fraction); |
| 375 | glVertex3f (r1 * cos (angle + 3 * da), r1 * sin (angle + 3 * da), width * fraction); |
| 376 | } |
| 377 | glEnd (); |
| 378 | } |
| 379 | |
| 380 | glNormal3f (0.0, 0.0, -1.0 * n); |
| 381 | |
| 382 | /* draw back face */ |
| 383 | glBegin (GL_QUAD_STRIP); |
| 384 | for (i = 0; i <= teeth; i++) |
| 385 | { |
| 386 | angle = i * 2.0 * M_PI / teeth; |
| 387 | glVertex3f (r1 * cos (angle), r1 * sin (angle), -width * fraction); |
| 388 | glVertex3f (0.0, 0.0, -width * fraction); |
| 389 | glVertex3f (r1 * cos (angle + 3 * da), r1 * sin (angle + 3 * da), -width * fraction); |
| 390 | glVertex3f (0.0, 0.0, -width * fraction); |
| 391 | } |
| 392 | glEnd (); |
| 393 | |
| 394 | /* draw back sides of teeth */ |
| 395 | glNormal3f (0.0, 0.0, -1.0 * n); |
| 396 | glBegin (GL_QUADS); |
| 397 | da = 2.0 * M_PI / teeth / 4.0; |
| 398 | for (i = 0; i < teeth; i++) |
| 399 | { |
| 400 | angle = i * 2.0 * M_PI / teeth; |
| 401 | glVertex3f (r1 * cos (angle + 3 * da), r1 * sin (angle + 3 * da), -width * fraction); |
| 402 | glVertex3f (r2 * cos (angle + 2 * da), r2 * sin (angle + 2 * da), -width * fraction); |
| 403 | glVertex3f (r2 * cos (angle + da), r2 * sin (angle + da), -width * fraction); |
| 404 | glVertex3f (r1 * cos (angle), r1 * sin (angle), -width * fraction); |
| 405 | } |
| 406 | glEnd (); |
| 407 | |
| 408 | |
| 409 | /* draw outward faces of teeth */ |
| 410 | if (!(strcmp (type, "NORMAL"))) |
| 411 | { |
| 412 | glBegin (GL_QUAD_STRIP); |
| 413 | for (i = 0; i < teeth; i++) |
| 414 | { |
| 415 | angle = i * 2.0 * M_PI / teeth; |
| 416 | |
| 417 | glVertex3f (r1 * cos (angle), r1 * sin (angle), width * fraction); |
| 418 | glVertex3f (r1 * cos (angle), r1 * sin (angle), -width * fraction); |
| 419 | u = r2 * cos (angle + da) - r1 * cos (angle); |
| 420 | v = r2 * sin (angle + da) - r1 * sin (angle); |
| 421 | len = sqrt (u * u + v * v); |
| 422 | u /= len; |
| 423 | v /= len; |
| 424 | glNormal3f (v, -u, 0.0); |
| 425 | glVertex3f (r2 * cos (angle + da), r2 * sin (angle + da), width * fraction); |
| 426 | glVertex3f (r2 * cos (angle + da), r2 * sin (angle + da), -width * fraction); |
| 427 | glNormal3f (cos (angle), sin (angle), 0.0); |
| 428 | glVertex3f (r2 * cos (angle + 2 * da), r2 * sin (angle + 2 * da), width * fraction); |
| 429 | glVertex3f (r2 * cos (angle + 2 * da), r2 * sin (angle + 2 * da), -width * fraction); |
| 430 | u = r1 * cos (angle + 3 * da) - r2 * cos (angle + 2 * da); |
| 431 | v = r1 * sin (angle + 3 * da) - r2 * sin (angle + 2 * da); |
| 432 | glNormal3f (v, -u, 0.0); |
| 433 | glVertex3f (r1 * cos (angle + 3 * da), r1 * sin (angle + 3 * da), width * fraction); |
| 434 | glVertex3f (r1 * cos (angle + 3 * da), r1 * sin (angle + 3 * da), -width * fraction); |
| 435 | glNormal3f (cos (angle), sin (angle), 0.0); |
| 436 | } |
| 437 | } |
| 438 | else |
| 439 | { |
| 440 | glBegin (GL_QUAD_STRIP); |
| 441 | for (i = 0; i < teeth; i++) |
| 442 | { |
| 443 | angle = i * 2.0 * M_PI / teeth; |
| 444 | glVertex3f (r1 * cos (angle), r1 * sin (angle), width * fraction); |
| 445 | glVertex3f (r1 * cos (angle), r1 * sin (angle), -width * fraction); |
| 446 | u = r2 * cos (angle + da) - r1 * cos (angle); |
| 447 | v = r2 * sin (angle + da) - r1 * sin (angle); |
| 448 | len = sqrt (u * u + v * v); |
| 449 | u /= len; |
| 450 | v /= len; |
| 451 | glNormal3f (v, -u, 0.0); |
| 452 | glVertex3f ((r2 - width) * cos (angle + da), (r2 - width) * sin (angle + da), width * fraction); |
| 453 | glVertex3f (r2 * cos (angle + da), r2 * sin (angle + da), -width * fraction); |
| 454 | glNormal3f (cos (angle), sin (angle), n); |
| 455 | glVertex3f ((r2 - width) * cos (angle + 2 * da), (r2 - width) * sin (angle + 2 * da), width * fraction); |
| 456 | glVertex3f (r2 * cos (angle + 2 * da), r2 * sin (angle + 2 * da), -width * fraction); |
| 457 | u = r1 * cos (angle + 3 * da) - r2 * cos (angle + 2 * da); |
| 458 | v = r1 * sin (angle + 3 * da) - r2 * sin (angle + 2 * da); |
| 459 | glNormal3f (v, -u, 0.0); |
| 460 | glVertex3f (r1 * cos (angle + 3 * da), r1 * sin (angle + 3 * da), width * fraction); |
| 461 | glVertex3f (r1 * cos (angle + 3 * da), r1 * sin (angle + 3 * da), -width * fraction); |
| 462 | glNormal3f (cos (angle), sin (angle), n); |
| 463 | } |
| 464 | } |
| 465 | |
| 466 | glVertex3f (r1 * cos (0), r1 * sin (0), width * fraction); |
| 467 | glVertex3f (r1 * cos (0), r1 * sin (0), -width * fraction); |
| 468 | glEnd (); |
| 469 | } |
| 470 | |
| 471 | |
| 472 | static void |
| 473 | belt (struct GEAR g1, struct GEAR g2) |
| 474 | { |
| 475 | GLfloat D, alpha, phi, angle, incr, width; |
| 476 | GLint indexes[3] = |
| 477 | { |
| 478 | 0, 0, 0 |
| 479 | }; |
| 480 | |
| 481 | GLfloat col[3] = |
| 482 | { |
| 483 | 0.0, 0.0, 0.0 |
| 484 | }; |
| 485 | |
| 486 | width = min (g1.width, g2.width); |
| 487 | D = sqrt (pow (g1.position[0] - g2.position[0], 2) + pow (g1.position[1] - g2.position[1], 2) + pow (g1.position[2] - g2.position[2], 2)); |
| 488 | alpha = acos ((g2.position[0] - g1.position[0]) / D); |
| 489 | phi = acos ((g1.radius - g2.radius) / D); |
| 490 | glBegin (GL_QUADS); |
| 491 | glColor3fv (col); |
| 492 | glMaterialiv (GL_FRONT, GL_COLOR_INDEXES, indexes); |
| 493 | incr = 1.2 * 360.0 / g1.teeth * M_PI / 180.00; |
| 494 | for (angle = alpha + phi; angle <= 2 * M_PI - phi + alpha; angle += 360.0 / g1.teeth * M_PI / 180.00) |
| 495 | { |
| 496 | glNormal3f (cos (angle), sin (angle), 0.0); |
| 497 | glVertex3f (g1.radius * cos (angle), g1.radius * sin (angle), width * 0.5); |
| 498 | glVertex3f (g1.radius * cos (angle), g1.radius * sin (angle), -width * 0.5); |
| 499 | glVertex3f (g1.radius * cos (angle + incr), g1.radius * sin (angle + incr), -width * 0.5); |
| 500 | glVertex3f (g1.radius * cos (angle + incr), g1.radius * sin (angle + incr), width * 0.5); |
| 501 | } |
| 502 | glEnd (); |
| 503 | glBegin (GL_QUADS); |
| 504 | glColor3fv (col); |
| 505 | glMaterialiv (GL_FRONT, GL_COLOR_INDEXES, indexes); |
| 506 | incr = 1.2 * 360.0 / g2.teeth * M_PI / 180.00; |
| 507 | for (angle = -phi + alpha; angle <= phi + alpha; angle += 360.0 / g1.teeth * M_PI / 180.0) |
| 508 | { |
| 509 | glNormal3f (cos (angle), sin (angle), 0.0); |
| 510 | glVertex3f (g2.radius * cos (angle) + g2.position[0] - g1.position[0], g2.radius * sin (angle) + g2.position[1] - g1.position[1], width * 0.5); |
| 511 | glVertex3f (g2.radius * cos (angle) + g2.position[0] - g1.position[0], g2.radius * sin (angle) + g2.position[1] - g1.position[1], width * -0.5); |
| 512 | glVertex3f (g2.radius * cos (angle + incr) + g2.position[0] - g1.position[0], g2.radius * sin (angle + incr) + g2.position[1] - g1.position[1], width * -0.5); |
| 513 | glVertex3f (g2.radius * cos (angle + incr) + g2.position[0] - g1.position[0], g2.radius * sin (angle + incr) + g2.position[1] - g1.position[1], width * 0.5); |
| 514 | } |
| 515 | glEnd (); |
| 516 | |
| 517 | glBegin (GL_QUADS); |
| 518 | glColor3fv (col); |
| 519 | glMaterialiv (GL_FRONT, GL_COLOR_INDEXES, indexes); |
| 520 | glVertex3f (g1.radius * cos (alpha + phi), g1.radius * sin (alpha + phi), width * 0.5); |
| 521 | glVertex3f (g1.radius * cos (alpha + phi), g1.radius * sin (alpha + phi), width * -0.5); |
| 522 | glVertex3f (g2.radius * cos (alpha + phi) + g2.position[0] - g1.position[0], g2.radius * sin (alpha + phi) + g2.position[1] - g1.position[1], width * -0.5); |
| 523 | glVertex3f (g2.radius * cos (alpha + phi) + g2.position[0] - g1.position[0], g2.radius * sin (alpha + phi) + g2.position[1] - g1.position[1], width * 0.5); |
| 524 | glVertex3f (g1.radius * cos (alpha - phi), g1.radius * sin (alpha - phi), width * 0.5); |
| 525 | glVertex3f (g1.radius * cos (alpha - phi), g1.radius * sin (alpha - phi), width * -0.5); |
| 526 | glVertex3f (g2.radius * cos (alpha - phi) + g2.position[0] - g1.position[0], g2.radius * sin (alpha - phi) + g2.position[1] - g1.position[1], width * -0.5); |
| 527 | glVertex3f (g2.radius * cos (alpha - phi) + g2.position[0] - g1.position[0], g2.radius * sin (alpha - phi) + g2.position[1] - g1.position[1], width * 0.5); |
| 528 | glEnd (); |
| 529 | } |
| 530 | |
| 531 | |
| 532 | int |
| 533 | axle_find (char axle_name[]) |
| 534 | { |
| 535 | int i; |
| 536 | |
| 537 | for (i = 0; i < number_of_axles; i++) |
| 538 | { |
| 539 | if (!(strcmp (axle_name, a[i].name))) |
| 540 | break; |
| 541 | } |
| 542 | return i; |
| 543 | } |
| 544 | |
| 545 | |
| 546 | int |
| 547 | gear_find (char gear_name[]) |
| 548 | { |
| 549 | int i; |
| 550 | |
| 551 | for (i = 0; i < number_of_gears; i++) |
| 552 | { |
| 553 | if (!(strcmp (gear_name, g[i].name))) |
| 554 | break; |
| 555 | } |
| 556 | return i; |
| 557 | } |
| 558 | |
| 559 | |
| 560 | void |
| 561 | process () |
| 562 | { |
| 563 | GLfloat x, y, z, D, dist; |
| 564 | GLint axle_index, i, j, g1, g2, k; |
| 565 | char error[80]; |
| 566 | |
| 567 | for (i = 0; i < number_of_gears; i++) |
| 568 | { |
| 569 | x = 0.0; |
| 570 | y = 0.0; |
| 571 | z = 0.0; |
| 572 | axle_index = axle_find (g[i].axle_name); |
| 573 | g[i].axis = a[axle_index].axis; |
| 574 | g[i].motored = a[axle_index].motored; |
| 575 | if (a[axle_index].motored) |
| 576 | { |
| 577 | g[i].direction = a[axle_index].direction; |
| 578 | g[i].angular_velocity = a[axle_index].angular_velocity; |
| 579 | } |
| 580 | if (g[i].axis == 0) |
| 581 | x = 1.0; |
| 582 | else if (g[i].axis == 1) |
| 583 | y = 1.0; |
| 584 | else |
| 585 | z = 1.0; |
| 586 | |
| 587 | g[i].position[0] = a[axle_index].position[0] + x * g[i].relative_position; |
| 588 | g[i].position[1] = a[axle_index].position[1] + y * g[i].relative_position; |
| 589 | g[i].position[2] = a[axle_index].position[2] + z * g[i].relative_position; |
| 590 | } |
| 591 | |
| 592 | for (k = 0; k < number_of_axles; k++) |
| 593 | { |
| 594 | for (i = 0; i < number_of_gears - 1; i++) |
| 595 | { |
| 596 | for (j = 0; j < number_of_gears; j++) |
| 597 | { |
| 598 | if (!(strcmp (g[i].type, g[j].type)) && (!(strcmp (g[i].type, "NORMAL"))) && ((strcmp (g[i].axle_name, g[j].axle_name) != 0)) && (g[i].axis == g[j].axis)) |
| 599 | { |
| 600 | D = sqrt (pow (g[i].position[0] - g[j].position[0], 2) + pow (g[i].position[1] - g[j].position[1], 2) + pow (g[i].position[2] - g[j].position[2], 2)); |
| 601 | if (D < 1.1 * (g[i].radius - g[i].tooth_depth + g[j].radius - g[j].tooth_depth)) |
| 602 | { |
| 603 | printf (error, "Gear %s and %s are too close to each other.", g[i].name, g[j].name); |
| 604 | |
| 605 | /*MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK);*/ |
| 606 | exit (1); |
| 607 | } |
| 608 | |
| 609 | if (g[i].axis == 0) |
| 610 | { |
| 611 | dist = g[i].position[0] - g[j].position[0]; |
| 612 | } |
| 613 | else if (g[i].axis == 1) |
| 614 | { |
| 615 | dist = g[i].position[1] - g[j].position[1]; |
| 616 | } |
| 617 | else |
| 618 | dist = g[i].position[2] - g[j].position[2]; |
| 619 | |
| 620 | dist = fabs (dist); |
| 621 | |
| 622 | if (dist < (g[i].width / 2 + g[j].width / 2)) |
| 623 | { |
| 624 | if ((g[i].motored) && (!(g[j].motored)) && (D < 0.95 * (g[i].radius + g[j].radius))) |
| 625 | { |
| 626 | axle_index = axle_find (g[j].axle_name); |
| 627 | if ((a[axle_index].direction != 0) && (g[j].angular_velocity != g[i].angular_velocity * g[i].teeth / g[j].teeth * g[i].radius / g[j].radius)) |
| 628 | { |
| 629 | printf (error, "Error in tooth linkage of gears %s and %s.", g[i].name, g[j].name); |
| 630 | /*MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK);*/ |
| 631 | exit (1); |
| 632 | } |
| 633 | |
| 634 | g[j].motored = (a[axle_index].motored = 1); |
| 635 | g[j].direction = (a[axle_index].direction = -g[i].direction); |
| 636 | a[axle_index].angular_velocity = g[i].angular_velocity * g[i].teeth / g[j].teeth; |
| 637 | g[j].angular_velocity = (a[axle_index].angular_velocity *= g[i].radius / g[j].radius); |
| 638 | } |
| 639 | |
| 640 | if ((!(g[i].motored)) && (g[j].motored) && (D < 0.95 * (g[i].radius + g[j].radius))) |
| 641 | { |
| 642 | axle_index = axle_find (g[i].axle_name); |
| 643 | if ((a[axle_index].direction != 0) && (g[i].angular_velocity != g[j].angular_velocity * g[j].teeth / g[i].teeth * g[j].radius / g[i].radius)) |
| 644 | { |
| 645 | printf (error, "Error in tooth linkage of gears %s and %s.", g[i].name, g[j].name); |
| 646 | /*MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK);*/ |
| 647 | exit (1); |
| 648 | } |
| 649 | |
| 650 | g[i].motored = (a[axle_index].motored = 1); |
| 651 | g[i].direction = (a[axle_index].direction = -g[j].direction); |
| 652 | a[axle_index].angular_velocity = g[j].angular_velocity * g[j].teeth / g[i].teeth; |
| 653 | g[i].angular_velocity = (a[axle_index].angular_velocity *= g[j].radius / g[i].radius); |
| 654 | |
| 655 | } |
| 656 | } |
| 657 | } |
| 658 | |
| 659 | if (!(strcmp (g[i].type, g[j].type)) && (!(strcmp (g[i].type, "BEVEL"))) && ((strcmp (g[i].axle_name, g[j].axle_name) != 0)) && (g[i].axis != g[j].axis)) |
| 660 | { |
| 661 | D = sqrt (pow (g[i].position[0] - g[j].position[0], 2) + pow (g[i].position[1] - g[j].position[1], 2) + pow (g[i].position[2] - g[j].position[2], 2)); |
| 662 | if ((g[i].motored) && (!(g[j].motored)) && (D < 0.95 * sqrt (g[i].radius * g[i].radius + g[j].radius * g[j].radius))) |
| 663 | { |
| 664 | axle_index = axle_find (g[j].axle_name); |
| 665 | if ((a[axle_index].direction != 0) && (g[j].angular_velocity != g[i].angular_velocity * g[i].teeth / g[j].teeth * g[i].radius / g[j].radius)) |
| 666 | { |
| 667 | printf (error, "Error in tooth linkage of gears %s and %s.", g[i].name, g[j].name); |
| 668 | /*MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK);*/ |
| 669 | exit (1); |
| 670 | } |
| 671 | g[j].motored = (a[axle_index].motored = 1); |
| 672 | g[j].direction = (a[axle_index].direction = -g[i].direction); |
| 673 | a[axle_index].angular_velocity = g[i].angular_velocity * g[i].teeth / g[j].teeth; |
| 674 | g[j].angular_velocity = (a[axle_index].angular_velocity *= g[i].radius / g[j].radius); |
| 675 | } |
| 676 | |
| 677 | |
| 678 | if ((!(g[i].motored)) && (g[j].motored) && (D < 0.95 * sqrt (g[i].radius * g[i].radius + g[j].radius * g[j].radius))) |
| 679 | { |
| 680 | axle_index = axle_find (g[i].axle_name); |
| 681 | if ((a[axle_index].direction != 0) && (g[i].angular_velocity != g[j].angular_velocity * g[j].teeth / g[i].teeth * g[j].radius / g[i].radius)) |
| 682 | { |
| 683 | printf (error, "Error in tooth linkage of gears %s and %s.", g[i].name, g[j].name); |
| 684 | /*MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK);*/ |
| 685 | exit (1); |
| 686 | } |
| 687 | g[i].motored = (a[axle_index].motored = 1); |
| 688 | g[i].direction = (a[axle_index].direction = -g[j].direction); |
| 689 | a[axle_index].angular_velocity = g[j].angular_velocity * g[j].teeth / g[i].teeth; |
| 690 | g[i].angular_velocity = (a[axle_index].angular_velocity *= g[j].radius / g[i].radius); |
| 691 | } |
| 692 | } |
| 693 | } |
| 694 | } |
| 695 | |
| 696 | for (i = 0; i < number_of_gears; i++) |
| 697 | { |
| 698 | axle_index = axle_find (g[i].axle_name); |
| 699 | g[i].motored = a[axle_index].motored; |
| 700 | if (a[axle_index].motored) |
| 701 | { |
| 702 | g[i].direction = a[axle_index].direction; |
| 703 | g[i].angular_velocity = a[axle_index].angular_velocity; |
| 704 | } |
| 705 | } |
| 706 | |
| 707 | for (i = 0; i < number_of_belts; i++) |
| 708 | { |
| 709 | g1 = gear_find (b[i].gear1_name); |
| 710 | g2 = gear_find (b[i].gear2_name); |
| 711 | D = sqrt (pow (g[g1].position[0] - g[g2].position[0], 2) + pow (g[g1].position[1] - g[g2].position[1], 2) + pow (g[g1].position[2] - g[g2].position[2], 2)); |
| 712 | if (!((g[g1].axis == g[g2].axis) && (!strcmp (g[g1].type, g[g2].type)) && (!strcmp (g[g1].type, "NORMAL")))) |
| 713 | { |
| 714 | printf (error, "Belt %s invalid.", b[i].name); |
| 715 | /*MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK);*/ |
| 716 | exit (1); |
| 717 | } |
| 718 | |
| 719 | if ((g[g1].axis == g[g2].axis) && (!strcmp (g[g1].type, g[g2].type)) && (!strcmp (g[g1].type, "NORMAL"))) |
| 720 | { |
| 721 | /* |
| 722 | if((g[g1].motored)&&(g[g2].motored)) |
| 723 | if(g[g2].angular_velocity!=(g[g1].angular_velocity*g[g1].radius/g[g2].radius)) |
| 724 | { |
| 725 | printf(error,"Error in belt linkage of gears %s and %s".,g[g1].name,g[g2].name); |
| 726 | MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK); |
| 727 | exit(1); |
| 728 | } |
| 729 | */ |
| 730 | if (g[g1].axis == 0) |
| 731 | { |
| 732 | dist = g[g1].position[0] - g[g2].position[0]; |
| 733 | } |
| 734 | else if (g[i].axis == 1) |
| 735 | { |
| 736 | dist = g[g1].position[1] - g[g2].position[1]; |
| 737 | } |
| 738 | else |
| 739 | dist = g[g1].position[2] - g[g2].position[2]; |
| 740 | |
| 741 | dist = fabs (dist); |
| 742 | |
| 743 | if (dist > (g[g1].width / 2 + g[g2].width / 2)) |
| 744 | { |
| 745 | printf (error, "Belt %s invalid.", b[i].name); |
| 746 | /*MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK);*/ |
| 747 | exit (1); |
| 748 | } |
| 749 | |
| 750 | if (dist < (g[g1].width / 2 + g[g2].width / 2)) |
| 751 | { |
| 752 | if (D < g[g1].radius + g[g2].radius) |
| 753 | { |
| 754 | printf (error, "Gears %s and %s too close to be linked with belts", g[g1].name, g[g2].name); |
| 755 | /*MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK);*/ |
| 756 | exit (1); |
| 757 | } |
| 758 | |
| 759 | if ((g[g1].motored) && (!(g[g2].motored))) |
| 760 | { |
| 761 | axle_index = axle_find (g[g2].axle_name); |
| 762 | g[g2].motored = (a[axle_index].motored = 1); |
| 763 | g[g2].direction = (a[axle_index].direction = g[g1].direction); |
| 764 | g[g2].angular_velocity = (a[axle_index].angular_velocity = g[g1].angular_velocity * g[g1].radius / g[g2].radius); |
| 765 | } |
| 766 | |
| 767 | if ((!(g[g1].motored)) && (g[g2].motored)) |
| 768 | { |
| 769 | axle_index = axle_find (g[g1].axle_name); |
| 770 | g[g1].motored = (a[axle_index].motored = 1); |
| 771 | g[g1].direction = (a[axle_index].direction = g[g2].direction); |
| 772 | g[g1].angular_velocity = (a[axle_index].angular_velocity = g[g2].angular_velocity * g[g2].radius / g[g1].radius); |
| 773 | } |
| 774 | } |
| 775 | } |
| 776 | } |
| 777 | |
| 778 | for (i = 0; i < number_of_gears; i++) |
| 779 | { |
| 780 | axle_index = axle_find (g[i].axle_name); |
| 781 | g[i].motored = a[axle_index].motored; |
| 782 | if (a[axle_index].motored) |
| 783 | { |
| 784 | g[i].direction = a[axle_index].direction; |
| 785 | g[i].angular_velocity = a[axle_index].angular_velocity; |
| 786 | } |
| 787 | } |
| 788 | } |
| 789 | } |
| 790 | |
| 791 | |
| 792 | |
| 793 | GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 10.0; |
| 794 | |
| 795 | |
| 796 | static void |
| 797 | draw (void) |
| 798 | { |
| 799 | int i; |
| 800 | GLfloat x, y, z; |
| 801 | int index; |
| 802 | |
| 803 | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 804 | |
| 805 | glPushMatrix (); |
| 806 | glRotatef (view_rotx, 1.0, 0.0, 0.0); |
| 807 | glRotatef (view_roty, 0.0, 1.0, 0.0); |
| 808 | glRotatef (view_rotz, 0.0, 0.0, 1.0); |
| 809 | |
| 810 | for (i = 0; i < number_of_gears; i++) |
| 811 | { |
| 812 | x = 0.0; |
| 813 | y = 0.0; |
| 814 | z = 0.0; |
| 815 | glPushMatrix (); |
| 816 | /*glTranslatef( -3.0, -2.0, 0.0 );*/ |
| 817 | glTranslatef (g[i].position[0], g[i].position[1], g[i].position[2]); |
| 818 | if (g[i].axis == 0) |
| 819 | y = 1.0; |
| 820 | else if (g[i].axis == 1) |
| 821 | x = 1.0; |
| 822 | else |
| 823 | z = 1.0; |
| 824 | |
| 825 | if (z != 1.0) |
| 826 | glRotatef (90.0, x, y, z); |
| 827 | |
| 828 | glRotatef (g[i].direction * g[i].angle, 0.0, 0.0, 1.0); |
| 829 | glCallList (g[i].id); |
| 830 | glPopMatrix (); |
| 831 | } |
| 832 | |
| 833 | for (i = 0; i < number_of_axles; i++) |
| 834 | { |
| 835 | x = 0.0; |
| 836 | y = 0.0; |
| 837 | z = 0.0; |
| 838 | glPushMatrix (); |
| 839 | glTranslatef (a[i].position[0], a[i].position[1], a[i].position[2]); |
| 840 | if (a[i].axis == 0) |
| 841 | y = 1.0; |
| 842 | else if (a[i].axis == 1) |
| 843 | x = 1.0; |
| 844 | else |
| 845 | z = 1.0; |
| 846 | |
| 847 | if (z != 1.0) |
| 848 | glRotatef (90.0, x, y, z); |
| 849 | |
| 850 | glCallList (a[i].id); |
| 851 | glPopMatrix (); |
| 852 | } |
| 853 | |
| 854 | for (i = 0; i < number_of_belts; i++) |
| 855 | { |
| 856 | x = 0.0; |
| 857 | y = 0.0; |
| 858 | z = 0.0; |
| 859 | glPushMatrix (); |
| 860 | index = gear_find (b[i].gear1_name); |
| 861 | glTranslatef (g[index].position[0], g[index].position[1], g[index].position[2]); |
| 862 | if (g[index].axis == 0) |
| 863 | y = 1.0; |
| 864 | else if (g[index].axis == 1) |
| 865 | x = 1.0; |
| 866 | else |
| 867 | z = 1.0; |
| 868 | |
| 869 | if (z != 1.0) |
| 870 | glRotatef (90.0, x, y, z); |
| 871 | |
| 872 | glCallList (b[i].id); |
| 873 | glPopMatrix (); |
| 874 | } |
| 875 | |
| 876 | glPopMatrix (); |
| 877 | glutSwapBuffers (); |
| 878 | } |
| 879 | |
| 880 | |
| 881 | |
| 882 | |
| 883 | static void |
| 884 | idle (void) |
| 885 | { |
| 886 | int i; |
| 887 | for (i = 0; i < number_of_gears; i++) |
| 888 | g[i].angle += g[i].angular_velocity; |
| 889 | glutPostRedisplay(); |
| 890 | } |
| 891 | |
| 892 | |
| 893 | |
| 894 | |
| 895 | /* change view angle, exit upon ESC */ |
| 896 | static void |
| 897 | key (unsigned char k, int x, int y) |
| 898 | { |
| 899 | switch (k) |
| 900 | { |
| 901 | case 'x': |
| 902 | view_rotx += 5.0; |
| 903 | break; |
| 904 | case 'X': |
| 905 | view_rotx -= 5.0; |
| 906 | break; |
| 907 | case 'y': |
| 908 | view_roty += 5.0; |
| 909 | break; |
| 910 | case 'Y': |
| 911 | view_roty -= 5.0; |
| 912 | break; |
| 913 | case 'z': |
| 914 | view_rotz += 5.0; |
| 915 | break; |
| 916 | case 'Z': |
| 917 | view_rotz -= 5.0; |
| 918 | break; |
| 919 | case 0x1B: |
| 920 | exit(0); |
| 921 | } |
| 922 | } |
| 923 | |
| 924 | |
| 925 | |
| 926 | |
| 927 | /* new window size or exposure */ |
| 928 | static void |
| 929 | reshape (int width, int height) |
| 930 | { |
| 931 | glViewport (0, 0, (GLint) width, (GLint) height); |
| 932 | glMatrixMode (GL_PROJECTION); |
| 933 | glLoadIdentity (); |
| 934 | if (width > height) |
| 935 | { |
| 936 | GLfloat w = (GLfloat) width / (GLfloat) height; |
| 937 | glFrustum (-w, w, -1.0, 1.0, 5.0, 60.0); |
| 938 | } |
| 939 | else |
| 940 | { |
| 941 | GLfloat h = (GLfloat) height / (GLfloat) width; |
| 942 | glFrustum (-1.0, 1.0, -h, h, 5.0, 60.0); |
| 943 | } |
| 944 | |
| 945 | glMatrixMode (GL_MODELVIEW); |
| 946 | glLoadIdentity (); |
| 947 | glTranslatef (0.0, 0.0, -40.0); |
| 948 | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 949 | } |
| 950 | |
| 951 | |
| 952 | |
| 953 | static void |
| 954 | init (void) |
| 955 | { |
| 956 | GLfloat matShine = 20.00F; |
| 957 | GLfloat light0Pos[4] = |
| 958 | { |
| 959 | 0.70F, 0.70F, 1.25F, 0.50F |
| 960 | }; |
| 961 | int i; |
| 962 | |
| 963 | glClearColor (background[0], background[1], background[2], 1.0F); |
| 964 | glClearIndex ((GLfloat) 0.0); |
| 965 | |
| 966 | glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, matShine); |
| 967 | glLightfv (GL_LIGHT0, GL_POSITION, light0Pos); |
| 968 | glEnable (GL_LIGHT0); |
| 969 | |
| 970 | glEnable (GL_LIGHTING); |
| 971 | glEnable (GL_DEPTH_TEST); |
| 972 | for (i = 0; i < number_of_gears; i++) |
| 973 | g[i].angle = 0.0; |
| 974 | |
| 975 | for (i = 0; i < number_of_gears; i++) |
| 976 | { |
| 977 | g[i].id = glGenLists (1); |
| 978 | glNewList (g[i].id, GL_COMPILE); |
| 979 | glColor3fv (g[i].color); |
| 980 | glMaterialfv (GL_FRONT, GL_SPECULAR, g[i].color); |
| 981 | gear (i, g[i].type, g[i].radius, g[i].width, g[i].teeth, g[i].tooth_depth); |
| 982 | glEndList (); |
| 983 | } |
| 984 | |
| 985 | for (i = 0; i < number_of_axles; i++) |
| 986 | { |
| 987 | a[i].id = glGenLists (1); |
| 988 | glNewList (a[i].id, GL_COMPILE); |
| 989 | glColor3fv (a[i].color); |
| 990 | glMaterialfv (GL_FRONT, GL_SPECULAR, a[i].color); |
| 991 | axle (i, a[i].radius, a[i].length); |
| 992 | glEndList (); |
| 993 | } |
| 994 | |
| 995 | for (i = 0; i < number_of_belts; i++) |
| 996 | { |
| 997 | b[i].id = glGenLists (1); |
| 998 | glNewList (b[i].id, GL_COMPILE); |
| 999 | belt (g[gear_find (b[i].gear1_name)], g[gear_find (b[i].gear2_name)]); |
| 1000 | glEndList (); |
| 1001 | } |
| 1002 | |
| 1003 | glEnable (GL_COLOR_MATERIAL); |
| 1004 | } |
| 1005 | |
| 1006 | |
| 1007 | |
| 1008 | int |
| 1009 | main (int argc, char *argv[]) |
| 1010 | { |
| 1011 | char *file; |
| 1012 | |
| 1013 | if (argc < 2) |
| 1014 | file = "geartrain.dat"; |
| 1015 | else |
| 1016 | file = argv[1]; |
| 1017 | |
| 1018 | glutInitWindowPosition (0, 0); |
| 1019 | glutInitWindowSize(640,480); |
| 1020 | glutInitDisplayMode (GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE ); |
| 1021 | |
| 1022 | if (glutCreateWindow ("Gear Train Simulation") == GL_FALSE) |
| 1023 | exit (1); |
| 1024 | |
| 1025 | getdata (file); |
| 1026 | process (); |
| 1027 | init (); |
| 1028 | |
| 1029 | glutDisplayFunc (draw); |
| 1030 | glutReshapeFunc (reshape); |
| 1031 | glutKeyboardFunc (key); |
| 1032 | glutIdleFunc (idle); |
| 1033 | glutMainLoop (); |
| 1034 | return 0; |
| 1035 | } |
| 1036 | |