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3<TITLE>Mesa Release Notes</TITLE>
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11<H1>Mesa 6.5 Release Notes / March 31, 2006</H1>
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13<p>
14Mesa 6.5 is a new development release.
15</p>
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17
18<h2>MD5 checksums</h2>
19<pre>
20657be3b92f6dabc78a67ed9cb8d67813 MesaLib-6.5.tar.gz
2161beda590bfc5b4a12e979d5f2d70d7a MesaLib-6.5.tar.bz2
2219d48b872d579d4f91466060804a59ac MesaLib-6.5.zip
23694ad3a7007010c7418a9c72d1cba5b7 MesaDemos-6.5.tar.gz
24ab95b590dcd640726a2d89e62068c66e MesaDemos-6.5.tar.bz2
25b792c303fefd87294488e2b7eab976e5 MesaDemos-6.5.zip
26ac1d585483617db0c91e5c15cb5ec3a3 MesaGLUT-6.5.tar.gz
2759f0bf2b2ffb67fe23ee479f9b044f31 MesaGLUT-6.5.tar.bz2
28005decb2136718e22222ac1c4805cd15 MesaGLUT-6.5.zip
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32
33<h2>New Features</h2>
34<ul>
35<li>OpenGL Shading language support
36<br>
37 This includes the GL_ARB_shader_objects, GL_ARB_shading_language_100,
38 GL_ARB_vertex_shader and GL_ARB_fragment_shader extensions. Most of
39 the work was done by Michal Krol.
40 There's probably a fair number of bugs since this is a pretty large,
41 complicated body of code.
42<br>
43 The OpenGL 2.0 interface to these features will be implemented in a
44 future version of Mesa,
45
46<li>GL_EXT_timer_query
47<br>
48 Used to measure the time of OpenGL operations at high precision.
49 Only supported in the software/Xlib driver at this time.
50
51<li>GL_EXT_packed_depth_stencil
52<br>
53 Defines a new GL_DEPTH_STENCIL_EXT pixel format.
54
55<li>GL_EXT_framebuffer_blit
56<br>
57 A simplified glCopyPixels-like feature for copying pixel rectangles.
58
59<li>GL_ARB_half_float_pixel
60<br>
61 Adds a new half-precision floating point format for image transfers,
62 such as for glDrawPixels, glReadPixels, glTexImage, etc.
63</ul>
64
65<h2>Changes</h2>
66<ul>
67<li>removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead)
68<li>removed GL_SGIX/SGIS_pixel_texture extensions
69</ul>
70<h2>Bug fixes</h2>
71<ul>
72<li>fixed glxcontextmodes.c datatype problem (bug 5835)
73<li>fixed aix-gcc build/install bugs (bug 5874)
74<li>fixed some bugs in texture env program generation
75<li>glXCopyContext() didn't handle texture object bindings properly
76<li>glXCopyContext() didn't copy all lighting state
77<li>fixed FreeBSD config (Pedro Giffuni)
78<li>fixed some minor framebuffer object bugs
79<li>replaced dprintf() with _glu_printf() in GLU (bug 6244)
80<li>fixed a number of thread safety bugs/regressions
81<li>fixed a number of GLU tesselator bugs (John Shell, bug 6339)
82<li>paletted texturing was broken w/ floating point palettes (K. Schultz)
83<li>lots of assorted framebuffer object bug fixes
84</ul>
85
86
87<h2>Known Issues</h2>
88<ul>
89<li>Rendering to depth textures will not work. Rendering to GL_DEPTH_STENCIL
90textures should work.
91</ul>
92
93
94<h2>Driver Interface Changes</h2>
95<ul>
96<li>Stencil: The Driver.StencilOp/Func/Mask() functions have been replaced by
97the two-sided versions: Driver.Stencil*Separate().
98<li>Render-to-texture: The functions for rendering to textures have changed.
99</ul>
100
101
102<h2>To Do (someday) items</h2>
103<ul>
104<li>Switch to freeglut
105<li>Increase MAX_DRAWBUFFERS
106<li>Fix linux-glide target/driver.
107<li>Fix lambda calculation for frag progs.
108</ul>
109
110
111<h2>Driver Status</h2>
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113<pre>
114Driver Status
115---------------------- ----------------------
116DRI drivers varies with the driver
117XMesa/GLX (on Xlib) implements OpenGL 1.5
118OSMesa (off-screen) implements OpenGL 1.5
119Glide (3dfx Voodoo1/2) implements OpenGL 1.3
120SVGA implements OpenGL 1.3
121Wind River UGL implements OpenGL 1.3
122Windows/Win32 implements OpenGL 1.5
123DJGPP implements OpenGL 1.5
124GGI implements OpenGL 1.3
125BeOS implements OpenGL 1.5
126Allegro needs updating
127D3D needs updating
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