blob: 5e89569380a48da3730b20808845698157ae2004 [file] [log] [blame]
Brianccb80d72007-03-11 17:03:29 -06001/*
2 * Test GL_ARB_draw_buffers, GL_EXT_framebuffer_object
3 * and GLSL's gl_FragData[].
4 *
5 * Brian Paul
6 * 11 March 2007
7 */
8
9
10#define GL_GLEXT_PROTOTYPES
11#include <assert.h>
12#include <stdio.h>
13#include <stdlib.h>
14#include <math.h>
15#include <GL/glut.h>
16#include "extfuncs.h"
17
18static int Win;
19static int Width = 400, Height = 400;
20static GLuint FBobject, RBobjects[3];
21static GLfloat Xrot = 0.0, Yrot = 0.0;
Brian5e9cff02007-06-08 13:02:14 -060022static GLuint Program;
Brianccb80d72007-03-11 17:03:29 -060023
24
25static void
26CheckError(int line)
27{
28 GLenum err = glGetError();
29 if (err) {
30 printf("GL Error 0x%x at line %d\n", (int) err, line);
31 }
32}
33
34
35static void
36Display(void)
37{
38 GLubyte *buffer = malloc(Width * Height * 4);
39 static const GLenum buffers[2] = {
40 GL_COLOR_ATTACHMENT0_EXT,
41 GL_COLOR_ATTACHMENT1_EXT
42 };
43
Brian5e9cff02007-06-08 13:02:14 -060044 glUseProgram_func(Program);
45
Brianccb80d72007-03-11 17:03:29 -060046 /* draw to user framebuffer */
47 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, FBobject);
48
49 /* Clear color buffer 0 (blue) */
50 glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
51 glClearColor(0.5, 0.5, 1.0, 0.0);
52 glClear(GL_COLOR_BUFFER_BIT);
53
54 /* Clear color buffer 1 (1 - blue) */
55 glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT);
56 glClearColor(0.5, 0.5, 0.0, 0.0);
57 glClear(GL_COLOR_BUFFER_BIT);
58
59 glClear(GL_DEPTH_BUFFER_BIT);
60
61 /* draw to two buffers w/ fragment shader */
62 glDrawBuffersARB(2, buffers);
63
64 glPushMatrix();
65 glRotatef(Xrot, 1, 0, 0);
66 glRotatef(Yrot, 0, 1, 0);
67 glutSolidTorus(0.75, 2.0, 10, 20);
68 glPopMatrix();
69
70 /* read from user framebuffer */
71 /* bottom half = colorbuffer 0 */
72 glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
73 glReadPixels(0, 0, Width, Height / 2, GL_RGBA, GL_UNSIGNED_BYTE,
74 buffer);
75 /* top half = colorbuffer 1 */
76 glReadBuffer(GL_COLOR_ATTACHMENT1_EXT);
Brian39d221e2007-06-08 13:10:01 -060077 glReadPixels(0, Height/2, Width, Height - Height / 2,
78 GL_RGBA, GL_UNSIGNED_BYTE,
79 buffer + Width * (Height / 2) * 4);
Brianccb80d72007-03-11 17:03:29 -060080
81 /* draw to window */
Brian5e9cff02007-06-08 13:02:14 -060082 glUseProgram_func(0);
Brianccb80d72007-03-11 17:03:29 -060083 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
84 glWindowPos2iARB(0, 0);
85 glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
86
87 free(buffer);
88 glutSwapBuffers();
89 CheckError(__LINE__);
90}
91
92
93static void
94Reshape(int width, int height)
95{
96 float ar = (float) width / (float) height;
97
98 glViewport(0, 0, width, height);
99 glMatrixMode(GL_PROJECTION);
100 glLoadIdentity();
101 glFrustum(-ar, ar, -1.0, 1.0, 5.0, 35.0);
102 glMatrixMode(GL_MODELVIEW);
103 glLoadIdentity();
104 glTranslatef(0.0, 0.0, -20.0);
105
106 Width = width;
107 Height = height;
108
109 glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[0]);
110 glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
111 glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[1]);
112 glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
113 glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[2]);
114 glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
115 Width, Height);
116}
117
118
119static void
120CleanUp(void)
121{
122 glDeleteFramebuffersEXT(1, &FBobject);
123 glDeleteRenderbuffersEXT(3, RBobjects);
124 glutDestroyWindow(Win);
125 exit(0);
126}
127
128
129static void
130Key(unsigned char key, int x, int y)
131{
132 (void) x;
133 (void) y;
134 switch (key) {
135 case 'x':
136 Xrot += 5.0;
137 break;
138 case 'y':
139 Yrot += 5.0;
140 break;
141 case 27:
142 CleanUp();
143 break;
144 }
145 glutPostRedisplay();
146}
147
148
149static void
150CheckExtensions(void)
151{
152 const char *version = (const char *) glGetString(GL_VERSION);
153 GLint numBuf;
154
155 if (!glutExtensionSupported("GL_EXT_framebuffer_object")) {
156 printf("Sorry, GL_EXT_framebuffer_object is required!\n");
157 exit(1);
158 }
159 if (!glutExtensionSupported("GL_ARB_draw_buffers")) {
160 printf("Sorry, GL_ARB_draw_buffers is required!\n");
161 exit(1);
162 }
163 if (version[0] != '2') {
164 printf("Sorry, OpenGL 2.0 is required!\n");
165 exit(1);
166 }
167
168 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &numBuf);
169 printf("GL_MAX_DRAW_BUFFERS_ARB = %d\n", numBuf);
170 if (numBuf < 2) {
171 printf("Sorry, GL_MAX_DRAW_BUFFERS_ARB needs to be >= 2\n");
172 exit(1);
173 }
174
175 printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
176}
177
178
179static void
180SetupRenderbuffers(void)
181{
182 glGenFramebuffersEXT(1, &FBobject);
183 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, FBobject);
184
185 glGenRenderbuffersEXT(3, RBobjects);
186
187 glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[0]);
188 glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
189
190 glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[1]);
191 glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
192
193 glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[2]);
194 glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
195 Width, Height);
196
197 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
198 GL_RENDERBUFFER_EXT, RBobjects[0]);
199 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT,
200 GL_RENDERBUFFER_EXT, RBobjects[1]);
201 glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
202 GL_RENDERBUFFER_EXT, RBobjects[2]);
203
204 CheckError(__LINE__);
205}
206
207
208static GLuint
209LoadAndCompileShader(GLenum target, const char *text)
210{
211 GLint stat;
212 GLuint shader = glCreateShader_func(target);
213 glShaderSource_func(shader, 1, (const GLchar **) &text, NULL);
214 glCompileShader_func(shader);
215 glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat);
216 if (!stat) {
217 GLchar log[1000];
218 GLsizei len;
219 glGetShaderInfoLog_func(shader, 1000, &len, log);
220 fprintf(stderr, "drawbuffers: problem compiling shader:\n%s\n", log);
221 exit(1);
222 }
223 return shader;
224}
225
226
227static void
228CheckLink(GLuint prog)
229{
230 GLint stat;
231 glGetProgramiv_func(prog, GL_LINK_STATUS, &stat);
232 if (!stat) {
233 GLchar log[1000];
234 GLsizei len;
235 glGetProgramInfoLog_func(prog, 1000, &len, log);
236 fprintf(stderr, "drawbuffers: shader link error:\n%s\n", log);
237 }
238}
239
240
241static void
242SetupShaders(void)
243{
244 /* second color output = 1 - first color */
245 static const char *fragShaderText =
246 "void main() {\n"
247 " gl_FragData[0] = gl_Color; \n"
248 " gl_FragData[1] = vec4(1.0) - gl_Color; \n"
249 "}\n";
250
Brian5e9cff02007-06-08 13:02:14 -0600251 GLuint fragShader;
Brianccb80d72007-03-11 17:03:29 -0600252
253 fragShader = LoadAndCompileShader(GL_FRAGMENT_SHADER, fragShaderText);
Brian5e9cff02007-06-08 13:02:14 -0600254 Program = glCreateProgram_func();
Brianccb80d72007-03-11 17:03:29 -0600255
Brian5e9cff02007-06-08 13:02:14 -0600256 glAttachShader_func(Program, fragShader);
257 glLinkProgram_func(Program);
258 CheckLink(Program);
259 glUseProgram_func(Program);
Brianccb80d72007-03-11 17:03:29 -0600260}
261
262
263static void
264SetupLighting(void)
265{
266 static const GLfloat frontMat[4] = { 1.0, 0.5, 0.5, 1.0 };
267 static const GLfloat backMat[4] = { 1.0, 0.5, 0.5, 1.0 };
268
269 glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, frontMat);
270 glMaterialfv(GL_BACK, GL_AMBIENT_AND_DIFFUSE, backMat);
271 glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 1);
272 glEnable(GL_LIGHT0);
273 glEnable(GL_LIGHTING);
274}
275
276
277static void
278Init(void)
279{
280 CheckExtensions();
281 GetExtensionFuncs();
282 SetupRenderbuffers();
283 SetupShaders();
284 SetupLighting();
285 glEnable(GL_DEPTH_TEST);
286}
287
288
289int
290main(int argc, char *argv[])
291{
292 glutInit(&argc, argv);
293 glutInitWindowPosition(0, 0);
294 glutInitWindowSize(Width, Height);
295 glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
296 Win = glutCreateWindow(argv[0]);
297 glutReshapeFunc(Reshape);
298 glutKeyboardFunc(Key);
299 glutDisplayFunc(Display);
300 Init();
301 glutMainLoop();
302 return 0;
303}