Brian Paul | e8a84a9 | 2000-09-01 21:01:18 +0000 | [diff] [blame] | 1 | /* $Id: sharedtex.c,v 1.1 2000/09/01 21:01:18 brianp Exp $ */ |
| 2 | |
| 3 | /* |
| 4 | * Test sharing of display lists and texture objects between GLX contests. |
| 5 | * Brian Paul |
| 6 | * Summer 2000 |
| 7 | * |
| 8 | * |
| 9 | * Copyright (C) 2000 Brian Paul All Rights Reserved. |
| 10 | * |
| 11 | * Permission is hereby granted, free of charge, to any person obtaining a |
| 12 | * copy of this software and associated documentation files (the "Software"), |
| 13 | * to deal in the Software without restriction, including without limitation |
| 14 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 15 | * and/or sell copies of the Software, and to permit persons to whom the |
| 16 | * Software is furnished to do so, subject to the following conditions: |
| 17 | * |
| 18 | * The above copyright notice and this permission notice shall be included |
| 19 | * in all copies or substantial portions of the Software. |
| 20 | * |
| 21 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| 22 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 23 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 24 | * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| 25 | * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| 26 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| 27 | */ |
| 28 | |
| 29 | |
| 30 | #include <GL/gl.h> |
| 31 | #include <GL/glx.h> |
| 32 | #include <stdio.h> |
| 33 | #include <stdlib.h> |
| 34 | #include <unistd.h> |
| 35 | |
| 36 | |
| 37 | struct window { |
| 38 | char DisplayName[1000]; |
| 39 | Display *Dpy; |
| 40 | Window Win; |
| 41 | GLXContext Context; |
| 42 | float Angle; |
| 43 | int Id; |
| 44 | }; |
| 45 | |
| 46 | |
| 47 | #define MAX_WINDOWS 20 |
| 48 | static struct window Windows[MAX_WINDOWS]; |
| 49 | static int NumWindows = 0; |
| 50 | |
| 51 | |
| 52 | static GLuint Textures[3]; |
| 53 | static GLuint CubeList; |
| 54 | |
| 55 | |
| 56 | |
| 57 | static void |
| 58 | Error(const char *display, const char *msg) |
| 59 | { |
| 60 | fprintf(stderr, "Error on display %s - %s\n", display, msg); |
| 61 | exit(1); |
| 62 | } |
| 63 | |
| 64 | |
| 65 | static struct window * |
| 66 | AddWindow(const char *displayName, int xpos, int ypos, |
| 67 | const struct window *shareWindow) |
| 68 | { |
| 69 | Display *dpy; |
| 70 | Window win; |
| 71 | GLXContext ctx; |
| 72 | int attrib[] = { GLX_RGBA, |
| 73 | GLX_RED_SIZE, 1, |
| 74 | GLX_GREEN_SIZE, 1, |
| 75 | GLX_BLUE_SIZE, 1, |
| 76 | GLX_DOUBLEBUFFER, |
| 77 | GLX_DEPTH_SIZE, 1, |
| 78 | None }; |
| 79 | int scrnum; |
| 80 | XSetWindowAttributes attr; |
| 81 | unsigned long mask; |
| 82 | Window root; |
| 83 | XVisualInfo *visinfo; |
| 84 | int width = 300, height = 300; |
| 85 | |
| 86 | if (NumWindows >= MAX_WINDOWS) |
| 87 | return NULL; |
| 88 | |
| 89 | dpy = XOpenDisplay(displayName); |
| 90 | if (!dpy) { |
| 91 | Error(displayName, "Unable to open display"); |
| 92 | return NULL; |
| 93 | } |
| 94 | |
| 95 | scrnum = DefaultScreen(dpy); |
| 96 | root = RootWindow(dpy, scrnum); |
| 97 | |
| 98 | visinfo = glXChooseVisual(dpy, scrnum, attrib); |
| 99 | if (!visinfo) { |
| 100 | Error(displayName, "Unable to find RGB, double-buffered visual"); |
| 101 | return NULL; |
| 102 | } |
| 103 | |
| 104 | /* window attributes */ |
| 105 | attr.background_pixel = 0; |
| 106 | attr.border_pixel = 0; |
| 107 | attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone); |
| 108 | attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; |
| 109 | mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; |
| 110 | |
| 111 | win = XCreateWindow(dpy, root, xpos, ypos, width, height, |
| 112 | 0, visinfo->depth, InputOutput, |
| 113 | visinfo->visual, mask, &attr); |
| 114 | if (!win) { |
| 115 | Error(displayName, "Couldn't create window"); |
| 116 | return NULL; |
| 117 | } |
| 118 | |
| 119 | { |
| 120 | XSizeHints sizehints; |
| 121 | sizehints.x = xpos; |
| 122 | sizehints.y = ypos; |
| 123 | sizehints.width = width; |
| 124 | sizehints.height = height; |
| 125 | sizehints.flags = USSize | USPosition; |
| 126 | XSetNormalHints(dpy, win, &sizehints); |
| 127 | XSetStandardProperties(dpy, win, displayName, displayName, |
| 128 | None, (char **)NULL, 0, &sizehints); |
| 129 | } |
| 130 | |
| 131 | |
| 132 | ctx = glXCreateContext(dpy, visinfo, |
| 133 | shareWindow ? shareWindow->Context : NULL, |
| 134 | True); |
| 135 | if (!ctx) { |
| 136 | Error(displayName, "Couldn't create GLX context"); |
| 137 | return NULL; |
| 138 | } |
| 139 | |
| 140 | XMapWindow(dpy, win); |
| 141 | |
| 142 | if (!glXMakeCurrent(dpy, win, ctx)) { |
| 143 | Error(displayName, "glXMakeCurrent failed"); |
| 144 | printf("glXMakeCurrent failed in Redraw()\n"); |
| 145 | return; |
| 146 | } |
| 147 | |
| 148 | /* save the info for this window */ |
| 149 | { |
| 150 | static int id = 0; |
| 151 | struct window *h = &Windows[NumWindows]; |
| 152 | strcpy(h->DisplayName, displayName); |
| 153 | h->Dpy = dpy; |
| 154 | h->Win = win; |
| 155 | h->Context = ctx; |
| 156 | h->Angle = 0.0; |
| 157 | h->Id = id++; |
| 158 | NumWindows++; |
| 159 | return &Windows[NumWindows-1]; |
| 160 | } |
| 161 | |
| 162 | } |
| 163 | |
| 164 | |
| 165 | static void |
| 166 | InitGLstuff(struct window *h) |
| 167 | { |
| 168 | if (!glXMakeCurrent(h->Dpy, h->Win, h->Context)) { |
| 169 | Error(h->DisplayName, "glXMakeCurrent failed in InitGLstuff"); |
| 170 | return; |
| 171 | } |
| 172 | |
| 173 | glGenTextures(3, Textures); |
| 174 | |
| 175 | /* setup first texture object */ |
| 176 | { |
| 177 | GLubyte image[16][16][4]; |
| 178 | GLint i, j; |
| 179 | glBindTexture(GL_TEXTURE_2D, Textures[0]); |
| 180 | |
| 181 | /* red/white checkerboard */ |
| 182 | for (i = 0; i < 16; i++) { |
| 183 | for (j = 0; j < 16; j++) { |
| 184 | if ((i ^ j) & 1) { |
| 185 | image[i][j][0] = 255; |
| 186 | image[i][j][1] = 255; |
| 187 | image[i][j][2] = 255; |
| 188 | image[i][j][3] = 255; |
| 189 | } |
| 190 | else { |
| 191 | image[i][j][0] = 255; |
| 192 | image[i][j][1] = 0; |
| 193 | image[i][j][2] = 0; |
| 194 | image[i][j][3] = 255; |
| 195 | } |
| 196 | } |
| 197 | } |
| 198 | |
| 199 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 200 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 201 | GL_UNSIGNED_BYTE, image); |
| 202 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 203 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 204 | } |
| 205 | |
| 206 | /* setup second texture object */ |
| 207 | { |
| 208 | GLubyte image[8][8][3]; |
| 209 | GLint i, j; |
| 210 | glBindTexture(GL_TEXTURE_2D, Textures[1]); |
| 211 | |
| 212 | /* green/yellow checkerboard */ |
| 213 | for (i = 0; i < 8; i++) { |
| 214 | for (j = 0; j < 8; j++) { |
| 215 | if ((i ^ j) & 1) { |
| 216 | image[i][j][0] = 0; |
| 217 | image[i][j][1] = 255; |
| 218 | image[i][j][2] = 0; |
| 219 | } |
| 220 | else { |
| 221 | image[i][j][0] = 255; |
| 222 | image[i][j][1] = 255; |
| 223 | image[i][j][2] = 0; |
| 224 | } |
| 225 | } |
| 226 | } |
| 227 | |
| 228 | glPixelStorei(GL_UNPACK_ALIGNMENT, 2); |
| 229 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, GL_RGB, |
| 230 | GL_UNSIGNED_BYTE, image); |
| 231 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 232 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 233 | } |
| 234 | |
| 235 | /* setup second texture object */ |
| 236 | { |
| 237 | GLubyte image[4][4][3]; |
| 238 | GLint i, j; |
| 239 | glBindTexture(GL_TEXTURE_2D, Textures[2]); |
| 240 | |
| 241 | /* blue/gray checkerboard */ |
| 242 | for (i = 0; i < 4; i++) { |
| 243 | for (j = 0; j < 4; j++) { |
| 244 | if ((i ^ j) & 1) { |
| 245 | image[i][j][0] = 0; |
| 246 | image[i][j][1] = 0; |
| 247 | image[i][j][2] = 255; |
| 248 | } |
| 249 | else { |
| 250 | image[i][j][0] = 200; |
| 251 | image[i][j][1] = 200; |
| 252 | image[i][j][2] = 200; |
| 253 | } |
| 254 | } |
| 255 | } |
| 256 | |
| 257 | glPixelStorei(GL_UNPACK_ALIGNMENT, 2); |
| 258 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, GL_RGB, |
| 259 | GL_UNSIGNED_BYTE, image); |
| 260 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 261 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 262 | } |
| 263 | |
| 264 | /* Now make the cube object display list */ |
| 265 | CubeList = glGenLists(1); |
| 266 | glNewList(CubeList, GL_COMPILE); |
| 267 | { |
| 268 | glBindTexture(GL_TEXTURE_2D, Textures[0]); |
| 269 | glBegin(GL_POLYGON); |
| 270 | glTexCoord2f(0, 0); glVertex3f(-1, -1, -1); |
| 271 | glTexCoord2f(1, 0); glVertex3f(-1, 1, -1); |
| 272 | glTexCoord2f(1, 1); glVertex3f(-1, 1, 1); |
| 273 | glTexCoord2f(0, 1); glVertex3f(-1, -1, 1); |
| 274 | glEnd(); |
| 275 | glBegin(GL_POLYGON); |
| 276 | glTexCoord2f(0, 0); glVertex3f(1, -1, -1); |
| 277 | glTexCoord2f(1, 0); glVertex3f(1, 1, -1); |
| 278 | glTexCoord2f(1, 1); glVertex3f(1, 1, 1); |
| 279 | glTexCoord2f(0, 1); glVertex3f(1, -1, 1); |
| 280 | glEnd(); |
| 281 | |
| 282 | glBindTexture(GL_TEXTURE_2D, Textures[1]); |
| 283 | glBegin(GL_POLYGON); |
| 284 | glTexCoord2f(0, 0); glVertex3f(-1, -1, -1); |
| 285 | glTexCoord2f(1, 0); glVertex3f( 1, -1, -1); |
| 286 | glTexCoord2f(1, 1); glVertex3f( 1, -1, 1); |
| 287 | glTexCoord2f(0, 1); glVertex3f(-1, -1, 1); |
| 288 | glEnd(); |
| 289 | glBegin(GL_POLYGON); |
| 290 | glTexCoord2f(0, 0); glVertex3f(-1, 1, -1); |
| 291 | glTexCoord2f(1, 0); glVertex3f( 1, 1, -1); |
| 292 | glTexCoord2f(1, 1); glVertex3f( 1, 1, 1); |
| 293 | glTexCoord2f(0, 1); glVertex3f(-1, 1, 1); |
| 294 | glEnd(); |
| 295 | |
| 296 | glBindTexture(GL_TEXTURE_2D, Textures[2]); |
| 297 | glBegin(GL_POLYGON); |
| 298 | glTexCoord2f(0, 0); glVertex3f(-1, -1, -1); |
| 299 | glTexCoord2f(1, 0); glVertex3f( 1, -1, -1); |
| 300 | glTexCoord2f(1, 1); glVertex3f( 1, 1, -1); |
| 301 | glTexCoord2f(0, 1); glVertex3f(-1, 1, -1); |
| 302 | glEnd(); |
| 303 | glBegin(GL_POLYGON); |
| 304 | glTexCoord2f(0, 0); glVertex3f(-1, -1, 1); |
| 305 | glTexCoord2f(1, 0); glVertex3f( 1, -1, 1); |
| 306 | glTexCoord2f(1, 1); glVertex3f( 1, 1, 1); |
| 307 | glTexCoord2f(0, 1); glVertex3f(-1, 1, 1); |
| 308 | glEnd(); |
| 309 | } |
| 310 | glEndList(); |
| 311 | |
| 312 | printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER)); |
| 313 | printf("GL_VERSION: %s\n", (char *) glGetString(GL_VERSION)); |
| 314 | printf("GL_VENDOR: %s\n", (char *) glGetString(GL_VENDOR)); |
| 315 | } |
| 316 | |
| 317 | |
| 318 | |
| 319 | static void |
| 320 | Redraw(struct window *h) |
| 321 | { |
| 322 | if (!glXMakeCurrent(h->Dpy, h->Win, h->Context)) { |
| 323 | Error(h->DisplayName, "glXMakeCurrent failed"); |
| 324 | printf("glXMakeCurrent failed in Redraw()\n"); |
| 325 | return; |
| 326 | } |
| 327 | |
| 328 | h->Angle += 1.0; |
| 329 | |
| 330 | glShadeModel(GL_FLAT); |
| 331 | glClearColor(0.25, 0.25, 0.25, 1.0); |
| 332 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 333 | |
| 334 | glEnable(GL_TEXTURE_2D); |
| 335 | glEnable(GL_DEPTH_TEST); |
| 336 | glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
| 337 | |
| 338 | glColor3f(1, 1, 1); |
| 339 | |
| 340 | glPushMatrix(); |
| 341 | if (h->Id == 0) |
| 342 | glRotatef(h->Angle, 0, 1, -1); |
| 343 | else if (h->Id == 1) |
| 344 | glRotatef(-(h->Angle), 0, 1, -1); |
| 345 | else if (h->Id == 2) |
| 346 | glRotatef(h->Angle, 0, 1, 1); |
| 347 | else if (h->Id == 3) |
| 348 | glRotatef(-(h->Angle), 0, 1, 1); |
| 349 | glCallList(CubeList); |
| 350 | glPopMatrix(); |
| 351 | |
| 352 | glXSwapBuffers(h->Dpy, h->Win); |
| 353 | } |
| 354 | |
| 355 | |
| 356 | |
| 357 | static void |
| 358 | Resize(const struct window *h, unsigned int width, unsigned int height) |
| 359 | { |
| 360 | if (!glXMakeCurrent(h->Dpy, h->Win, h->Context)) { |
| 361 | Error(h->DisplayName, "glXMakeCurrent failed in Resize()"); |
| 362 | return; |
| 363 | } |
| 364 | glViewport(0, 0, width, height); |
| 365 | glMatrixMode(GL_PROJECTION); |
| 366 | glLoadIdentity(); |
| 367 | glFrustum(-1, 1, -1, 1, 2, 10); |
| 368 | glMatrixMode(GL_MODELVIEW); |
| 369 | glLoadIdentity(); |
| 370 | glTranslatef(0, 0, -3.5); |
| 371 | } |
| 372 | |
| 373 | |
| 374 | |
| 375 | static void |
| 376 | EventLoop(void) |
| 377 | { |
| 378 | while (1) { |
| 379 | int i; |
| 380 | for (i = 0; i < NumWindows; i++) { |
| 381 | struct window *h = &Windows[i]; |
| 382 | while (XPending(h->Dpy) > 0) { |
| 383 | XEvent event; |
| 384 | XNextEvent(h->Dpy, &event); |
| 385 | if (event.xany.window == h->Win) { |
| 386 | switch (event.type) { |
| 387 | case Expose: |
| 388 | Redraw(h); |
| 389 | break; |
| 390 | case ConfigureNotify: |
| 391 | Resize(h, event.xconfigure.width, event.xconfigure.height); |
| 392 | break; |
| 393 | case KeyPress: |
| 394 | return; |
| 395 | default: |
| 396 | /*no-op*/ ; |
| 397 | } |
| 398 | } |
| 399 | else { |
| 400 | printf("window mismatch\n"); |
| 401 | } |
| 402 | } |
| 403 | Redraw(h); |
| 404 | } |
| 405 | usleep(1); |
| 406 | } |
| 407 | } |
| 408 | |
| 409 | |
| 410 | |
| 411 | static void |
| 412 | PrintInfo(const struct window *h) |
| 413 | { |
| 414 | printf("Name: %s\n", h->DisplayName); |
| 415 | printf(" Display: 0x%x\n", h->Dpy); |
| 416 | printf(" Window: 0x%x\n", h->Win); |
| 417 | printf(" Context: 0x%x\n", h->Context); |
| 418 | } |
| 419 | |
| 420 | |
| 421 | int |
| 422 | main(int argc, char *argv[]) |
| 423 | { |
| 424 | int i; |
| 425 | struct window *h0, *h1, *h2, *h3; |
| 426 | |
| 427 | /* four windows and contexts sharing display lists and texture objects */ |
| 428 | h0 = AddWindow(":0", 10, 10, NULL); |
| 429 | h1 = AddWindow(":0", 330, 10, h0); |
| 430 | h2 = AddWindow(":0", 10, 350, h0); |
| 431 | h3 = AddWindow(":0", 330, 350, h0); |
| 432 | |
| 433 | InitGLstuff(h0); |
| 434 | |
| 435 | EventLoop(); |
| 436 | return 0; |
| 437 | } |