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13<H1>Mesa 8.0.2 Release Notes / March 21, 2012</H1>
14
15<p>
16Mesa 8.0.2 is a bug fix release which fixes bugs found since the 8.0.1 release.
17</p>
18<p>
19Mesa 8.0.2 implements the OpenGL 3.0 API, but the version reported by
20glGetString(GL_VERSION) depends on the particular driver being used.
21Some drivers don't support all the features required in OpenGL 3.0.
22</p>
23<p>
24See the <a href="install.html">Compiling/Installing page</a> for prerequisites
25for DRI hardware acceleration.
26</p>
27
28
29<h2>MD5 checksums</h2>
30<pre>
31tdb
32</pre>
33
34<h2>New features</h2>
35<p>None.</p>
36
37<h2>Bug fixes</h2>
38
39<p>This list is likely incomplete.</p>
40
41<ul>
42
43<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38720">Bug 38720</a> - [SNB] Trine triggers a GPU hang</li>
44
45<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=40059">Bug 40059</a> - [SNB] hang in "Amnesia: The Dark Descent" demo</li>
46
47<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45216">Bug 45216</a> - [SNB] GPU hang in OilRush</li>
48
49<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46631">Bug 46631</a> - It's really hard to hit the fast path for the fallback glReadPixels code</li>
50
51<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46679">Bug 46679</a> - glReadPixels on a luminance texture returns the wrong values</li>
52
53<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46311">Bug 46311</a> - Missing support of point size in Mesa core</li>
54
55<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46665">Bug 46665</a> - [PNV] webgl conformance case max texture fails</li>
56
57<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45975">Bug 45975</a> - [Gen4 + ILK] render with pointcoord will fail to render</li>
58
59<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46666">Bug 46666</a> - [PNV] webgl conformance case NPOT case fails with TEXTURE_MIN_FILTER set to LINEAR</li>
60
61<!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> -->
62
63</ul>
64
65
66<h2>Changes</h2>
67<p>The full set of changes can be viewed by using the following GIT command:</p>
68
69<pre>
70 git log mesa-8.0.1..mesa-8.0.2
71</pre>
72
73<p>Brian Paul (7):
74<ul>
75 <li>svga: add null vs pointer check in update_need_pipeline()</li>
76 <li>util: add mutex lock in u_debug_memory.c code</li>
77 <li>mesa: add _mesa_rebase_rgba_float/uint() functions</li>
78 <li>mesa: use _mesa_rebase_rgba_float/uint() in glReadPixels code</li>
79 <li>mesa: use _mesa_rebase_rgba_float/uint() in glGetTexImage code</li>
80 <li>mesa: fix GL_LUMINANCE handling in glGetTexImage</li>
81 <li>docs: add links to 8.0.1 release notes</li>
82</ul></p>
83
84<p>Daniel Vetter (1):
85<ul>
86 <li>i965: fixup W-tile offset computation to take swizzling into account</li>
87<ul></p>
88
89<p>Dylan Noblesmith (1):
90<ul>
91 <li>mesa: add back glGetnUniform*v() overflow error reporting</li>
92</ul></p>
93
94<p>Ian Romanick (1):
95<ul>
96 <li>docs: Add 8.0.1 release md5sums</li>
97</ul></p>
98
99<p>Jakob Bornecrantz (3):
100<ul>
101 <li>mesa: Include mesa ES mapi generated files</li>
102 <li>mesa: Bump version number to 8.0.2</li>
103 <li>docs: Add 8.0.2 release notes</li>
104</ul></p>
105
106<p>Jeremy Huddleston (3):
107<ul>
108 <li>darwin: config file cleanups</li>
109 <li>darwin: Build create_context.c</li>
110 <li>darwin: Link against libxcb</li>
111</ul></p>
112
113<p>José Fonseca (1):
114<ul>
115 <li>svga: Clamp advertised PIPE_SHADER_CAP_MAX_TEMPS to SVGA3D_TEMPREG_MAX.</li>
116</ul></p>
117
118<p>Kenneth Graunke (2):
119<ul>
120 <li>i965: Only set Last Render Target Select on the last FB write.</li>
121 <li>i965: Fix Gen6+ dynamic state upper bound on older kernels.</li>
122</ul></p>
123
124<p>Marek Olšák (1):
125<ul>
126 <li>gallium/rtasm: properly detect SSE and SSE2</li>
127</ul></p>
128
129<p>Neil Roberts (1):
130<ul>
131 <li>mesa: Don't disable fast path for normalized types</li>
132</ul></p>
133
134<p>Tom Stellard (1):
135<ul>
136 <li>r300/compiler: Fix bug when lowering KILP on r300 cards</li>
137</ul></p>
138
139<p>Yuanhan Liu (6):
140<ul>
141 <li>mesa: let GL3 buf obj queries not depend on opengl major version</li>
142 <li>tnl: let _TNL_ATTRIB_POINTSIZE do not depend on ctx-&gt;VertexProgram._Enabled</li>
143 <li>i915: fix wrong rendering of gl_PointSize on Pineview</li>
144 <li>i915: move the FALLBACK_DRAW_OFFSET check outside the drawing rect check</li>
145 <li>i965: handle gl_PointCoord for Gen4 and Gen5 platforms</li>
146 <li>i915: fallback for NPOT cubemap texture</li>
147</ul></p>
148
149<p>Zack Rusin (3):
150<ul>
151 <li>svga: fix a crash happening before setting fragment shaders.</li>
152 <li>svga: Fix stencil op mapping</li>
153 <li>svga: fix the rasterizer state resets</li>
154</ul></p>
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