Brian | 6a3ed5e | 2007-06-21 18:11:29 -0600 | [diff] [blame] | 1 | /** |
| 2 | * Random rendering, to check for crashes, hangs, etc. |
| 3 | * |
| 4 | * Brian Paul |
| 5 | * 21 June 2007 |
| 6 | */ |
| 7 | |
| 8 | #define GL_GLEXT_PROTOTYPES |
| 9 | |
| 10 | #include <assert.h> |
| 11 | #include <stdio.h> |
| 12 | #include <stdlib.h> |
| 13 | #include <string.h> |
| 14 | #include <math.h> |
| 15 | #include <GL/glut.h> |
| 16 | |
| 17 | static int Win; |
| 18 | static GLboolean Anim = GL_TRUE; |
| 19 | static int Width = 200, Height = 200; |
| 20 | static int DB = 0; |
| 21 | static int MinVertexCount = 0, MaxVertexCount = 1000; |
| 22 | static int Count = 0; |
| 23 | |
| 24 | struct vertex |
| 25 | { |
| 26 | int type; |
| 27 | float v[4]; |
| 28 | }; |
| 29 | |
| 30 | static int BufferSize = 10000; |
| 31 | static struct vertex *Vbuffer = NULL; |
| 32 | static int Vcount, Vprim; |
| 33 | |
| 34 | enum { |
| 35 | BEGIN, |
| 36 | END, |
| 37 | VERTEX2, |
| 38 | VERTEX3, |
| 39 | VERTEX4, |
| 40 | COLOR3, |
| 41 | COLOR4, |
| 42 | TEX2, |
| 43 | TEX3, |
| 44 | TEX4, |
| 45 | SECCOLOR3, |
| 46 | NORMAL3 |
| 47 | }; |
| 48 | |
| 49 | |
| 50 | |
| 51 | /** |
| 52 | * This can be called from within gdb after a crash: |
| 53 | * (gdb) call ReportState() |
| 54 | */ |
| 55 | static void |
| 56 | ReportState(void) |
| 57 | { |
| 58 | static const struct { |
| 59 | GLenum token; |
| 60 | char *str; |
| 61 | GLenum type; |
| 62 | } state [] = { |
| 63 | { GL_ALPHA_TEST, "GL_ALPHA_TEST", GL_INT }, |
| 64 | { GL_BLEND, "GL_BLEND", GL_INT }, |
| 65 | { GL_CLIP_PLANE0, "GL_CLIP_PLANE0", GL_INT }, |
| 66 | { GL_DEPTH_TEST, "GL_DEPTH_TEST", GL_INT }, |
| 67 | { GL_LIGHTING, "GL_LIGHTING", GL_INT }, |
| 68 | { GL_LINE_WIDTH, "GL_LINE_WIDTH", GL_FLOAT }, |
| 69 | { GL_POINT_SIZE, "GL_POINT_SIZE", GL_FLOAT }, |
| 70 | { GL_SHADE_MODEL, "GL_SHADE_MODEL", GL_INT }, |
| 71 | { GL_SCISSOR_TEST, "GL_SCISSOR_TEST", GL_INT }, |
| 72 | { 0, NULL, 0 } |
| 73 | }; |
| 74 | |
| 75 | GLint i; |
| 76 | |
| 77 | for (i = 0; state[i].token; i++) { |
| 78 | if (state[i].type == GL_INT) { |
| 79 | GLint v; |
| 80 | glGetIntegerv(state[i].token, &v); |
| 81 | printf("%s = %d\n", state[i].str, v); |
| 82 | } |
| 83 | else { |
| 84 | GLfloat v; |
| 85 | glGetFloatv(state[i].token, &v); |
| 86 | printf("%s = %f\n", state[i].str, v); |
| 87 | } |
| 88 | } |
| 89 | } |
| 90 | |
| 91 | static void |
| 92 | PrintVertex(const char *f, const struct vertex *v, int sz) |
| 93 | { |
| 94 | int i; |
| 95 | printf("%s(", f); |
| 96 | for (i = 0; i < sz; i++) { |
| 97 | printf("%g%s", v->v[i], (i == sz-1) ? "" : ", "); |
| 98 | } |
| 99 | printf(");\n"); |
| 100 | } |
| 101 | |
| 102 | /** |
| 103 | * This can be called from within gdb after a crash: |
| 104 | * (gdb) call ReportState() |
| 105 | */ |
| 106 | static void |
| 107 | LastPrim(void) |
| 108 | { |
| 109 | int i; |
| 110 | for (i = 0; i < Vcount; i++) { |
| 111 | switch (Vbuffer[i].type) { |
| 112 | case BEGIN: |
| 113 | printf("glBegin(%d);\n", (int) Vbuffer[i].v[0]); |
| 114 | break; |
| 115 | case END: |
| 116 | printf("glEnd();\n"); |
| 117 | break; |
| 118 | case VERTEX2: |
| 119 | PrintVertex("glVertex2f", Vbuffer + i, 2); |
| 120 | break; |
| 121 | case VERTEX3: |
| 122 | PrintVertex("glVertex3f", Vbuffer + i, 3); |
| 123 | break; |
| 124 | case VERTEX4: |
| 125 | PrintVertex("glVertex4f", Vbuffer + i, 4); |
| 126 | break; |
| 127 | case COLOR3: |
| 128 | PrintVertex("glColor3f", Vbuffer + i, 3); |
| 129 | break; |
| 130 | case COLOR4: |
| 131 | PrintVertex("glColor4f", Vbuffer + i, 4); |
| 132 | break; |
| 133 | case TEX2: |
| 134 | PrintVertex("glTexCoord2f", Vbuffer + i, 2); |
| 135 | break; |
| 136 | case TEX3: |
| 137 | PrintVertex("glTexCoord3f", Vbuffer + i, 3); |
| 138 | break; |
| 139 | case TEX4: |
| 140 | PrintVertex("glTexCoord4f", Vbuffer + i, 4); |
| 141 | break; |
| 142 | case SECCOLOR3: |
| 143 | PrintVertex("glSecondaryColor3f", Vbuffer + i, 3); |
| 144 | break; |
| 145 | case NORMAL3: |
| 146 | PrintVertex("glNormal3f", Vbuffer + i, 3); |
| 147 | break; |
| 148 | default: |
| 149 | abort(); |
| 150 | } |
| 151 | } |
| 152 | } |
| 153 | |
| 154 | |
| 155 | static int |
| 156 | RandomInt(int max) |
| 157 | { |
| 158 | if (max == 0) |
| 159 | return 0; |
| 160 | return rand() % max; |
| 161 | } |
| 162 | |
| 163 | static float |
| 164 | RandomFloat(float min, float max) |
| 165 | { |
| 166 | int k = rand() % 10000; |
| 167 | float x = min + (max - min) * k / 10000.0; |
| 168 | return x; |
| 169 | } |
| 170 | |
| 171 | /* |
| 172 | * Return true if random number in [0,1] is <= percentile. |
| 173 | */ |
| 174 | static GLboolean |
| 175 | RandomChoice(float percentile) |
| 176 | { |
| 177 | return RandomFloat(0.0, 1.0) <= percentile; |
| 178 | } |
| 179 | |
| 180 | static void |
| 181 | RandomStateChange(void) |
| 182 | { |
| 183 | int k = RandomInt(19); |
| 184 | switch (k) { |
| 185 | case 0: |
| 186 | glEnable(GL_BLEND); |
| 187 | break; |
| 188 | case 1: |
| 189 | glDisable(GL_BLEND); |
| 190 | break; |
| 191 | case 2: |
| 192 | glEnable(GL_ALPHA_TEST); |
| 193 | break; |
| 194 | case 3: |
| 195 | glEnable(GL_ALPHA_TEST); |
| 196 | break; |
| 197 | case 4: |
| 198 | glEnable(GL_DEPTH_TEST); |
| 199 | break; |
| 200 | case 5: |
| 201 | glEnable(GL_DEPTH_TEST); |
| 202 | break; |
| 203 | case 6: |
| 204 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 205 | break; |
| 206 | case 7: |
| 207 | glPointSize(10.0); |
| 208 | break; |
| 209 | case 8: |
| 210 | glPointSize(1.0); |
| 211 | break; |
| 212 | case 9: |
| 213 | glLineWidth(10.0); |
| 214 | break; |
| 215 | case 10: |
| 216 | glLineWidth(1.0); |
| 217 | break; |
| 218 | case 11: |
| 219 | glEnable(GL_LIGHTING); |
| 220 | break; |
| 221 | case 12: |
| 222 | glDisable(GL_LIGHTING); |
| 223 | break; |
| 224 | case 13: |
| 225 | glEnable(GL_SCISSOR_TEST); |
| 226 | break; |
| 227 | case 14: |
| 228 | glDisable(GL_SCISSOR_TEST); |
| 229 | break; |
| 230 | case 15: |
| 231 | glEnable(GL_CLIP_PLANE0); |
| 232 | break; |
| 233 | case 16: |
| 234 | glDisable(GL_CLIP_PLANE0); |
| 235 | break; |
| 236 | case 17: |
| 237 | glShadeModel(GL_FLAT); |
| 238 | break; |
| 239 | case 18: |
| 240 | glShadeModel(GL_SMOOTH); |
| 241 | break; |
| 242 | } |
| 243 | } |
| 244 | |
| 245 | |
| 246 | static void |
| 247 | RandomPrimitive(void) |
| 248 | { |
| 249 | int i; |
| 250 | int len = MinVertexCount + RandomInt(MaxVertexCount - MinVertexCount); |
| 251 | |
| 252 | Vprim = RandomInt(10); |
| 253 | |
| 254 | glBegin(Vprim); |
| 255 | Vbuffer[Vcount].type = BEGIN; |
| 256 | Vbuffer[Vcount].v[0] = Vprim; |
| 257 | Vcount++; |
| 258 | |
| 259 | for (i = 0; i < len; i++) { |
| 260 | Vbuffer[Vcount].v[0] = RandomFloat(-3, 3); |
| 261 | Vbuffer[Vcount].v[1] = RandomFloat(-3, 3); |
| 262 | Vbuffer[Vcount].v[2] = RandomFloat(-3, 3); |
| 263 | Vbuffer[Vcount].v[3] = RandomFloat(-3, 3); |
| 264 | int k = RandomInt(9); |
| 265 | switch (k) { |
| 266 | case 0: |
| 267 | glVertex2fv(Vbuffer[Vcount].v); |
| 268 | Vbuffer[Vcount].type = VERTEX2; |
| 269 | break; |
| 270 | case 1: |
| 271 | glVertex3fv(Vbuffer[Vcount].v); |
| 272 | Vbuffer[Vcount].type = VERTEX3; |
| 273 | break; |
| 274 | case 2: |
| 275 | glVertex4fv(Vbuffer[Vcount].v); |
| 276 | Vbuffer[Vcount].type = VERTEX4; |
| 277 | break; |
| 278 | case 3: |
| 279 | glColor3fv(Vbuffer[Vcount].v); |
| 280 | Vbuffer[Vcount].type = COLOR3; |
| 281 | break; |
| 282 | case 4: |
| 283 | glColor4fv(Vbuffer[Vcount].v); |
| 284 | Vbuffer[Vcount].type = COLOR4; |
| 285 | break; |
| 286 | case 5: |
| 287 | glTexCoord2fv(Vbuffer[Vcount].v); |
| 288 | Vbuffer[Vcount].type = TEX2; |
| 289 | break; |
| 290 | case 6: |
| 291 | glTexCoord3fv(Vbuffer[Vcount].v); |
| 292 | Vbuffer[Vcount].type = TEX3; |
| 293 | break; |
| 294 | case 7: |
| 295 | glTexCoord4fv(Vbuffer[Vcount].v); |
| 296 | Vbuffer[Vcount].type = TEX4; |
| 297 | break; |
| 298 | case 8: |
| 299 | glSecondaryColor3fv(Vbuffer[Vcount].v); |
| 300 | Vbuffer[Vcount].type = SECCOLOR3; |
| 301 | break; |
| 302 | case 9: |
| 303 | glNormal3fv(Vbuffer[Vcount].v); |
| 304 | Vbuffer[Vcount].type = NORMAL3; |
| 305 | break; |
| 306 | default: |
| 307 | abort(); |
| 308 | } |
| 309 | Vcount++; |
| 310 | |
| 311 | if (Vcount >= BufferSize - 2) { |
| 312 | /* reset */ |
| 313 | Vcount = 0; |
| 314 | } |
| 315 | } |
| 316 | |
| 317 | Vbuffer[Vcount++].type = END; |
| 318 | |
| 319 | glEnd(); |
| 320 | } |
| 321 | |
| 322 | |
| 323 | static void |
| 324 | RandomDraw(void) |
| 325 | { |
| 326 | int i; |
| 327 | GLboolean dlist = RandomChoice(0.1); |
| 328 | if (dlist) |
| 329 | glNewList(1, GL_COMPILE); |
| 330 | for (i = 0; i < 3; i++) { |
| 331 | RandomStateChange(); |
| 332 | } |
| 333 | RandomPrimitive(); |
| 334 | |
| 335 | if (dlist) { |
| 336 | glEndList(); |
| 337 | glCallList(1); |
| 338 | } |
| 339 | } |
| 340 | |
| 341 | |
| 342 | static void |
| 343 | Idle(void) |
| 344 | { |
| 345 | glutPostRedisplay(); |
| 346 | } |
| 347 | |
| 348 | |
| 349 | static void |
| 350 | Draw(void) |
| 351 | { |
| 352 | #if 1 |
| 353 | RandomDraw(); |
| 354 | Count++; |
| 355 | #else |
| 356 | /* cut & paste temp code here */ |
| 357 | #endif |
| 358 | |
| 359 | assert(glGetError() == 0); |
| 360 | |
| 361 | if (DB) |
| 362 | glutSwapBuffers(); |
| 363 | else |
| 364 | glFinish(); |
| 365 | } |
| 366 | |
| 367 | |
| 368 | static void |
| 369 | Reshape(int width, int height) |
| 370 | { |
| 371 | Width = width; |
| 372 | Height = height; |
| 373 | glViewport(0, 0, width, height); |
| 374 | glScissor(20, 20, Width-40, Height-40); |
| 375 | glMatrixMode(GL_PROJECTION); |
| 376 | glLoadIdentity(); |
| 377 | glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); |
| 378 | glMatrixMode(GL_MODELVIEW); |
| 379 | glLoadIdentity(); |
| 380 | glTranslatef(0.0, 0.0, -15.0); |
| 381 | } |
| 382 | |
| 383 | |
| 384 | static void |
| 385 | Key(unsigned char key, int x, int y) |
| 386 | { |
| 387 | (void) x; |
| 388 | (void) y; |
| 389 | switch (key) { |
| 390 | case 27: |
| 391 | glutDestroyWindow(Win); |
| 392 | exit(0); |
| 393 | break; |
| 394 | } |
| 395 | glutPostRedisplay(); |
| 396 | } |
| 397 | |
| 398 | |
| 399 | static void |
| 400 | Init(void) |
| 401 | { |
| 402 | static const GLdouble plane[4] = {1, 1, 0, 0}; |
| 403 | glDrawBuffer(GL_FRONT); |
| 404 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 405 | glEnable(GL_LIGHT0); |
| 406 | glClipPlane(GL_CLIP_PLANE0, plane); |
| 407 | |
| 408 | Vbuffer = (struct vertex *) |
| 409 | malloc(BufferSize * sizeof(struct vertex)); |
| 410 | |
| 411 | /* silence warnings */ |
| 412 | (void) ReportState; |
| 413 | (void) LastPrim; |
| 414 | } |
| 415 | |
| 416 | |
| 417 | static void |
| 418 | ParseArgs(int argc, char *argv[]) |
| 419 | { |
| 420 | int i; |
| 421 | for (i = 1; i < argc; i++) { |
| 422 | if (strcmp(argv[i], "-s") == 0) { |
| 423 | int j = atoi(argv[i + 1]); |
| 424 | printf("Random seed value: %d\n", j); |
| 425 | srand(j); |
| 426 | i++; |
| 427 | } |
| 428 | else if (strcmp(argv[i], "-a") == 0) { |
| 429 | i++; |
| 430 | MinVertexCount = atoi(argv[i]); |
| 431 | } |
| 432 | else if (strcmp(argv[i], "-b") == 0) { |
| 433 | i++; |
| 434 | MaxVertexCount = atoi(argv[i]); |
| 435 | } |
| 436 | } |
| 437 | } |
| 438 | |
| 439 | |
| 440 | int |
| 441 | main(int argc, char *argv[]) |
| 442 | { |
| 443 | glutInit(&argc, argv); |
| 444 | glutInitWindowPosition(0, 0); |
| 445 | glutInitWindowSize(Width, Height); |
| 446 | glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); |
| 447 | Win = glutCreateWindow(argv[0]); |
| 448 | ParseArgs(argc, argv); |
| 449 | glutReshapeFunc(Reshape); |
| 450 | glutKeyboardFunc(Key); |
| 451 | glutDisplayFunc(Draw); |
| 452 | if (Anim) |
| 453 | glutIdleFunc(Idle); |
| 454 | Init(); |
| 455 | glutMainLoop(); |
| 456 | return 0; |
| 457 | } |