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Andreas Bollecd5c7c2012-06-12 09:05:03 +02001<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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5 <title>Compiling and Installing</title>
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Brian Paul0b27ace2003-03-08 17:38:57 +00009
Andreas Bollecd5c7c2012-06-12 09:05:03 +020010<h1>Compiling and Installing</h1>
Brian Paul5f37abf2003-09-05 14:47:07 +000011
12<ol>
Brian Paul7103a182012-04-19 09:56:36 -060013<li><a href="#prereq-general">Prerequisites for building</a>
Brian Paul49a3fab2008-12-30 07:57:16 -070014 <ul>
Brian Paul7103a182012-04-19 09:56:36 -060015 <li><a href="#prereq-general">General prerequisites</a>
16 <li><a href="#prereq-dri">For DRI and hardware acceleration</a>
Brian Paul49a3fab2008-12-30 07:57:16 -070017 </ul>
Brian Paul7103a182012-04-19 09:56:36 -060018<li><a href="#autoconf">Building with autoconf (Linux/Unix/X11)</a>
Brian Pauladc58e92012-06-01 09:19:36 -060019<li><a href="#scons">Building with SCons (Windows/Linux)</a>
Brian Paul7103a182012-04-19 09:56:36 -060020<li><a href="#other">Building for other systems</a>
21<li><a href="#libs">Library Information</a>
Andreas Bolldf2be222012-06-12 09:05:22 +020022<li><a href="#pkg-config">Building OpenGL programs with pkg-config</a>
Brian Paul5f37abf2003-09-05 14:47:07 +000023</ol>
Brian Paul0b27ace2003-03-08 17:38:57 +000024
Brian Paul8bd70a72008-05-27 13:27:57 -060025
Brian Paul32a11e52011-04-04 11:30:46 -060026<a name="prereq-general">
Brian Paul7103a182012-04-19 09:56:36 -060027<h1>1. Prerequisites for building</h1>
Brian Paul32a11e52011-04-04 11:30:46 -060028
Brian Paul7103a182012-04-19 09:56:36 -060029<h2>1.1 General</h2>
Brian Paul32a11e52011-04-04 11:30:46 -060030<ul>
31<li>lex / yacc - for building the GLSL compiler.
32On Linux systems, flex and bison are used.
33Versions 2.5.35 and 2.4.1, respectively, (or later) should work.
Brian Paul4f869e92012-03-05 13:02:59 -070034<br>
35<br>
36On Windows with MinGW, install flex and bison with:
37<pre>mingw-get install msys-flex msys-bison</pre>
Brian Paul32a11e52011-04-04 11:30:46 -060038</li>
39<li>python - Python is needed for building the Gallium components.
40Version 2.6.4 or later should work.
Brian Paul4f869e92012-03-05 13:02:59 -070041<br>
42<br>
43To build OpenGL ES 1.1 and 2.0 you'll also need
44<a href="http://xmlsoft.org/sources/win32/python/libxml2-python-2.7.7.win32-py2.7.exe">libxml2-python</a>.
Brian Paul32a11e52011-04-04 11:30:46 -060045</li>
46</ul>
47
48
49<a name="prereq-dri">
Brian Paul7103a182012-04-19 09:56:36 -060050<h3>1.2 For DRI and hardware acceleration</h3>
Brian Paul5f37abf2003-09-05 14:47:07 +000051
52<p>
Brian Paul90692482009-10-08 20:49:32 -060053The following are required for DRI-based hardware acceleration with Mesa:
Brian Paul8bd70a72008-05-27 13:27:57 -060054</p>
55
Brian Paul49a3fab2008-12-30 07:57:16 -070056<ul>
Brian Paul7103a182012-04-19 09:56:36 -060057<li><a href="http://xorg.freedesktop.org/releases/individual/proto/"
58target="_parent">dri2proto</a> version 2.6 or later
Brian Paul2c56dd72009-01-10 11:52:55 -070059<li><a href="http://dri.freedesktop.org/libdrm/" target="_parent">libDRM</a>
Brian Paul7103a182012-04-19 09:56:36 -060060version 2.4.33 or later
Brian Paul2c56dd72009-01-10 11:52:55 -070061<li>Xorg server version 1.5 or later
Brian Paul7103a182012-04-19 09:56:36 -060062<li>Linux 2.6.28 or later
Brian Paul49a3fab2008-12-30 07:57:16 -070063</ul>
Alex Hultmanc3fe44c2012-03-16 09:46:42 -060064<p>
65If you're using a fedora distro the following command should install all
66the needed dependencies:
Andreas Bolldf2be222012-06-12 09:05:22 +020067</p>
Alex Hultmanc3fe44c2012-03-16 09:46:42 -060068<pre>
69 sudo yum install flex bison imake libtool xorg-x11-proto-devel libdrm-devel \
70 gcc-c++ xorg-x11-server-devel libXi-devel libXmu-devel libXdamage-devel git \
71 expat-devel llvm-devel
72</pre>
Brian Paul8bd70a72008-05-27 13:27:57 -060073
74
Brian Paul7103a182012-04-19 09:56:36 -060075
Brian Paul49a3fab2008-12-30 07:57:16 -070076<a name="autoconf">
Brian Paul7103a182012-04-19 09:56:36 -060077<H1>2. Building with autoconf (Linux/Unix/X11)</H1>
Brian Paul8bd70a72008-05-27 13:27:57 -060078
79<p>
Brian Paul7103a182012-04-19 09:56:36 -060080The primary method to build Mesa on Unix systems is with autoconf.
81</p>
Brian Paul8bd70a72008-05-27 13:27:57 -060082
83<p>
Brian Paul7103a182012-04-19 09:56:36 -060084The general approach is the standard:
Andreas Bolldf2be222012-06-12 09:05:22 +020085</p>
Brian Paul7103a182012-04-19 09:56:36 -060086<pre>
87 ./configure
88 make
89 sudo make install
90</pre>
Andreas Bolldf2be222012-06-12 09:05:22 +020091<p>
Brian Paul7103a182012-04-19 09:56:36 -060092But please read the <a href="autoconf.html">detailed autoconf instructions</a>
93for more details.
94</p>
95
96
97
98<a name="scons">
Brian Pauladc58e92012-06-01 09:19:36 -060099<H1>3. Building with SCons (Windows/Linux)</H1>
Brian Paul7103a182012-04-19 09:56:36 -0600100
101<p>
102To build Mesa with SCons on Linux or Windows do
103</p>
104<pre>
105 scons
106</pre>
107<p>
108The build output will be placed in
109build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for
110example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed
111by -debug for debug builds.
112</p>
113
114<p>
115To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
116</p>
117<pre>
118 scons platform=windows toolchain=crossmingw machine=x86 mesagdi libgl-gdi
119</pre>
120<p>
121This will create:
122</p>
123<ul>
124<li>build/windows-x86-debug/mesa/drivers/windows/gdi/opengl32.dll &mdash; Mesa + swrast, binary compatible with Windows's opengl32.dll
125<li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll
126</ul>
127<p>
128Put them all in the same directory to test them.
129</p>
130
131
132
Brian Paul7103a182012-04-19 09:56:36 -0600133<a name="other">
Brian Pauladc58e92012-06-01 09:19:36 -0600134<H1>4. Building for other systems</H1>
Brian Paul7103a182012-04-19 09:56:36 -0600135
136<p>
137Documentation for other environments (some may be very out of date):
138</p>
139
140<UL>
141<li><A HREF="README.VMS">README.VMS</A> - VMS
142<LI><A HREF="README.CYGWIN">README.CYGWIN</A> - Cygwin
143<LI><A HREF="README.WIN32">README.WIN32</A> - Win32
144</UL>
145
146
147
148<a name="libs">
Brian Pauladc58e92012-06-01 09:19:36 -0600149<H1>5. Library Information</H1>
Brian Paul7103a182012-04-19 09:56:36 -0600150
151<p>
152When compilation has finished, look in the top-level <code>lib/</code>
153(or <code>lib64/</code>) directory.
154You'll see a set of library files similar to this:
155</p>
156<pre>
157lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1*
158lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
159-rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100*
160lrwxrwxrwx 1 brian users 11 Mar 26 07:53 libGLU.so -> libGLU.so.1*
161lrwxrwxrwx 1 brian users 20 Mar 26 07:53 libGLU.so.1 -> libGLU.so.1.3.060100*
162-rwxr-xr-x 1 brian users 549269 Mar 26 07:53 libGLU.so.1.3.060100*
163lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
164lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
165-rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
166</pre>
167
168<p>
169<b>libGL</b> is the main OpenGL library (i.e. Mesa).
170<br>
171<b>libGLU</b> is the OpenGL Utility library.
172<br>
173<b>libOSMesa</b> is the OSMesa (Off-Screen) interface library.
174</p>
175
176<p>
177If you built the DRI hardware drivers, you'll also see the DRI drivers:
178</p>
179<pre>
180-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
181-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i965_dri.so
182-rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
183-rwxr-xr-x 1 brian users 16050488 Jul 21 12:11 r300_dri.so
184-rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
185</pre>
186
187<p>
188If you built with Gallium support, look in lib/gallium/ for Gallium-based
189versions of libGL and device drivers.
190</p>
191
192
Brian Paul49a3fab2008-12-30 07:57:16 -0700193<a name="pkg-config">
Brian Pauladc58e92012-06-01 09:19:36 -0600194<H1>6. Building OpenGL programs with pkg-config</H1>
Brian5bba58c2007-09-12 10:11:49 -0600195
196<p>
197Running <code>make install</code> will install package configuration files
198for the pkg-config utility.
199</p>
200
201<p>
202When compiling your OpenGL application you can use pkg-config to determine
203the proper compiler and linker flags.
204</p>
205
206<p>
207For example, compiling and linking a GLUT application can be done with:
208</p>
209<pre>
210 gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo
211</pre>
212
213<br>
Brian Paul5f37abf2003-09-05 14:47:07 +0000214
Brian Paul5f37abf2003-09-05 14:47:07 +0000215
Brian Paul0b27ace2003-03-08 17:38:57 +0000216</body>
217</html>