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José Fonsecaf971bdc2007-09-28 18:48:15 +01001/** \mainpage
2
José Fonseca87e35662007-12-11 18:10:41 +00003 \section about About
4
5 Gallium3D is <a href="http://www.tungstengraphics.com/">Tungsten Graphics</a>'
6 new architecture for building 3D graphics drivers. Initially
7 supporting Mesa and Linux graphics drivers, Gallium3D is designed to allow
8 portability to all major operating systems and graphics interfaces.
9
10 Compared to existing Linux graphics drivers, Gallium3D will:
11
12 - Make drivers smaller and simpler.
13 Current DRI drivers are rather complicated. They're large, contain
14 duplicated code and are burdened with implementing many concepts tightly
15 tied to the OpenGL 1.x/2.x API.
16
17 - Model modern graphics hardware.
18 The new driver architecture is an abstraction of modern graphics hardware,
19 rather than an OpenGL->hardware translator. The new driver interface will
20 assume the presence of programmable vertex/fragment shaders and flexible
21 memory objects.
22
23 - Support multiple graphics APIs.
24 The OpenGL 3.0 API will be very different from OpenGL 1.x/2.x. We'd like a
25 driver model that is API-neutral so that it's not tied to a specific
26 graphics API.
27
28 \section contents Contents
29
30 - \ref overview
31
32 - \ref statetracker
33
34 - Pipe drivers:
35 - \ref softpipe
Zack Rusin59ae3d52009-10-06 12:38:47 -040036 - \ref i915g
José Fonseca87e35662007-12-11 18:10:41 +000037 - Cell driver (cell_context.h, cell_winsys.h)
José Fonseca25e658a2007-12-11 18:18:25 +000038 - \ref failover
José Fonseca87e35662007-12-11 18:10:41 +000039
40 - Winsys drivers:
41 - X11 winsys driver (xm_winsys.c)
42 - Intel DRI winsys driver (intel_context.h, intel_winsys_pipe.c)
43
44 - Ancillary Modules:
45 - \ref draw
46 - \ref tgsi
47 - LLVM TGSI backend (gallivm.h)
48
49 - \ref callgraph
50
51 \section external External documentation
52
53 - <a href="http://www.tungstengraphics.com/gallium3D.htm">Gallium3D's Architectural Overview</a>
54 - <a href="http://www.tungstengraphics.com/wiki/index.php/Gallium3D">Technical Overview</a>
55 - <a href="http://www.tungstengraphics.com/wiki/files/gallium3d-xds2007.pdf">Gallium3D talk from XDS 2007</a>
José Fonsecaf971bdc2007-09-28 18:48:15 +010056
57*/
58
José Fonseca87e35662007-12-11 18:10:41 +000059/** \page overview Overview
José Fonsecaf971bdc2007-09-28 18:48:15 +010060
José Fonseca87e35662007-12-11 18:10:41 +000061 The public interface of a Gallium3D driver is described by the p_context.h
62 header file. The pipe_context structure is an abstract base class with
63 methods for:
64
65 - Setting rendering state (texture sampler state, vertex array info, drawing surfaces, etc.)
66
67 - Setting shader state, using the TGSI binary shader representation.
68
69 - Vertex array and indexed vertex array drawing.
70
71 - Region (memory) management for textures, renderbuffers, vertex buffers, etc.
72
73 - Hardware queries (number of texture units, max texture size, etc).
74
75 The p_state.h header defines all the state objects (such as polygon
76 rasterization options, blend modes, etc) and resources (drawing surfaces,
77 textures, memory buffers). The pipe interface uses "constant state" objects.
78 That is, state objects are created once and are immutable. State objects are
79 put into effect by binding them. This allows Gallium3D drivers to create
80 corresponding hardware state objects which can be quickly handled.
81
82 The p_defines.h header defines numerous constants and tokens (blend modes,
83 texture wrap modes, surface formats, etc.
84
85 The p_winsys.h header defines the window system and OS facilities which
86 Gallium3D drivers rely upon. For example, memory allocation is typically a
87 service the OS provides while window size/position information is provided by
88 the window system. Pipe drivers use the winsys interface to handle these
89 things.
90
91 By abstracting OS and window system services, pipe drivers are portable to
92 other platforms (e.g. embedded devices).
93*/
94
95/** \page statetracker The State Tracker
96
97 The state tracker is the piece which interfaces core Mesa to the Gallium3D
98 interface. It's responsible for translating Mesa state (blend modes, texture
99 state, etc) and drawing commands (like glDrawArrays and glDrawPixels) into
100 pipe objects and operations.
101
102 Traditional fixed-function OpenGL components (such as lighting and texture
103 combining) are implemented with shaders. OpenGL commands such as glDrawPixels
104 are translated into textured quadrilateral rendering. Basically, any
105 rendering operation that isn't directly supported by modern graphics hardware
106 is translated into a hardware-friendly form.
107
108 Future state trackers will be created for OpenGL 3.0 and OpenGL-ES 2.x.
109*/
110
111/** \page softpipe Softpipe Driver
112
113 The softpipe driver is a software implementation of the Gallium3D interface.
114 It will be used as a reference implementation and as a fallback driver when a
115 hardware driver isn't available. The softpipe driver will make extensive use
116 of run-time code generation to efficiently execute vertex, fragment and
117 rasterization operations.
José Fonsecaf971bdc2007-09-28 18:48:15 +0100118
José Fonseca87e35662007-12-11 18:10:41 +0000119 \sa sp_winsys.h
120*/
José Fonsecaf971bdc2007-09-28 18:48:15 +0100121
Zack Rusin59ae3d52009-10-06 12:38:47 -0400122/** \page i915g i915 Driver
José Fonseca87e35662007-12-11 18:10:41 +0000123
124 The i915 Gallium3D Driver is an initial hardware driver implementation within
125 the Gallium3D driver architecture. We expect that once complete this driver
126 will have equivalent functionality and performance to the current Mesa
127 i915tex driver, but from a much smaller codebase.
128
José Fonseca25e658a2007-12-11 18:18:25 +0000129 \sa i915_context.h
José Fonseca87e35662007-12-11 18:10:41 +0000130 \sa i915_winsys.h
131*/
132
133/** \page failover Failover Module
134
135 The failover module acts as a selector between a hardware driver and the
136 softpipe driver. When the hardware can't implement a particular rendering
137 operation, the failover module will pass the request to the softpipe driver.
138 This is a different solution to the "software fallbacks" scheme of previous
139 Mesa drivers.
140
141 \sa fo_winsys.h
142*/
143
144/** \page draw Draw Module
145 The Draw module provides point/line/polygon rendering services such as
146 vertex transformation, polygon culling and clipping. It will be used by
147 drivers for hardware which lacks vertex transformation (such as the
148 i915/i945). It may also be instantiated and used directly by the state
149 tracker to implement some API functionality that doesn't map well to hardware
150 capabilities.
151
152 The interface of this module corresponds closely to the subset of the Gallium
153 Driver Interface which is relevent to these steps in the pipeline. Specifically
154 there are calls for:
155
156 - Vertex shader constant state objects
157 - Vertex buffer binding
158 - Vertex element layout (vertex fetch) constant state objects
159 - DrawArrays and DrawElements
160 - Rasterizer constant state objects.
161
162 The Draw module is effectively the part of \ref softpipe which is concerned with
163 vertex processing, split off into a separate module so that it can be reused
164 by drivers for rasterization-only hardware. As such it is also instantiated
Zack Rusin59ae3d52009-10-06 12:38:47 -0400165 by the \ref i915g driver.
José Fonseca87e35662007-12-11 18:10:41 +0000166
167 Additionally, there are cases in the Mesa OpenGL state_tracker where it is
168 required to obtain transformed vertices and yet it is anticipated that using
169 hardware transformation even if available would reduce performance, usually
170 because the setup costs or latency are prohibitive. For this reason the Mesa
171 state_tracker also instantiates a copy of this module.
172
173 \sa draw_context.h
174*/
175
176/** \page tgsi TGSI
177
178 The TGSI module provides a universal representation of shaders and
179 CPU-based execution of shaders. All Mesa vertex/fragment programs and shaders
180 are translated into the TGSI representation before being passed to the
181 driver. In turn, the driver will convert the TGSI instructions into
182 GPU-specific instructions. For hardware that lacks vertex or fragment shader
183 support, the TGSI's executor can be used. The TGSI executor includes support
184 for SSE code generation. Support for other processors (such as Cell) will be
185 added in the future.
186
187 \sa tgsi_parse.h
188 \sa <a href="http://www.tungstengraphics.com/wiki/files/tgsi.pdf">TGSI specification</a>
189*/
190
191/** \page callgraph Glxgears callgraph example
192
193 Below is a call graph of the glxgears application together with the Gallium3D's softpipe reference driver.
194
195 \htmlonly
196 The functions in the graph below are clickable.
197 \endhtmlonly
198
José Fonsecaf971bdc2007-09-28 18:48:15 +0100199 \dot
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318
319 \enddot
320
José Fonseca87e35662007-12-11 18:10:41 +0000321 The graph above was generated by the <a href="http://code.google.com/p/jrfonseca/wiki/Gprof2Dot">gprof2dot.py script</a>.
322*/