1. 1432770 Fix some draw_arrays issues. by Brian · 17 years ago
  2. 0453760 more work on vertex shaders, now using vertex shaders instead of TnL module by default by Brian · 17 years ago
  3. 1f026d9 Create a default vertex attribute buffer which mirrors ctx->Current.Attrrib[] by Brian · 17 years ago
  4. b3f067e added tnl state atom by Brian · 17 years ago
  5. 7274e14 fix xm_buffer_data by Brian · 17 years ago
  6. 8e4ed63 added null VB->AttribPtr[i] check by Brian · 17 years ago
  7. bc3f876 fix edgeflag bug by Brian · 17 years ago
  8. c5004c7 pack output vertex attributes in sequential slots by Brian · 17 years ago
  9. 1e6d1ab tell vbo module to use bufferobjs by Brian · 17 years ago
  10. 305b83a added call to _mesa_load_state_parameters() by Brian · 17 years ago
  11. 5568a7d added vbo_use_buffer_objects() to specify that immediate mode data should be put into bufferobjects by Brian · 17 years ago
  12. 48b0932 write outputs according to vs.outputs_written by Brian · 17 years ago
  13. a2805a8 added outputs_written field to pipe_shader_state by Brian · 17 years ago
  14. 4973136 load machine.Inputs based on vs.inputs_read by Brian · 17 years ago
  15. a309397 added pipe ptr to draw_context by Brian · 17 years ago
  16. e364757 compute clipmask by Brian · 17 years ago
  17. 7668e53 define CLIP_LEFT/RIGHT etc by Brian · 17 years ago
  18. 83f428e shade four vertices at a time by Brian · 17 years ago
  19. cd3162f added align16() function by Brian · 17 years ago
  20. 2fc54f5 added uint64 type by Brian · 17 years ago
  21. 89cda7b replace assertion w/ conditionals in xmesa_clear() by Brian · 17 years ago
  22. 5b59e61 Use simple st->pipe->clear() in more cases for depth/stencil clears. by Brian · 17 years ago
  23. ae64d5c fix buffer clearing problems by Brian · 17 years ago
  24. 93efcf5 assertions by Brian · 17 years ago
  25. 04f2078 added assertions, disable debug output by Brian · 17 years ago
  26. 24b2f30 Break mesa dependencies. Silence compiler warnings. by michal · 17 years ago
  27. f692cdb Silence compiler warnings. by michal · 17 years ago
  28. 1b19aa5 Break mesa dependencies. Silence compiler warnings. by michal · 17 years ago
  29. 2f55960 Silence compiler warnings. by michal · 17 years ago
  30. 546f1fa Define ffs() for __WIN32__ & __MSC__. Break mesa dependencies. by michal · 17 years ago
  31. bef9b40 Define __WIN32__. by michal · 17 years ago
  32. 00b7a91 Move VS code from st_atom_fs.c to st_atom_vs.c. by michal · 17 years ago
  33. a279b22 Cosmetic changes. by michal · 17 years ago
  34. 3fc926f Remove many dependencies on mesa headers. by Brian · 17 years ago
  35. e3bdd66 misc changes to support vertex shaders (disabled by default) by Brian · 17 years ago
  36. bf55f32 run real vertex shaders, a total hack for now by Brian · 17 years ago
  37. 78d6d5e make pass-through vertex shader by Brian · 17 years ago
  38. 9ba4311 check for null swrast (pipe work-around) by Brian · 17 years ago
  39. de653b4 Begin added vertex shader state/support. by Brian · 17 years ago
  40. ebe5107 disable Z value scaling - it's done in sp_quad_depth_test.c by Brian · 17 years ago
  41. 717cc0f move the draw_alloc/free_tmps() functions to draw_prim.c by Brian · 17 years ago
  42. fd0a6d6 Remove GL/mesa types, rearrange things into more logical groups by Brian · 17 years ago
  43. 4fb2f09 Add missing inlcude directory. by michal · 17 years ago
  44. cbef86a Copy fragment z if the fragment shader does not write depth on its own.` by michal · 17 years ago
  45. 59bd1e2 Drawing code refactoring. by Brian · 17 years ago
  46. 926323d point/line/polygon drawing (factored out of draw_vb.c) by Brian · 17 years ago
  47. 76f9f3e Silence warnings. by michal · 17 years ago
  48. 4fcfab3 Silence warnings. by michal · 17 years ago
  49. e36b27c Silence warnings. by michal · 17 years ago
  50. 8301694 Silence warnings. by michal · 17 years ago
  51. 9982044 Use 'f' for float suffix. by michal · 17 years ago
  52. b0b8714 Remove mesa include directories, be stricter about include paths. by Keith Whitwell · 17 years ago
  53. 5390a43 translate GL texture targets to PIPE_TEXTURE_x values by Brian · 17 years ago
  54. 94a4910 added PIPE_PRIM_x tokens (matching GL), use in a few places by Brian · 17 years ago
  55. d9a230f Hook in new draw_arrays() code, disabled for now. by Brian · 17 years ago
  56. 2de9958 softpipe_draw_arrays() function by Brian · 17 years ago
  57. ab0b040 added new draw_arrays() by Brian · 17 years ago
  58. 181cf1d convert vbo->draw_prims() to pipe->draw_arrays(): works in very limited cases, disabled for now by Brian · 17 years ago
  59. 3e2be1c added vertex array info fields by Brian · 17 years ago
  60. 293cc25 added draw_set_vertex_array_info() by Brian · 17 years ago
  61. 24083f4 comment by Brian · 17 years ago
  62. 058b978 Add UsageMask to DECLARATION in TGSI. by michal · 17 years ago
  63. b9eeb8d Add declaration_semantic token to TGSI. by michal · 17 years ago
  64. 6504dc3 Declare fragment shader output registers. by michal · 17 years ago
  65. 477ab9c Cleanup, do not use fp_attr_to_slot[] mapping array. by michal · 17 years ago
  66. bff0411 sketch out vbo drawing function by Brian · 17 years ago
  67. f300934 added state funcs for vertex buffer/element info by Brian · 17 years ago
  68. 3f70b50 softpipe vertex element/buffer state funcs by Brian · 17 years ago
  69. 6e02b4c comments by Brian · 17 years ago
  70. c431a22 added some const qualifiers by Brian · 17 years ago
  71. 8038d5b comments, minor clean-ups by Brian · 17 years ago
  72. 681b1eb use regular malloc/free instead of macros by Brian · 17 years ago
  73. 9623683 Merge branch 'softpipe_0_1_branch' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch by Brian · 17 years ago
  74. 267052c added glCopyPixels stub by Brian · 17 years ago
  75. b7316e4 fix typo by Brian · 17 years ago
  76. d16b4bc minor hack to allow 1D textures to work by Brian · 17 years ago
  77. bfcc337 vars to test 1D/2D textures with linear/nearest filtering by Brian · 17 years ago
  78. a34b859 refactor some code - cube map textures work now by Brian · 17 years ago
  79. a13de24 Implement texture cache with multiple, direct-mapped entries. by Brian · 17 years ago
  80. c7722ed Consolidate filter and mipmap level selection in choose_mipmap_levels(). by Brian · 17 years ago
  81. f9e331a Implement remaining mipmap modes for 2D textures. by Brian · 17 years ago
  82. b448028 tgsi_sampler->get_samples() now operates on a quad (returns 4 colors). by Brian · 17 years ago
  83. 4bb2134 Beginnings of a demand-filled post-tnl vertex cache. by Keith Whitwell · 17 years ago
  84. 8269bc4 Add structs and set-functions for vertex buffer, element state. by Keith Whitwell · 17 years ago
  85. 2691b18 Add surface formats to be used for specifying vertex element layouts. by Keith Whitwell · 17 years ago
  86. 70af238 Continue reducing dependencies on core mesa include files. by Keith Whitwell · 17 years ago
  87. 9f51e18 added pixelzoom cmd line opt by Brian · 17 years ago
  88. 2f605fd set renderbuffer Width/Height = texture size by Brian · 17 years ago
  89. 4698483 Added st_fb_orientation() function to determine the up/down orientation of the framebuffer. by Brian · 17 years ago
  90. cd308df map stencil buffer too by Brian · 17 years ago
  91. 612cfb7 added assertion to check that texture width is non-zero by Brian · 17 years ago
  92. 5e1bfe4 fix up some render-to-texture code ... almost there by Brian · 17 years ago
  93. 8571c4b added an assertion by Brian · 17 years ago
  94. 76818b6 Missing files by Keith Whitwell · 17 years ago
  95. 40a86b2 Start breaking the #include dependencies between pipe drivers and mesa. by Keith Whitwell · 17 years ago
  96. d467791 check if we have a zbuf before enabling depth_test stage by Brian · 17 years ago
  97. 8cc668a fix some issues with texture/mipmap_tree state tracking by Brian · 17 years ago
  98. c271078 with Y=0=top, front/back determination is negated by Brian · 17 years ago
  99. faa14a9 check for ctx==NULL in st_renderbuffer_delete() by Brian · 17 years ago
  100. b7693ee Draw white square in lower-left corner to test orientation by Brian · 17 years ago