- 305b83a added call to _mesa_load_state_parameters() by Brian · 17 years ago
- 5568a7d added vbo_use_buffer_objects() to specify that immediate mode data should be put into bufferobjects by Brian · 17 years ago
- 48b0932 write outputs according to vs.outputs_written by Brian · 17 years ago
- a2805a8 added outputs_written field to pipe_shader_state by Brian · 17 years ago
- 4973136 load machine.Inputs based on vs.inputs_read by Brian · 17 years ago
- a309397 added pipe ptr to draw_context by Brian · 17 years ago
- e364757 compute clipmask by Brian · 17 years ago
- 7668e53 define CLIP_LEFT/RIGHT etc by Brian · 17 years ago
- 83f428e shade four vertices at a time by Brian · 17 years ago
- cd3162f added align16() function by Brian · 17 years ago
- 2fc54f5 added uint64 type by Brian · 17 years ago
- 89cda7b replace assertion w/ conditionals in xmesa_clear() by Brian · 17 years ago
- 5b59e61 Use simple st->pipe->clear() in more cases for depth/stencil clears. by Brian · 17 years ago
- ae64d5c fix buffer clearing problems by Brian · 17 years ago
- 93efcf5 assertions by Brian · 17 years ago
- 04f2078 added assertions, disable debug output by Brian · 17 years ago
- 24b2f30 Break mesa dependencies. Silence compiler warnings. by michal · 17 years ago
- f692cdb Silence compiler warnings. by michal · 17 years ago
- 1b19aa5 Break mesa dependencies. Silence compiler warnings. by michal · 17 years ago
- 2f55960 Silence compiler warnings. by michal · 17 years ago
- 546f1fa Define ffs() for __WIN32__ & __MSC__. Break mesa dependencies. by michal · 17 years ago
- bef9b40 Define __WIN32__. by michal · 17 years ago
- 00b7a91 Move VS code from st_atom_fs.c to st_atom_vs.c. by michal · 17 years ago
- a279b22 Cosmetic changes. by michal · 17 years ago
- 3fc926f Remove many dependencies on mesa headers. by Brian · 17 years ago
- e3bdd66 misc changes to support vertex shaders (disabled by default) by Brian · 17 years ago
- bf55f32 run real vertex shaders, a total hack for now by Brian · 17 years ago
- 78d6d5e make pass-through vertex shader by Brian · 17 years ago
- 9ba4311 check for null swrast (pipe work-around) by Brian · 17 years ago
- de653b4 Begin added vertex shader state/support. by Brian · 17 years ago
- ebe5107 disable Z value scaling - it's done in sp_quad_depth_test.c by Brian · 17 years ago
- 717cc0f move the draw_alloc/free_tmps() functions to draw_prim.c by Brian · 17 years ago
- fd0a6d6 Remove GL/mesa types, rearrange things into more logical groups by Brian · 17 years ago
- 4fb2f09 Add missing inlcude directory. by michal · 17 years ago
- cbef86a Copy fragment z if the fragment shader does not write depth on its own.` by michal · 17 years ago
- 59bd1e2 Drawing code refactoring. by Brian · 17 years ago
- 926323d point/line/polygon drawing (factored out of draw_vb.c) by Brian · 17 years ago
- 76f9f3e Silence warnings. by michal · 17 years ago
- 4fcfab3 Silence warnings. by michal · 17 years ago
- e36b27c Silence warnings. by michal · 17 years ago
- 8301694 Silence warnings. by michal · 17 years ago
- 9982044 Use 'f' for float suffix. by michal · 17 years ago
- b0b8714 Remove mesa include directories, be stricter about include paths. by Keith Whitwell · 17 years ago
- 5390a43 translate GL texture targets to PIPE_TEXTURE_x values by Brian · 17 years ago
- 94a4910 added PIPE_PRIM_x tokens (matching GL), use in a few places by Brian · 17 years ago
- d9a230f Hook in new draw_arrays() code, disabled for now. by Brian · 17 years ago
- 2de9958 softpipe_draw_arrays() function by Brian · 17 years ago
- ab0b040 added new draw_arrays() by Brian · 17 years ago
- 181cf1d convert vbo->draw_prims() to pipe->draw_arrays(): works in very limited cases, disabled for now by Brian · 17 years ago
- 3e2be1c added vertex array info fields by Brian · 17 years ago
- 293cc25 added draw_set_vertex_array_info() by Brian · 17 years ago
- 24083f4 comment by Brian · 17 years ago
- 058b978 Add UsageMask to DECLARATION in TGSI. by michal · 17 years ago
- b9eeb8d Add declaration_semantic token to TGSI. by michal · 17 years ago
- 6504dc3 Declare fragment shader output registers. by michal · 17 years ago
- 477ab9c Cleanup, do not use fp_attr_to_slot[] mapping array. by michal · 17 years ago
- bff0411 sketch out vbo drawing function by Brian · 17 years ago
- f300934 added state funcs for vertex buffer/element info by Brian · 17 years ago
- 3f70b50 softpipe vertex element/buffer state funcs by Brian · 17 years ago
- 6e02b4c comments by Brian · 17 years ago
- c431a22 added some const qualifiers by Brian · 17 years ago
- 8038d5b comments, minor clean-ups by Brian · 17 years ago
- 681b1eb use regular malloc/free instead of macros by Brian · 17 years ago
- 9623683 Merge branch 'softpipe_0_1_branch' of git+ssh://brianp@git.freedesktop.org/git/mesa/mesa into softpipe_0_1_branch by Brian · 17 years ago
- 267052c added glCopyPixels stub by Brian · 17 years ago
- b7316e4 fix typo by Brian · 17 years ago
- d16b4bc minor hack to allow 1D textures to work by Brian · 17 years ago
- bfcc337 vars to test 1D/2D textures with linear/nearest filtering by Brian · 17 years ago
- a34b859 refactor some code - cube map textures work now by Brian · 17 years ago
- a13de24 Implement texture cache with multiple, direct-mapped entries. by Brian · 17 years ago
- c7722ed Consolidate filter and mipmap level selection in choose_mipmap_levels(). by Brian · 17 years ago
- f9e331a Implement remaining mipmap modes for 2D textures. by Brian · 17 years ago
- b448028 tgsi_sampler->get_samples() now operates on a quad (returns 4 colors). by Brian · 17 years ago
- 4bb2134 Beginnings of a demand-filled post-tnl vertex cache. by Keith Whitwell · 17 years ago
- 8269bc4 Add structs and set-functions for vertex buffer, element state. by Keith Whitwell · 17 years ago
- 2691b18 Add surface formats to be used for specifying vertex element layouts. by Keith Whitwell · 17 years ago
- 70af238 Continue reducing dependencies on core mesa include files. by Keith Whitwell · 17 years ago
- 9f51e18 added pixelzoom cmd line opt by Brian · 17 years ago
- 2f605fd set renderbuffer Width/Height = texture size by Brian · 17 years ago
- 4698483 Added st_fb_orientation() function to determine the up/down orientation of the framebuffer. by Brian · 17 years ago
- cd308df map stencil buffer too by Brian · 17 years ago
- 612cfb7 added assertion to check that texture width is non-zero by Brian · 17 years ago
- 5e1bfe4 fix up some render-to-texture code ... almost there by Brian · 17 years ago
- 8571c4b added an assertion by Brian · 17 years ago
- 76818b6 Missing files by Keith Whitwell · 17 years ago
- 40a86b2 Start breaking the #include dependencies between pipe drivers and mesa. by Keith Whitwell · 17 years ago
- d467791 check if we have a zbuf before enabling depth_test stage by Brian · 17 years ago
- 8cc668a fix some issues with texture/mipmap_tree state tracking by Brian · 17 years ago
- c271078 with Y=0=top, front/back determination is negated by Brian · 17 years ago
- faa14a9 check for ctx==NULL in st_renderbuffer_delete() by Brian · 17 years ago
- b7693ee Draw white square in lower-left corner to test orientation by Brian · 17 years ago
- 21b9b8b fill in the get_tile() function so ReadPixels can work by Brian · 17 years ago
- eb450bb flush pipe before reading image by Brian · 17 years ago
- 0095be5 Change/fix surface allocation functions. by Brian · 17 years ago
- 5d42fdb mt->pitch must be at least 16 because of 64-byte alignment in sp_region.c (fix that someday) by Brian · 17 years ago
- e209ca8 do clipping in get_tile() by Brian · 17 years ago
- 498c9e9 added Bitmap() stub, call st_validate_state() in DrawPixels by Brian · 17 years ago
- 24e2130 remove some temp pipe hacks by Brian · 17 years ago
- 2486474 added st_cb_queryobj.c by Brian · 17 years ago
- 01efb1d Begin/EndQuery functions by Brian · 17 years ago