- 3c6e99c Add CMPH instruction to fragprog by Jerome Glisse · 18 years ago
- fd60b2d Patch from <haihao.xiang@intel.com> -- pass program string by Keith Whitwell · 18 years ago
- d106195 change DEBUG_FRAG conditions by Brian Paul · 18 years ago
- e6f47d1 fix some bugs in interpolate_specular() by Brian Paul · 18 years ago
- 90fcf6c Added a few new ctx->Const. fields for shader-related limits. by Brian Paul · 18 years ago
- 5050b56 make use of Parameters->StateFlags in _swrast_update_fragment_program() by Brian Paul · 18 years ago
- ef987aa minor clean-ups, simplifications and new comments by Brian Paul · 18 years ago
- 7e75f51 fix MINGW32 problems by Brian Paul · 18 years ago
- 4e9e0af We need to call _mesa_load_state_parameters() whenever a fragment program by Brian Paul · 18 years ago
- 72f4965 signal _NEW_LIGHT in _tnl_copy_to_current() by Brian Paul · 18 years ago
- ecd1743 In TEX instructions, use precomputed lambda only if using fragment.texcoord[k] by Brian Paul · 18 years ago
- 256c961 For TEX instructions use lambda=0. When sampling from texture unit K we by Brian Paul · 18 years ago
- b14bae8 Fix bug #8799. by Ian Romanick · 18 years ago
- 86a4654 Refactor mgaXMesaSetFrontClipRects and mgaXMesaSetBackClipRects. by Ian Romanick · 18 years ago
- 5af5260 Get DRI drawable from framebuffer object. by Ian Romanick · 18 years ago
- 075fae5 code tweaks, remove old comments by Brian Paul · 18 years ago
- 0f84053 fix _mesa_problem() text by Brian Paul · 18 years ago
- a23e668 Move gl_vertex_program_machine struct out of mtypes.h and put into nvvertexec.h. by Brian Paul · 18 years ago
- 0781339 remove debug code by Brian Paul · 18 years ago
- e998c34 Rather than always allocating 100 instructions, put instructions into a by Brian Paul · 18 years ago
- ebcedd2 New _mesa_exec_vertex_state_program() function. Start of some re-org. by Brian Paul · 18 years ago
- abb1430 fix wrong inequality by Brian Paul · 18 years ago
- d6272e0 Change _mesa_init_instruction() to initialize an array of instructions. by Brian Paul · 18 years ago
- efd95c1 Program instructions are initialized before parsing so no need to set by Brian Paul · 18 years ago
- a90ab52 Added PROGRAM_CONSTANT to get_register_pointer(). More DEBUG_FRAG code. by Brian Paul · 18 years ago
- 8ed3197 special case END in _mesa_print_instruction() by Brian Paul · 18 years ago
- f5eea0c Implement _mesa_append_fog_code() for fragment program fog options. by Brian Paul · 18 years ago
- db55295 If DEBUG, check that all array indices really do fall in [start,end] in by Brian Paul · 18 years ago
- b55a0ab remove code for inserting mvp transform into position-invariant vertex progs and instead use _mesa_insert_mvp_code(). by Roland Scheidegger · 18 years ago
- fe45747 Previously, if a fragment program referenced fragment.fogcoord but the by Brian Paul · 18 years ago
- e9b9231 change some bogus comments regarding the base e exponential function used for fog in vertex programs. by Roland Scheidegger · 18 years ago
- fc606f7 fix (per-vertex) fog when using ARB_vp by incorporating fog factor computation into the vertex program (not yet fixed for swtnl). Simplify (and correct) the VTX_TCL_OUTPUT_VTXFMT handling when using vertex programs, turns out it's solely driven by the needs of the past-vertex stage of the pipeline, this should fix lockups with ill-specified applications using vertex programs (for instance applications enabling fog but not writing to fog coord output will now get (conformant) undefined results instead of lockups). by Roland Scheidegger · 18 years ago
- e4298b9 Add missing call to glutInit. by Ian Romanick · 18 years ago
- 6340d6b s/GLchan/GLubyte/ by Brian Paul · 18 years ago
- 59e1f3d whitespace clean-up by Brian Paul · 18 years ago
- 759facb Emit cliprects in the userspace driver as required, rather than by Keith Whitwell · 18 years ago
- b9786cf assorted clean-ups by Brian Paul · 18 years ago
- 49a5a09 don't save color/z if fragment is killed by Brian Paul · 18 years ago
- 73dd09f add minstall script to MAIN_FILES (bug 8720) by Brian Paul · 18 years ago
- a632128 minor tweaks good for about 12% faster execution by Brian Paul · 18 years ago
- ec9bbac silence used var warnings by Brian Paul · 18 years ago
- 0b26e82 Color clamping fixes. by Brian Paul · 18 years ago
- 919cd2c move/improve comments, clean up code in a few places by Brian Paul · 18 years ago
- ed324db fix another logic error in computing deferredTexture by Brian Paul · 18 years ago
- bb19e64 For deferredTexture, need to check if the fragment program/shader writes by Brian Paul · 18 years ago
- 828d15a move interpolate_varying() call by Brian Paul · 18 years ago
- 4676b62 don't use params passed to Clear() by Brian Paul · 18 years ago
- f614a61 Move interpolate_texcoords() and interpolate_varying() calls into shade_texture_span(). by Brian Paul · 18 years ago
- 61c89be Consolidate some code into shade_texture_span(). by Brian Paul · 18 years ago
- cd5a623 fixed Fixed/Int bug by Brian Paul · 18 years ago
- 7c76028 remove temp code by Brian Paul · 18 years ago
- 79b5d3e remove some debug/test changes by Brian Paul · 18 years ago
- 464fcd0 New bin/minstall script - a minimal replacement for 'install'. by Brian Paul · 18 years ago
- c351858 fix problem when CHAN_BITS == 32 (bug 8704), remove unneeded assertion by Brian Paul · 18 years ago
- a79d4e7 Fix nonportable pointer+unsigned arithmetic. Use pointer+int. by Michal Krol · 18 years ago
- 3129391 added clamp_colors(), updated assertions by Brian Paul · 18 years ago
- ff07d6d minor re-org, doxygen comments by Brian Paul · 18 years ago
- fee0857 Changed install filenames to libGL* and libOSMesa* so things work on Darwin by Brian Paul · 18 years ago
- 3beaff1 Enable GLX_SGI_make_current_read for radeon. by Ian Romanick · 18 years ago
- ec99e71 Don't use x/y/w/h params given to Clear(). by Brian Paul · 18 years ago
- 446972b Want to stop passing x/y/width/height to Clear() function. by Brian Paul · 18 years ago
- ccb64bb Don't pass x/y/width/height to ctx->Driver.Accum(). by Brian Paul · 18 years ago
- 4e4c0bb glDrawPixels, line clipping bug fixes by Brian Paul · 18 years ago
- a1a0a29 Fix broken line clipping. by Brian Paul · 18 years ago
- ff893a8 Fix a dangerous use of ASSERT in an else-clause not enclosed in braces. by Brian Paul · 18 years ago
- c3caaa3 Always convert colors to float before running a fragment shader/program. by Brian Paul · 18 years ago
- 32c3243 fix fog color bug by Brian Paul · 18 years ago
- c207464 Move struct atifs_machine into s_atifragshader.c by Brian Paul · 18 years ago
- e9d7190 Seperate interpolate_colors() and interpolate_specular(). by Brian Paul · 18 years ago
- b88af5b apply_aa_coverage() for ubyte/ushort/float by Brian Paul · 18 years ago
- 0c6c8d5 new assertions - one of which is currently failing with arbfslight.c by Brian Paul · 18 years ago
- 1c1c7fb remove obsolete intelBufferSize(), bump driver date by Brian Paul · 18 years ago
- 42b26f6 Remove get_buffer_size() by Brian Paul · 18 years ago
- 544b94e Lots of fixes/changes to select color depth at runtime. by Brian Paul · 18 years ago
- 55e42e5 check if ctx->Driver.GetBufferSize==NULL and no-op by Brian Paul · 18 years ago
- af52ff0 include x86-64.h to silence warning by Brian Paul · 18 years ago
- 1e3223c Fix CHAN_BITS=32 issues. by Brian Paul · 18 years ago
- 8dff54e Added -clip option to test glCopyPixels beyond window bounds. by Brian Paul · 18 years ago
- d40f20a Init _UseTexEnvProgram to fix failed assertion in i915_render_start() - this may be temporary by Brian Paul · 18 years ago
- 1634502 Updates to intelWindowMoved(): by Brian Paul · 18 years ago
- 7b1ff32 Track the currently bound read drawable and make sure its info is up to date. by Ian Romanick · 18 years ago
- 8c5ae80 Fix build when DEBUG is defined but DEBUG_MATH is not. by Ian Romanick · 18 years ago
- 28081ae s/X86_SOURCES/ASM_SOURCES/ in ALL_SOURCES to try to fix make depend warnings (bug 8669) by Brian Paul · 18 years ago
- 6ae157f Fix bug #8563. by Ian Romanick · 18 years ago
- 041d648 Set _NEW_BUFFERS in _mesa_resize_framebuffer(). This makes sure the swrast by Brian Paul · 18 years ago
- dc8a0d1 remove some old code that could cause infinite recursion by Brian Paul · 18 years ago
- 80fcbca allow >10 mipmap levels (patch by Benno Schulenberg) (bug 3130) by Brian Paul · 18 years ago
- cca1a27 regenerated to get DRI_CONF_EXCESS_MIPMAP() by Brian Paul · 18 years ago
- 97f47f7 fix handling of textures with a base internal format that does not have all four rgba values set for radeon and r200 (discovered with a modified glean pixelFormats test, noone ever noticed in over 2 years). For radeon, use hw format I8 as previously, and change tex env to make the correct default values appear for both GL_ALPHA and GL_LUMINANCE textures. For r200, which supports GL_LUMINANCE just fine, use the AL88 hw format for GL_ALPHA textures, since it seems like it's probably not worth the effort to fix up the texture environment (certainly complicated in case of ATI_fragment_shader programs). by Roland Scheidegger · 18 years ago
- 4d4add0 Added #if / #else / #endif around code related to framebuffer initialization by Brian Paul · 18 years ago
- 606108e updated comments, mark GetBufferSize() and ResizeBuffers() as obsolete by Brian Paul · 18 years ago
- 694a5b8 minor clean-up: s/intel->driDrawable/dPriv/ by Brian Paul · 18 years ago
- a7a2650 Remove calls to _mesa_ResizeBuffersMESA() - generally replace with code to by Brian Paul · 18 years ago
- a391384 Remove a bunch of "ctx->Driver.function = _swrast_Function" lines since by Brian Paul · 18 years ago
- f0775c7 Use endianness test function provided by mesa. by Jerome Glisse · 18 years ago
- 2b6d2e4 Remove Driver.ResizeBuffers = _mesa_resize_framebuffer lines. by Brian Paul · 18 years ago
- b947377 increate MaxTextureLevels to 11 (bug 3130) by Brian Paul · 18 years ago
- a20c0f2 check if files exist before installing (Thierry Reding) by Brian Paul · 18 years ago
- 07fd19f allow specifying image size on cmd line by Brian Paul · 18 years ago
- 9cbe0e2 Some code movement so that the gl_framebuffer is fully initialized before by Brian Paul · 18 years ago