1. 4bc74a0 glsl: don't unroll loops containing continue/break by Brian Paul · 15 years ago
  2. 625b0fe Revert "slang: if/else/break & if/else/continue work for unrolled loops" by Brian Paul · 15 years ago
  3. 4031ea1 glsl: Added gl_shader_state::EmitContReturn field by Brian Paul · 15 years ago
  4. 84c5e48 docs: updated Mesa release instructions by Brian Paul · 15 years ago
  5. 72aed16 scons: Tool to build with DirectX SDK. by José Fonseca · 15 years ago
  6. 25f6c93 scons: Don't use C specific options with g++ by José Fonseca · 15 years ago
  7. 3e94521 tgsi: correct handling of return value from util_vsnprintf by Keith Whitwell · 15 years ago
  8. c9f8c40 aux/indices: don't use 'prim' value once it is known to be bad by Keith Whitwell · 15 years ago
  9. c25534f wgl: Handle flush after a window is destroyed. by José Fonseca · 15 years ago
  10. b79e6a5 demos: fix issues in glxcontexts.c by Brian Paul · 15 years ago
  11. 2f184d0 i965: handle OPCODE_SWZ in the glsl path by Roland Scheidegger · 15 years ago
  12. 9d367d4 Disable SGI_swap_control extension for DRI2 by Owen W. Taylor · 15 years ago
  13. 0584b6e intel: intel_texture_drawpixels() can't handle GL_DEPTH_STENCIL. by Michel Dänzer · 15 years ago
  14. 19218fe i965: added intelFlush() call in intel_get_tex_image() by Brian Paul · 15 years ago
  15. a5b7e0c mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTS/ in NV funcs by Brian Paul · 16 years ago
  16. 54f425b mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBS by Brian Paul · 16 years ago
  17. 810df83 mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTS by Brian Paul · 16 years ago
  18. 19ca5ee mesa: fix some potential state-restore issues in pop_texture_group() by Brian Paul · 16 years ago
  19. ad0514b vbo: return VP_NONE from get_program_mode() if running fixed-func vertex program by Brian Paul · 16 years ago
  20. 00e203f mesa: create/use a fallback texture when bound texture is incomplete by Brian Paul · 16 years ago
  21. abfd56c intel: Fix other metaops versus GL_COMPILE_AND_EXECUTE dlists. by Eric Anholt · 15 years ago
  22. daacac1 intel: Fix glClear behavior versus display lists. by Eric Anholt · 15 years ago
  23. 43bb78f radeons: use dp4 for position invariant vertex programs by Roland Scheidegger · 15 years ago
  24. 9dfce36 Also release direct rendering resources in glXDestroyGLXPixmap. by Michel Dänzer · 15 years ago
  25. a120778 Always free image offsets memory when re-initializing texture image fields. by Michel Dänzer · 15 years ago
  26. 3cf92e9 scons: Output the friendly "Linking ..." message when creating DLLs with MinGW. by José Fonseca · 15 years ago
  27. 0487656 softpipe: return alpha=1 in shadow_compare() function by Brian Paul · 15 years ago
  28. 8f382fd util: Add cast. by José Fonseca · 15 years ago
  29. 21bfd0f draw: Replace pointer arithmetic with cast. by José Fonseca · 15 years ago
  30. d609df1 trace: Use size_t consistently. by José Fonseca · 15 years ago
  31. 2af0173 pipebuffer: Use a type consistently for sizes/offsets. by José Fonseca · 15 years ago
  32. 4288289 wgl: Fix window resizing in multithread applications. by José Fonseca · 15 years ago
  33. 4b4855c wgl: Move all thread related code together. by José Fonseca · 15 years ago
  34. 1b05b5b glew: correct misspelling of glFramebufferTextureLayer by Keith Whitwell · 15 years ago
  35. 0491142 mesa: protect Elements against multiple definitions by Keith Whitwell · 15 years ago
  36. 39366ed intel: remove extra \n from warning string by Brian Paul · 15 years ago
  37. d446d3a i965: fix 1D texture borders with GL_CLAMP_TO_BORDER by Robert Ellison · 16 years ago
  38. 56235ae i965: send all warnings through _mesa_warning() by Robert Ellison · 16 years ago
  39. e15aebe i965: fix segfault on low memory conditions by Robert Ellison · 16 years ago
  40. a70c45b Fast path when rebinding the same texture in single context environment by Ian Romanick · 15 years ago
  41. ff3da09 i915: Don't put VBOs in graphics memory unless required for an operation. by Eric Anholt · 15 years ago
  42. 1b8e4dd i915: Fall back on NPOT textured metaops on 830-class. by Eric Anholt · 15 years ago
  43. cee73ff i915: Restore the Viewport and DepthRange functions on 8xx. by Eric Anholt · 15 years ago
  44. 7805c3b i956: Make state dependency of SF on drawbuffer bounds match Mesa's. by Eric Anholt · 16 years ago
  45. 97974b7 intel: Don't complain on falling back from PBO fastpaths. by Eric Anholt · 16 years ago
  46. 957f3c8 mesa: Mark FBOs with compressed color attachments as FBO-incomplete. by Eric Anholt · 16 years ago
  47. 66bfd02 i915: Use Stencil.Enabled instead of Stencil._Enabled in DrawBuffers. by Eric Anholt · 16 years ago
  48. fbd554d i915: Only use the new 945 cube layout for compressed textures. by Eric Anholt · 16 years ago
  49. 6e0df93 i965: Fix varying payload reg assignment for the non-GLSL-instructions path. by Eric Anholt · 16 years ago
  50. 988b61b i965: Fix register allocation of GLSL fp inputs. by Eric Anholt · 16 years ago
  51. 320a303 intel: Use FRONT_AND_BACK for StencilOp as well. by Eric Anholt · 16 years ago
  52. d9e35d5 intel: Use GL_FRONT_AND_BACK for stencil clearing. by Eric Anholt · 16 years ago
  53. 61a2c96 intel: Skip the DRI2 renderbuffer update when doing Viewport on an FBO. by Eric Anholt · 16 years ago
  54. 2770107 intel: Map write-only buffer objects through the GTT when possible. by Eric Anholt · 16 years ago
  55. 3f856c6 mesa: rework viewport/scissor initialization code by Brian Paul · 15 years ago
  56. d18c57a mesa: added null ptr check in Fake_glXCreatePixmap() by Brian Paul · 15 years ago
  57. 3705f48 st/glx: added null ptr check in Fake_glXCreatePixmap() by Brian Paul · 15 years ago
  58. c6f71ea Revert "scons: Debug build by default." by José Fonseca · 15 years ago
  59. 1bee650 progs/wgl: Fix shreadtex_mt too. by José Fonseca · 15 years ago
  60. 6e24fde progs/wgl: Tweak the initialization wait in wglthreads. by José Fonseca · 15 years ago
  61. 557421b progs/wgl: Get wglShareLists working in wglthreads. by José Fonseca · 15 years ago
  62. 25f0c33 scons: Debug build by default. by José Fonseca · 15 years ago
  63. c53705e GLX: attempt to fix glean makeCurrent test cases. by Brian Paul · 15 years ago
  64. ebe0796 docs: Document building with SCons. by José Fonseca · 15 years ago
  65. d22828f wgl: Factor out some repetitive code into inline functions. by José Fonseca · 15 years ago
  66. 992000c progs/wgl: Allow resizing wglthreads' windows. by José Fonseca · 15 years ago
  67. 6b917d0 i965: fix bugs in projective texture coordinates by Brian Paul · 15 years ago
  68. 742ba08 softpipe: fix out of bounds quad rasterization bug by Brian Paul · 15 years ago
  69. 3e48dd0 mesa: fix incorrect viewport clamping in _mesa_set_viewport() by Brian Paul · 15 years ago
  70. ed7f4b4 mesa: fix REMAINDER() macro by Brian Paul · 15 years ago
  71. 3463b14 gallium: Avoid atomic ops / locking when src is dst. by José Fonseca · 15 years ago
  72. 077c5e6 progs/wgl: Quit after displaying usage for -h option. by José Fonseca · 15 years ago
  73. 0607571 progs/wgl: Use appropriate types to silence msvc warnings. by José Fonseca · 15 years ago
  74. 566bdbe progs/wgl: Fix assertion failure in wglthreads' texture creation. by José Fonseca · 15 years ago
  75. d027e8f intel: Release fb backing regions in intelDestroyBuffer() by Shuang He · 15 years ago
  76. 227d233 python/tests: Add is_depth_stencil_format utility function. by José Fonseca · 15 years ago
  77. 7585cbf python/tests: Cleanup texture_sample. by José Fonseca · 15 years ago
  78. c6af9b2 mesa: Always return a value. by José Fonseca · 15 years ago
  79. 053d8eb mesa: Use appropriate float/integer types. by José Fonseca · 15 years ago
  80. 6214c72 mesa: Use type modifier for float constants. by José Fonseca · 15 years ago
  81. 37f2117 mesa: Use integer type with appropriate sign. by José Fonseca · 15 years ago
  82. c33ef1f rtasm: Use 32bit constant. by José Fonseca · 15 years ago
  83. 940cb7c gallium: Ensure assert macro is defined before being used in p_thread.h by José Fonseca · 15 years ago
  84. 5d0cf9e softpipe: Fix softpipe_is_texture_referenced. by José Fonseca · 15 years ago
  85. 0e1abce progs/tests: Use opaque colors. by José Fonseca · 15 years ago
  86. db22b35 dri st: Don't require the PIPE_TEXTURE_USAGE_RENDER_TARGET property for depth- and stencil renderbuffers. by Thomas Hellstrom · 15 years ago
  87. cbe5af7 gallium: Fix segfault and valgrind error introduced with commit 3f2e006b759705abd7c409d30f9aeb1f2a75b83f by Thomas Hellstrom · 15 years ago
  88. fb64365 demos: update fbotexture.c to use EXT or ARB functions exclusively by Brian Paul · 15 years ago
  89. 476685c util: additional function pointers by Brian Paul · 15 years ago
  90. c6de08f mesa: Enable uploads of only depth to z24s8 textures by Jakob Bornecrantz · 15 years ago
  91. 3754c41 mesa: rework vertex shader output / fragment shader input attribute matching by Brian Paul · 15 years ago
  92. 322e855 mesa: add default function for ctx->Driver.CheckQuery() hook by Brian Paul · 15 years ago
  93. 0ddc383 python/retrace: Show the contents of the depth/stencil and surfaces before/after transfers. by José Fonseca · 15 years ago
  94. e170000 python/retrace: Interpret is_texture_referenced/is_buffer_referenced. by José Fonseca · 15 years ago
  95. d5ba39a wgl: Fix prototype. by José Fonseca · 15 years ago
  96. de413b1 mesa: Use new pf_is_depth_and_stencil inline. by José Fonseca · 15 years ago
  97. 3f2e006 gallium: New pf_is_depth_and_stencil / pf_is_depth_or_stencil inlines. by José Fonseca · 15 years ago
  98. 7cafd49 mesa: Use PIPE_TEXTURE_USAGE_DEPTH_STENCIL for any depth or stencil format. by José Fonseca · 15 years ago
  99. 862c7b8 mesa: Remove dead code. by José Fonseca · 15 years ago
  100. bb0b954 st/mesa: fix typo s/BFC0/BFC1/ by Brian Paul · 15 years ago