1. 585e409 r600g: improve bo flushing by Jerome Glisse · 14 years ago
  2. 12d16e5 r600g: store reloc information in bo structure by Jerome Glisse · 14 years ago
  3. bf21b70 pb: fix numDelayed accounting by Dave Airlie · 14 years ago
  4. 12be156 r600g: avoid unneeded bo wait by Dave Airlie · 14 years ago
  5. d2c06b5 r600g: drop use_mem_constant. by Dave Airlie · 14 years ago
  6. 46997d4 r600g: drop mman allocator by Dave Airlie · 14 years ago
  7. 05813ad r600g: add bo busy backoff. by Dave Airlie · 14 years ago
  8. 49866c8 pb: don't keep checking buffers after first busy by Dave Airlie · 14 years ago
  9. 3c38e4f r600g: add bo fenced list. by Dave Airlie · 14 years ago
  10. fb5e6f8 swrast: fix choose_depth_texture_level() to respect mipmap filtering state by Brian Paul · 14 years ago
  11. d0408cf r300g: fix microtiling for 16-bits-per-channel formats by Marek Olšák · 14 years ago
  12. 57b7300 update release notes for Gallium by Marek Olšák · 14 years ago
  13. 4d435c40 docs: Add list of bugs fixed in 7.9 by Ian Romanick · 14 years ago
  14. ea909be i965: Add support for gen6 FB writes to the new FS. by Eric Anholt · 14 years ago
  15. 739aec3 i965: In disasm, gen6 fb writes don't put msg reg # in destreg_conditionalmod. by Eric Anholt · 14 years ago
  16. 3bf8774 i965: Add initial folding of constants into operand immediate slots. by Eric Anholt · 14 years ago
  17. e27c88d i965: Add trivial dead code elimination in the new FS backend. by Eric Anholt · 14 years ago
  18. 9faf64b i965: Be more conservative on live interval calculation. by Eric Anholt · 14 years ago
  19. a0a8e24 r600g: Fix SCons build. by Vinson Lee · 14 years ago
  20. b25c522 r600g: remove dead label & fix indentation by Jerome Glisse · 14 years ago
  21. 243d6ea r600g: rename radeon_ws_bo to r600_bo by Jerome Glisse · 14 years ago
  22. 674452f r600g: use r600_bo for relocation argument, simplify code by Jerome Glisse · 14 years ago
  23. d22a124 r600g: allow r600_bo to be a sub allocation of a big bo by Jerome Glisse · 14 years ago
  24. 294c9fc r600g: rename radeon_ws_bo to r600_bo by Jerome Glisse · 14 years ago
  25. 68c7994 nvfx: Pair os_malloc_aligned() with os_free_aligned(). by Krzysztof Smiechowicz · 14 years ago
  26. 3d45d57 r600g: TODO domain management by Dave Airlie · 14 years ago
  27. 1c2b3cb r600g: fix wwarning in bo_map function by Dave Airlie · 14 years ago
  28. 6dc0515 r600g: the code to check whether a new vertex shader is needed was wrong by Dave Airlie · 14 years ago
  29. 92aba9c r600g: break out of search for reloc bo after finding it. by Dave Airlie · 14 years ago
  30. 14bf92b i965: Fix glean/texSwizzle regression in previous commit. by Eric Anholt · 14 years ago
  31. a7fa00d i965: Set up swizzling of shadow compare results for GL_DEPTH_TEXTURE_MODE. by Eric Anholt · 14 years ago
  32. 4fb0c92 i965: Add support for EXT_texture_swizzle to the new FS backend. by Eric Anholt · 14 years ago
  33. 8f7177e r300g: add support for L8A8 colorbuffers by Marek Olšák · 14 years ago
  34. e75bce0 r300g: add support for R8G8 colorbuffers by Marek Olšák · 14 years ago
  35. 71a079f mesa/st: initial attempt at RG support for gallium drivers by Dave Airlie · 14 years ago
  36. f317713 i965: Fix incorrect batchbuffer size in gen6 clip state command. by Kenneth Graunke · 14 years ago
  37. 64a9fc3 i965: Don't try to emit code if we failed register allocation. by Eric Anholt · 14 years ago
  38. 6397add i965: Fix off-by-ones in handling the last members of register classes. by Eric Anholt · 14 years ago
  39. afb6431 i965: Add a sanity check for register allocation sizes. by Eric Anholt · 14 years ago
  40. 5ee0941 i965: When producing a single channel swizzle, don't make a temporary. by Eric Anholt · 14 years ago
  41. a079972 i965: Restore the forcing of aligned pairs for delta_xy on chips with PLN. by Eric Anholt · 14 years ago
  42. fb0eed8 r600c: fix segfault in evergreen stencil code by Alex Deucher · 14 years ago
  43. 7af2a22 r600g: Remove unnecessary headers. by Vinson Lee · 14 years ago
  44. 20846a8 r600g: Remove unused variable. by Vinson Lee · 14 years ago
  45. 1ca6cbe rgtc: Detect RGTC formats as color formats and as compressed formats by Ian Romanick · 14 years ago
  46. 5ebbabc mesa: Trivial correction to comment by Ian Romanick · 14 years ago
  47. 69c78bf mesa: Fix misplaced #endif by Ian Romanick · 14 years ago
  48. 7c61470 ARB_texture_rg: Add GL_COMPRESSED_{RED,RG} cases in _mesa_is_color_format by Ian Romanick · 14 years ago
  49. e2a054b mesa: Add ARB_texture_compression_rgtc as an alias for EXT_texture_compression_rgtc by Ian Romanick · 14 years ago
  50. e5fd151 savage: Remove unnecessary header. by Vinson Lee · 14 years ago
  51. 841503f glsl: Remove unnecessary header. by Vinson Lee · 14 years ago
  52. c77cd9e i965: Enable GL_ARB_texture_rg by Ian Romanick · 15 years ago
  53. 9ef390d mesa: Enable GL_ARB_texture_rg in software paths by Ian Romanick · 14 years ago
  54. 421f4d8 ARB_texture_rg: Allow RED and RG textures as FBO color buffer attachments by Ian Romanick · 14 years ago
  55. 5d1387b ARB_texture_rg: Add R8, R16, RG88, and RG1616 internal formats by Ian Romanick · 14 years ago
  56. 214a33f ARB_texture_rg: Handle RED and RG the same as RGB for tex env by Ian Romanick · 14 years ago
  57. cd5dea6 ARB_texture_rg: Add GL_RED as a valid GL_DEPTH_TEXTURE_MODE by Ian Romanick · 14 years ago
  58. cc6f13d ARB_texture_rg: Add GL_TEXTURE_{RED,GREEN}_SIZE query support by Ian Romanick · 14 years ago
  59. 3ebbc17 ARB_texture_rg: Correct some errors in RED / RG internal format handling by Ian Romanick · 14 years ago
  60. bb45ab0 ARB_texture_rg: Add GLX protocol support by Ian Romanick · 15 years ago
  61. 96efa8a i965g: use Elements macro instead of manual sizeofs by Nicolas Kaiser · 14 years ago
  62. e9bcc83 i965: Fix up copy'n'pasteo from moving coordinate setup around for gen4. by Eric Anholt · 14 years ago
  63. bfd9715 i965: Add real support for pre-gen5 texture sampling to the new FS. by Eric Anholt · 14 years ago
  64. 92eb07a evergreen : fix z format setting, enable stencil. by richard · 14 years ago
  65. 8f63a44 i965: Pre-gen6, map VS outputs (not FS inputs) to URB setup in the new FS. by Eric Anholt · 14 years ago
  66. ff5ce92 i965: Also increment attribute location when skipping unused slots. by Eric Anholt · 14 years ago
  67. 354c40a i965: Fix the gen6 jump size for BREAK/CONT in new FS. by Eric Anholt · 14 years ago
  68. efc4a6f i965: Add gen6 attribute interpolation to new FS backend. by Eric Anholt · 14 years ago
  69. 29b491b r600g: indentation fixes by Jerome Glisse · 14 years ago
  70. 738aa29 r600g: setup basic loop consts on r600 + evergreen. by Dave Airlie · 14 years ago
  71. 7777c99 r600g: only set the Z export if shader exports it. by Dave Airlie · 14 years ago
  72. 0c39a53 r600c: pull over 6xx/7xx vertex fixes for evergreen by Alex Deucher · 14 years ago
  73. 539a297 r600g: flush SH cache on constant change on evergreen by Dave Airlie · 14 years ago
  74. b67aa53 r600g: fix evergreen draw-buffers by Dave Airlie · 14 years ago
  75. 14c95bb r600g: add cb flushing for extra buffers + depth buffer on r600/evergreen by Dave Airlie · 14 years ago
  76. ac225c7 r600g: sync vertex/texture cache on resources on evergreen by Dave Airlie · 14 years ago
  77. d662195 r600g: fixup vertex format picking. by Dave Airlie · 14 years ago
  78. e973221 r600g: add assembler support for other vtx fetch fields. by Dave Airlie · 14 years ago
  79. 1d073cb i965: Split the gen4 and gen5 sampler handling apart. by Eric Anholt · 14 years ago
  80. 5f237a1 i965: Use the lowering pass for texture projection. by Eric Anholt · 14 years ago
  81. aae3381 glsl: Add a lowering pass for texture projection. by Eric Anholt · 14 years ago
  82. 35cfe28 r600g: realign evergreen code with r600 code. by Dave Airlie · 14 years ago
  83. a3e9998 r600c: add reloc for CB_COLOR0_ATTRIB by Alex Deucher · 14 years ago
  84. 5eccdc6 r600g: add reloc for evergreen color attrib by Dave Airlie · 14 years ago
  85. 40ccb23 r600g: drop depth quirk on evergreen by Dave Airlie · 14 years ago
  86. 05d1d86 r600g: add winsys support for CTL constants. by Dave Airlie · 14 years ago
  87. 084c29b r600g: fix evergreen depth flushing. by Dave Airlie · 14 years ago
  88. 7ae4da8 r600g: use Elements macro instead of manual sizeofs by Dave Airlie · 14 years ago
  89. 6699246 draw: check for null sampler pointers by Brian Paul · 14 years ago
  90. 542d6cb gallivm: added some comments by Brian Paul · 14 years ago
  91. 40181ae r600g: keep a mapping around for each bo by John Doe · 14 years ago
  92. dde1391 r600g: don't double count dirty block by John Doe · 14 years ago
  93. 113f1cd evergreeng: avoid overlapping border color btw VS & PS by Jerome Glisse · 14 years ago
  94. c6960e4 i965: Fix new FS handling of builtin uniforms with packed scalars in structs. by Eric Anholt · 14 years ago
  95. a7cddd7 mesa: Don't reference a W component in setting up a vec3 uniform component. by Eric Anholt · 14 years ago
  96. 6f6542a i965: Fix whole-structure/array assignment in new FS. by Eric Anholt · 14 years ago
  97. 3661f75 Revert "Prefer intrinsics to handrolled atomic ops." by Tom Fogal · 14 years ago
  98. 9d4ae91 r600g: fix constant & literal src splitting, also fix mplayer gl2 shader by Jerome Glisse · 14 years ago
  99. 5f66b34 Prefer intrinsics to handrolled atomic ops. by Tom Fogal · 14 years ago
  100. 76a60fa Implement x86_64 atomics for compilers w/o intrinsics. by Tom Fogal · 14 years ago