- 606d3a3 Add mismatch check for glGetTexImage or it will return -1 and may lead to segment fault. by Jian Zhao · 13 years ago
- c87cb98 glsl: Fix crashes caused by Bison error messages involving "'%'". by Kenneth Graunke · 13 years ago
- 7e9cb2a Regenerate files from previous commits by Ian Romanick · 13 years ago
- 0c6b930 glapi/glx: For GLX code, use the existing _X_HIDDEN and _X_INTERNAL defines by Ian Romanick · 13 years ago
- bc35da4 glapi/glx: Generate glapi_gentable.c so that the xserver can use it by Ian Romanick · 13 years ago
- af50f3b glapi/glx: Generate dispatch.h so that the xserver can use it by Ian Romanick · 13 years ago
- 2e16875 glapi/glx: Xserver wants dispatch.h, not glapidispatch.h by Ian Romanick · 13 years ago
- c0d2f4c glapi/glx: Don't send GL API files to the xserver by Ian Romanick · 13 years ago
- e089a0e glapi: Remove mention of nonexistent enums by Ian Romanick · 13 years ago
- 090dd94 glapi/glx: Remove g_disptab.h from xserver generated files by Ian Romanick · 13 years ago
- 35d2764 r300g: take advantage of KEEP_TILING_FLAGS flush flag by Marek Olšák · 13 years ago
- 10e9312 nouveau: get rid of winsys object by Marcin Slusarz · 13 years ago
- 642d11d i915g: Roll back to the previous shader limits. by Stéphane Marchesin · 13 years ago
- f41fd6b i915g: Update TODO. by Stéphane Marchesin · 13 years ago
- 41b75dc winsys/radeon: add flush option not to rewrite tiling flags in registers by Marek Olšák · 13 years ago
- df809ae mesa: add const flags to skip MaxVarying and MaxUniform linker checks (v2) by Marek Olšák · 13 years ago
- 8a11d40 mesa: fix an out-of-bounds access in prog_print.c by Marek Olšák · 13 years ago
- 3b15f50 glsl_to_tgsi: fix typo in comment by Bryan Cain · 13 years ago
- d24b44c glsl_to_tgsi: emit both operands of shift and bitwise operations by Bryan Cain · 13 years ago
- 2a58453 egl_dri2: Fix some valgrind reported leaks by Benjamin Franzke · 13 years ago
- cbd65fe mesa: update comments for _DepthBuffer, _StencilBuffer fields by Brian Paul · 13 years ago
- 6596aeb mesa: remove _DepthBuffer, _StencilBuffer resize code by Brian Paul · 13 years ago
- d7c0fac swrast: add debug code to test combined depth/stencil buffers by Brian Paul · 13 years ago
- 8ba9c22 mesa: remove unused depthstencil.[ch] files by Brian Paul · 13 years ago
- 6e12289 mesa: move depth/stencil buffer validation to swrast by Brian Paul · 13 years ago
- 2ac02ea swrast: update depth/stencil wrapper sizes by Brian Paul · 13 years ago
- 23527eb mesa: build swrast/s_depthstencil.c by Brian Paul · 13 years ago
- ba35094 swrast: add new s_depthstencil.[ch] files by Brian Paul · 13 years ago
- c0a55cf mesa: move update_depth/stencil_buffer() functions by Brian Paul · 13 years ago
- 2750809 radeon: stop using _DepthBuffer, _StencilBuffer fields by Brian Paul · 13 years ago
- a782db5 nouveau: stop using _DepthBuffer, _StencilBuffer fields by Brian Paul · 13 years ago
- d124092 mesa: stop using _Depth, _StencilBuffer fields in _mesa_BlitFramebufferEXT() by Brian Paul · 13 years ago
- 02d1271 st/mesa: stop using _DepthBuffer, _StencilBuffer fields by Brian Paul · 13 years ago
- 22e806f swrast: add missing state validation calls for Blit, Clear by Brian Paul · 13 years ago
- 23895cc r600g: add some new pci ids by Alex Deucher · 13 years ago
- fc52534 mesa: fix possible precision issues in pack/unpack/fetch functions by Marek Olšák · 13 years ago
- 4298c88 r300g: integer and fixed-point 16.16 textures are not supported by Marek Olšák · 13 years ago
- 1ded658 st/mesa: add color varyings to MaxVarying by Marek Olšák · 13 years ago
- 592323d i915g: fix debug dump on 64 bit systems by Michael Karcher · 13 years ago
- 13632e6 i915g: Fix wrong indices for LINE_LOOP case by Fatih Aşıcı · 13 years ago
- 45bb4b7 vl: Add missing mpeg fields to pipe_mpeg12_picture_desc by Maarten Lankhorst · 13 years ago
- e809f4e g3dvl/xlib: fix build by changing include order by Tobias Droste · 13 years ago
- 72cb103 st/mesa: move frag depth up a level. by Dave Airlie · 13 years ago
- b1a8b7b Revert "st/mesa: only resolve is number of samples is > 1" by Dave Airlie · 13 years ago
- 8c71362 st/mesa: only resolve is number of samples is > 1 by Dave Airlie · 13 years ago
- f767e96 mesa: add missing RG_INTEGER and some RED_INTEGER_EXT checks. by Dave Airlie · 13 years ago
- 06f217d gallium: implement ARB_conservative_depth by Marek Olšák · 13 years ago
- c83fb4d util: Add strings.h include on unices by José Fonseca · 13 years ago
- f188c0d mesa/st: Don't modify the context draw/read buffers. by José Fonseca · 13 years ago
- eefff37 mesa,intel: use _mesa_image_offset() for PBOs by nobled · 13 years ago
- 4a2b9b5 mesa: add _mesa_image_offset() by nobled · 13 years ago
- f22421e mesa/image: assert on bad format by nobled · 13 years ago
- 37fd22a mesa/image: delete dead store by nobled · 13 years ago
- 20b0daf glsl_to_tgsi: fix a bug in eliminate_dead_code_advanced() by Bryan Cain · 13 years ago
- 6cf7245 llvmpipe: Trim the fragment shader cached based on LLVM IR instruction count. by José Fonseca · 13 years ago
- f32c723 llvmpipe,draw,gallivm: Ensure we don't walk beyond the end of the shader variant list. by José Fonseca · 13 years ago
- 24e6484 swrast: use malloc instead of MAX_WIDTH arrays in glCopyPixels, zoom code by Brian Paul · 13 years ago
- bf6aac2 mesa: use malloc instead of MAX_WIDTH array in glReadPixels() by Brian Paul · 13 years ago
- 1614de4 mesa: use malloc instead of MAX_WIDTH array in _mesa_convert_colors() by Brian Paul · 13 years ago
- db247dd mesa: add MAX_PIXEL_BYTES define by Brian Paul · 13 years ago
- eb3e1d8 mesa: simplify _mesa_remove_renderbuffer() by Brian Paul · 13 years ago
- e4bb884 mesa: remove software-based renderbuffer code from core Mesa by Brian Paul · 13 years ago
- d0dc75c mesa/drivers: use new swrast renderbuffer functions by Brian Paul · 13 years ago
- b85284f mesa: build new s_renderbuffer.c file by Brian Paul · 13 years ago
- 379e0a3 swrast: remove core renderbuffer functions from s_renderbuffer.[ch] by Brian Paul · 13 years ago
- ff8e642 swrast: add s_renderbuffer.[ch], copied from main/renderbuffer.[ch] by Brian Paul · 13 years ago
- 6e8c1a9 mesa: remove unused functions in depthstencil.c by Brian Paul · 13 years ago
- 14721df mesa: make some renderbuffer functions static by Brian Paul · 13 years ago
- bb887b7 swrast: remove dead accum buffer context fields by Brian Paul · 13 years ago
- e6e734f mesa: remove dead swrast and state tracker accum buffer code by Brian Paul · 13 years ago
- 122c676 mesa: rewrite accum buffer support by Brian Paul · 13 years ago
- aa6cb95 mesa: new format_pack.c code by Brian Paul · 13 years ago
- 2f88139 mesa: remove the ctx->Driver.IsTextureResident() hook by Brian Paul · 13 years ago
- 5acb291 mesa: remove TextureMemCpy driver hook by Brian Paul · 13 years ago
- d958202 st/mesa: Use util_blit_pixels_writemask() for depth blits as well in st_copy_texsubimage(). by Henri Verbeet · 13 years ago
- 340c0f6 st/xa: Update xa_yuv_planar_blit semantics by Thomas Hellstrom · 13 years ago
- d497615 i965 gen6: Implement pass-through GS for transform feedback. by Paul Berry · 13 years ago
- 2252e5e i965: Clean up misleading defines for DWORD 2 of URB_WRITE header. by Paul Berry · 13 years ago
- 3f22831 i965 gs: Clean up dodgy register re-use, at the cost of a few MOVs. by Paul Berry · 13 years ago
- 43e39b5 i965 gen6: Allocate URB space for GS by Paul Berry · 13 years ago
- 7a63a31 i965: Set the maximum number of GS URB entries on Sandybridge. by Kenneth Graunke · 13 years ago
- dabe15d i965: Only convert if/else to conditional adds prior to Gen6. by Paul Berry · 13 years ago
- fcae281 i965 gs: Remove unnecessary mapping of key->primitive. by Paul Berry · 13 years ago
- a98ceee mesa: Track changes to transform feedback state. by Paul Berry · 13 years ago
- 63a6fd6 glx: Fix indirect fallback when a non-Mesa GLX extension is present. by Aaron Plattner · 13 years ago
- 4558987 glsl: Fix samplerCubeShadow support in shader compiler by Anuj Phogat · 13 years ago
- 4273943 i965: Set Ivybridge's is_array SURFACE_STATE bit. by Kenneth Graunke · 13 years ago
- d464a21 i965: Return BRW_DEPTHBUFFER_D32_FLOAT as the null-depthbuffer format. by Kenneth Graunke · 13 years ago
- 5b27e44 intel: Update comment about how depth/stencil miptrees are handled. by Eric Anholt · 13 years ago
- 96159c3 intel: Rely on miptree mapping for all renderbuffer maps. by Eric Anholt · 13 years ago
- 5655ebf intel: Add support for LLC-cached reads of X-tiled miptrees using a blit. by Eric Anholt · 13 years ago
- 2d2bfd1 intel: Handle MapRenderbuffer of fake packed depth/stencil using miptree maps. by Eric Anholt · 13 years ago
- e0d67a3 intel: Track miptrees for fake packed depth/stencil renderbuffers. by Eric Anholt · 13 years ago
- ed3aeb5 intel: Make the fake packed depth/stencil mappings use a cached temporary. by Eric Anholt · 13 years ago
- 4cb1d6a intel: Make intel_region_map return void *. by Eric Anholt · 13 years ago
- b48c3bc intel: Move separate-stencil s8 mapping logic to intel_miptree_map. by Eric Anholt · 13 years ago
- baeaa06 intel: Move the gtt-particular texture mapping logic to a helper function. by Eric Anholt · 13 years ago
- 221a365 intel: Make mapping of texture slices track the region of interest. by Eric Anholt · 13 years ago
- b75291c intel: Move the teximage mapping logic to a miptree level/slice mapping. by Eric Anholt · 13 years ago
- 5c9a556 intel: Only prefer separate stencil when we can do HiZ. by Eric Anholt · 13 years ago