- 80cef69 put GLUT sources into a separate tarball by Brian Paul · 19 years ago
- 26c7e65 Clean-up of sources/Makefile, bug 4111 by Brian Paul · 19 years ago
- 5704b8e fix a problem w/ color index mode when CHAN_BITS=16 by Brian Paul · 19 years ago
- f15b499 make some vars static by Brian Paul · 19 years ago
- 392c93e fix GLubyte/GLchan inconsistencies (bug 4331) by Brian Paul · 19 years ago
- 0ca6715 new demo to test ATI_fragment_shader, not very creative but easy to know if the output is correct. Tests single-pass as well as multi-pass shader (only pseudo-dependant texture read though, and no tex coord swizzling), src and dst modifiers, src repetition, dst masks, constants, and some ops. Both shaders run succesfully with swrast as well as r200. by Roland Scheidegger · 19 years ago
- c53d2d0 add the new drm packets needed for ATI_fragment_shader to the sanity code of the r200 and radeon driver by Roland Scheidegger · 19 years ago
- 6c2e82b add reverse-engeneered register bits needed for ATI_fragment_shader (Dave Airlie, me) by Roland Scheidegger · 19 years ago
- 402b2be Add offset and pitch fields to intelRegion. Remove frontOffset, frontPitch, by Brian Paul · 19 years ago
- 036a994 add _tnl_arb_vertex_program_stage to all drivers which already have _tnl_vertex_program_stage. Fixes crashes when using vertex programs. Tested on r200 only (fix by Keith Whitwell) by Roland Scheidegger · 19 years ago
- a3dd2ce remove the redundant textureSize field, use tex.size instead, it's always the same value by Brian Paul · 19 years ago
- 338cbb0 don't generate selection hits for glBitmap, glDraw/CopyPixels. Misc clean-ups by Brian Paul · 19 years ago
- b346213 fix some bugs with handling of GL_DOT4_ATI, GL_DOT3_ATI and GL_DOT2_ADD_ATI ATI_fs instructions. by Roland Scheidegger · 19 years ago
- 95db1f0 add missing fallback string for ARB_vertex_program by Roland Scheidegger · 19 years ago
- 7e3be55 Fix wrong fallback bit being set by the tcl fallback caused by ARB_vertex_program. Disable ARB_vertex_program by default - it is incredibly slow, and just plain doesn't work anyway (arbvptorus fails an assertion, arbvpmesh has bogus output) by Roland Scheidegger · 19 years ago
- 45ba4e4 use an explicit reserved field, rather than magic number in bound by Keith Whitwell · 19 years ago
- d9b9b4b Fix the comment for the 'bound' field: it's a bitmask, not an index. by Brian Paul · 19 years ago
- b5cbaf9 Keep NumTemporaries uptodate. by Keith Whitwell · 19 years ago
- b15f46a Treat NegateBase as a bitfield, not a boolean. by Keith Whitwell · 19 years ago
- 5cf1397 be consistent in populating NegateBase field by Keith Whitwell · 19 years ago
- 4618a9b check for either GL_ARB_depth_texture or GL_SGIX_depth_texture in a few places by Brian Paul · 19 years ago
- f36954e fix precision problem in depth clearing (bug 4395) by Brian Paul · 19 years ago
- f4ff4d3 fix incorrect swizzling handling. fix code so it can potentially handle implementations with less than 6 texture units correctly. by Roland Scheidegger · 19 years ago
- 21ed295 by Jouk Jansen · 19 years ago
- ce33507 add a bunch of FLUSH_VERTICES to some of the ATI_fs functions, most notably when changing the global ati fragment shader constants. by Roland Scheidegger · 19 years ago
- 692147e some clean-up and re-org for renderbuffers by Brian Paul · 19 years ago
- 5262426 some updates, but code still out of date by Brian Paul · 19 years ago
- ab8ef28 new comment by Brian Paul · 19 years ago
- f0da327 minor tweaks to _mesa_ResizeBuffersMESA() by Brian Paul · 19 years ago
- b683b0d fix bug with ATI_fragment_shader in swrast (need to copy all 4 values due to later applied srcRep) by Roland Scheidegger · 19 years ago
- 8693b70 try to fix renderbuffer breakage, primarily in calculate_buffer_parameters() by Brian Paul · 19 years ago
- eba4ff6 minor formatting fix by Brian Paul · 19 years ago
- d869a43 added viaRenderbufferStorage() function by Brian Paul · 19 years ago
- 20354ed just changes/updates to comments by Brian Paul · 19 years ago
- bd07168 added -Wmissing-prototypes to WARN_FLAGS by Brian Paul · 19 years ago
- 158a2aa Use mklib script instead of ar. Make libmesa.a instead of mesa.a by Brian Paul · 19 years ago
- c0b4b9f remove DEFARRAY, CHECKARRAY stuff by Brian Paul · 19 years ago
- e2399ef minor clean-up of texture_combine() by Brian Paul · 19 years ago
- 3622f4f don't use DEFARRAY/CHECKARRAY stuff by Brian Paul · 19 years ago
- fcb6a0f make some functions static by Brian Paul · 19 years ago
- 6575e37 make r128SpanRenderStart/Finish static by Brian Paul · 19 years ago
- e3c8a0c remove obsolete CurrentBufferBit by Brian Paul · 19 years ago
- 3952d6d remove unused var by Brian Paul · 19 years ago
- f66084b Add support for memory contexts (Thomas Kaltofen). Cleanup compilation warnings. by Karl Schultz · 19 years ago
- e15c2d0 remove _swrast_DrawBuffer by Karl Schultz · 19 years ago
- 53a3c70 Windows mesa.def file had been moved to the drivers dir tree some time ago. This copy is not needed. by Karl Schultz · 19 years ago
- e81cbd8 fix var declaration so that a C compiler can build it. by Karl Schultz · 19 years ago
- b4b040f just formatting clean-ups by Brian Paul · 19 years ago
- 16e7aeb Simplify radeonSetCliprects(). Remove the 'mode' parameter. by Brian Paul · 19 years ago
- 87ce68e Further clean-up and simplification of the span-related functions. by Brian Paul · 19 years ago
- 61ba6b5 Add new void *addr and __DRIdrawablePrivate parameters to driNewRenderbuffer(). by Brian Paul · 19 years ago
- 6e0e6ef Fix UpdatePageFlipping() function. Always call driFlipRenderbuffers() by Brian Paul · 19 years ago
- d575a4c minor clean-ups by Brian Paul · 19 years ago
- 0cfd4f9 replace GET_SRC_PTR, GET_DST_PTR with GET_PTR by Brian Paul · 19 years ago
- eae73db Use InitPointers helper by Brian Paul · 19 years ago
- 90cfbd3 Combine GET_DST_PTR and GET_SRC_PTR into just GET_PTR. by Brian Paul · 19 years ago
- f8cc27e Added InitPointers helper function by Brian Paul · 19 years ago
- 16f7670 replace assertion with a conditional return by Brian Paul · 19 years ago
- 05aed23 fudge set_component_sizes() a bit, see comments by Brian Paul · 19 years ago
- acafeeb Remove last remnants of pre-renderbuffer code. by Brian Paul · 19 years ago
- 54be076 renderbuffer updates by Brian Paul · 19 years ago
- 2b81c89 SetBuffer, renderbuffer changes by Brian Paul · 19 years ago
- 6e57725 use new InitStencil/DepthPointer functions by Brian Paul · 19 years ago
- b071581 remove dead code by Brian Paul · 19 years ago
- f6540c6 remove SetBuffer by Brian Paul · 19 years ago
- 687918b SetBuffer, renderbuffer changes by Brian Paul · 19 years ago
- e6925b5 added flippedData field for page flipping, code to flip stereo color buffers by Brian Paul · 19 years ago
- c6262cd added SetStencil/DepthPointer functions by Brian Paul · 19 years ago
- 3ba814a remove SetBuffer(). Misc renderbuffer changes. by Brian Paul · 19 years ago
- 7fa6c1a silence misc warnings by Brian Paul · 19 years ago
- 624ad14 Check for ATI_fragment_shader enabled by Dave Airlie · 19 years ago
- 712e504 fix some strict aliasing problems related to choosing framebuffer configs (Matthias Hopf) by Brian Paul · 19 years ago
- 93cfdfe GL_EXT_timer_query by Brian Paul · 19 years ago
- 14520eb comments by Brian Paul · 19 years ago
- c799e9e added GL_EXT_timer_query token by Brian Paul · 19 years ago
- 4fb9950 Prototype implementation of new GL_EXT_timer_query extension (not finalized yet). by Brian Paul · 19 years ago
- 8cdf372 replace -1 with PROGRAM_UNDEFINED when initializing instructions by Brian Paul · 19 years ago
- 350a167 set depthHasSurface for stencil renderbuffer by Brian Paul · 19 years ago
- 3c450b2 ATI_fragment_shader fixes: fix bug in passTexCoord (caused by recent changes). Fix sampling from wrong texture unit. Apply swizzling before texture sampling, and hopefully get non-projected coordinates from swrast. (still does not work at all with sw doom3, way too dark just the same as with the doom3 arb2 path) by Roland Scheidegger · 19 years ago
- a02febb change scratch pointer from _int32_t to u_int32_t to silence warning. Is this field actually used for anything? by Brian Paul · 19 years ago
- a517cc1 remove unneeded assertion in stencil/depth LOCAL_DEPTH_VARS code by Brian Paul · 19 years ago
- b343f06 set depthHasSurface field for stencil renderbuffer by Brian Paul · 19 years ago
- f519a77 add error checking to the GL_ATI_FRAGMENT_SHADER entrypoints. Fix bug with scope of ati fragment shader constants. Fix issues with specifying color/alpha instructions not pair-wise. Change internal representation of the shader (to better fit how the extension works, should make driver implementations simpler, and saves some memory). (still doesn't work correctly with doom3 and swrast, but not worse than before) by Roland Scheidegger · 19 years ago
- b252e0f added an assertion to help debug broken stencil readback by Brian Paul · 19 years ago
- 238de2d added driFlipRenderbuffers() by Brian Paul · 19 years ago
- da84f0b fix page flipping breakage by Brian Paul · 19 years ago
- 98e92d2 fix typo by Brian Paul · 19 years ago
- 4d11d45 some missing renderbuffer changes (Roland) by Brian Paul · 19 years ago
- fcbfeb5 Finish up some of the gl_renderbuffer work. by Brian Paul · 19 years ago
- 982e8e4 Finish up some of the gl_renderbuffer work. by Brian Paul · 19 years ago
- 8e5479c s/__inline/INLINE/ by Brian Paul · 19 years ago
- f1d2690 use char* instead of GLubyte* in i915_program_error() to silence warnings by Brian Paul · 19 years ago
- f069e74 use proper datatypes to silence a bunch of warnings by Brian Paul · 19 years ago
- 5545245 added a few more fields to help with DRI drivers by Brian Paul · 19 years ago
- db84ec2 remove fxDDSetBuffer() by Brian Paul · 19 years ago
- af39910 remove set_buffer() by Brian Paul · 19 years ago
- c958a97 remove old set_buffer routine and misc code by Brian Paul · 19 years ago
- 26bb523 remove the old set_buffer() routine by Brian Paul · 19 years ago
- 5278359 Just additional comments. by Brian Paul · 19 years ago
- 3660353 enable GL_ARB_texture_env_crossbar on r200, separate the enable bits for texture sampling and texture environment, optimize away texture sampling for units if the result is not used, always emit the env instructions in-order and try to eliminate GL_REPLACE env instructions. by Roland Scheidegger · 19 years ago