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gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
external
/
mesa3d
/
ada9c78c29ef11720d464211c098b740f8aa11a4
/
src
/
glsl
/
builtin_types.h
5c229e5
glsl: Expose a public glsl_type::void_type const pointer.
by Kenneth Graunke
· 14 years ago
956ae44
glsl: Fix incorrect gl_type of sampler2DArray and sampler1DArrayShadow
by Ian Romanick
· 14 years ago
fc99a3b
glsl: Add glsl_type::uvecN_type for N=2,3
by Chad Versace
· 14 years ago
76deef1
glsl: Split out types that are in 1.10 but not GLSL ES 1.00.
by Kenneth Graunke
· 14 years ago
261bbc0
glsl2: Use Elements from main/compiler.h instead of open-coding
by Ian Romanick
· 14 years ago
0a09d67
glsl_type: Don't have two versions of a type with the same name
by Ian Romanick
· 14 years ago
e94642e
glsl_type: Make all static objects be class private
by Ian Romanick
· 14 years ago
0fd97db
glsl2: Associate the GLenum for the type with builtin GLSL types.
by Eric Anholt
· 14 years ago
2928588
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
by Eric Anholt
· 14 years ago
[Renamed from builtin_types.h]
0d80f71
Add EXT_texture_array support.
by Kenneth Graunke
· 14 years ago
56d3f6a
Set the type of ir_texture properly; infer it from the sampler type.
by Kenneth Graunke
· 14 years ago
d7f6f34
De-obfuscate some of builtin_types.h.
by Eric Anholt
· 14 years ago
ec9e738
Put static pointers to vec[234]_types along with the static float_type.
by Eric Anholt
· 14 years ago
8d3e59f
Replace builtin_types.h generation with the generated output.
by Eric Anholt
· 14 years ago