1. 5c229e5 glsl: Expose a public glsl_type::void_type const pointer. by Kenneth Graunke · 14 years ago
  2. 956ae44 glsl: Fix incorrect gl_type of sampler2DArray and sampler1DArrayShadow by Ian Romanick · 14 years ago
  3. fc99a3b glsl: Add glsl_type::uvecN_type for N=2,3 by Chad Versace · 14 years ago
  4. 76deef1 glsl: Split out types that are in 1.10 but not GLSL ES 1.00. by Kenneth Graunke · 14 years ago
  5. 261bbc0 glsl2: Use Elements from main/compiler.h instead of open-coding by Ian Romanick · 14 years ago
  6. 0a09d67 glsl_type: Don't have two versions of a type with the same name by Ian Romanick · 14 years ago
  7. e94642e glsl_type: Make all static objects be class private by Ian Romanick · 14 years ago
  8. 0fd97db glsl2: Associate the GLenum for the type with builtin GLSL types. by Eric Anholt · 14 years ago
  9. 2928588 glsl2: Move the compiler to the subdirectory it will live in in Mesa. by Eric Anholt · 14 years ago[Renamed from builtin_types.h]
  10. 0d80f71 Add EXT_texture_array support. by Kenneth Graunke · 14 years ago
  11. 56d3f6a Set the type of ir_texture properly; infer it from the sampler type. by Kenneth Graunke · 14 years ago
  12. d7f6f34 De-obfuscate some of builtin_types.h. by Eric Anholt · 14 years ago
  13. ec9e738 Put static pointers to vec[234]_types along with the static float_type. by Eric Anholt · 14 years ago
  14. 8d3e59f Replace builtin_types.h generation with the generated output. by Eric Anholt · 14 years ago