1. c61bf36 llvmpipe: export the tgsi translation code to a common layer by Zack Rusin · 14 years ago
  2. ba5d600 Merge remote branch 'origin/master' into lp-binning by José Fonseca · 15 years ago
  3. 2797f2b llvmpipe: generate two shader varients, one omits triangle in/out testing by Brian Paul · 15 years ago
  4. 5e5d0ad Merge branch 'gallium-noconstbuf' by Roland Scheidegger · 15 years ago
  5. 4461442 llvmpipe: implement scissor testing by Brian Paul · 15 years ago
  6. 70c8d2a gallium: remove const qualifier from pipe_buffer argument in set_constant_buffer by Roland Scheidegger · 15 years ago
  7. 86f4500 llvmpipe: force constant interpolation of flatshade colors by Keith Whitwell · 15 years ago
  8. c1a0441 llvmpipe: initial mrt support by Keith Whitwell · 15 years ago
  9. 080c40a Merge remote branch 'origin/master' into lp-binning by José Fonseca · 15 years ago
  10. 8081c1e llvmpipe: Remove TGSI sampler pointers from JIT context too. by José Fonseca · 15 years ago
  11. c9240c4 llvmpipe: remove dead code by Keith Whitwell · 15 years ago
  12. c727fa6 Merge commit 'origin/gallium-draw-retval' by Keith Whitwell · 15 years ago
  13. 1278507 gallium: adapt drivers to pipe_constant_buffer removal by Roland Scheidegger · 15 years ago
  14. 03f212b gallium: propogate draw retval changes into more drivers by Keith Whitwell · 15 years ago
  15. 429f0e3 gallium: fix up drivers for edgeflag changes by Roland Scheidegger · 15 years ago
  16. c0a13bb llvmpipe: Port vertex sampler support from softpipe. by José Fonseca · 15 years ago
  17. d5e5909 Revert "llvmpipe: plug in dummy pipe_context::set_vertex_sampler_textures function" by Brian Paul · 15 years ago
  18. 7928881 llvmpipe: plug in dummy pipe_context::set_vertex_sampler_textures function by Brian Paul · 15 years ago
  19. d904ed8 llvmpipe: Pass state to setup. by José Fonseca · 15 years ago
  20. 6b65685 llvmpipe: remove tex tile cache and related code by Keith Whitwell · 15 years ago
  21. cdbbcdf llvmpipe: Include zsbuf's format in the fragment shader key. by José Fonseca · 15 years ago
  22. e4c76c0 llvmpipe: Code generate the texture sampling inside the shader. by José Fonseca · 15 years ago
  23. 08dd41f llvmpipe: Centralize the C <-> JIT interfaces in one place. by José Fonseca · 15 years ago
  24. 97b4681 llvmpipe: Drop blend derived state. by José Fonseca · 15 years ago
  25. 9897180 llvmpipe: Generate the fragment pipeline into a single function. by José Fonseca · 15 years ago
  26. e3b38e5 llvmpipe: Code generate the depth test, and include in the shader. by José Fonseca · 15 years ago
  27. 9ae4706 llvmpipe: Code generate alpha testing and append to generated fragment shader. by José Fonseca · 15 years ago
  28. 7c2dc3f llvmpipe: Code generate the position interpolation. by José Fonseca · 15 years ago
  29. 39352b3 llvmpipe: Put color/depth directly into the quad structure. by José Fonseca · 15 years ago
  30. bb867b0 llvmpipe: Blend in place. by José Fonseca · 15 years ago
  31. 7821664 llvmpipe: Implement KIL. by José Fonseca · 15 years ago
  32. 17aec93 llvmpipe: Compute interpolation coeffs directly into SoA layout. by José Fonseca · 15 years ago
  33. 1a00414 llvmpipe: Eliminate dependency on tgsi_exec_machine. by José Fonseca · 15 years ago
  34. 73af91e llvmpipe: Eliminate non-LLVM fs execution paths. by José Fonseca · 15 years ago
  35. 2101c29 llvmpipe: Tiles in rgba8 format. by José Fonseca · 15 years ago
  36. 2d6b39f llvmpipe: Use the generated SoA blending code. by José Fonseca · 15 years ago
  37. c9a5930 llvmpipe: Rename preprocessor symbols too. by José Fonseca · 15 years ago
  38. 946f432 llvmpipe: Fork softpipe for experimentation with llvm. by José Fonseca · 15 years ago