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gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
external
/
mesa3d
/
c61bf363937f40624a5632745630d4f2b9907082
/
src
/
gallium
/
drivers
/
llvmpipe
/
lp_state.h
c61bf36
llvmpipe: export the tgsi translation code to a common layer
by Zack Rusin
· 14 years ago
ba5d600
Merge remote branch 'origin/master' into lp-binning
by José Fonseca
· 15 years ago
2797f2b
llvmpipe: generate two shader varients, one omits triangle in/out testing
by Brian Paul
· 15 years ago
5e5d0ad
Merge branch 'gallium-noconstbuf'
by Roland Scheidegger
· 15 years ago
4461442
llvmpipe: implement scissor testing
by Brian Paul
· 15 years ago
70c8d2a
gallium: remove const qualifier from pipe_buffer argument in set_constant_buffer
by Roland Scheidegger
· 15 years ago
86f4500
llvmpipe: force constant interpolation of flatshade colors
by Keith Whitwell
· 15 years ago
c1a0441
llvmpipe: initial mrt support
by Keith Whitwell
· 15 years ago
080c40a
Merge remote branch 'origin/master' into lp-binning
by José Fonseca
· 15 years ago
8081c1e
llvmpipe: Remove TGSI sampler pointers from JIT context too.
by José Fonseca
· 15 years ago
c9240c4
llvmpipe: remove dead code
by Keith Whitwell
· 15 years ago
c727fa6
Merge commit 'origin/gallium-draw-retval'
by Keith Whitwell
· 15 years ago
1278507
gallium: adapt drivers to pipe_constant_buffer removal
by Roland Scheidegger
· 15 years ago
03f212b
gallium: propogate draw retval changes into more drivers
by Keith Whitwell
· 15 years ago
429f0e3
gallium: fix up drivers for edgeflag changes
by Roland Scheidegger
· 15 years ago
c0a13bb
llvmpipe: Port vertex sampler support from softpipe.
by José Fonseca
· 15 years ago
d5e5909
Revert "llvmpipe: plug in dummy pipe_context::set_vertex_sampler_textures function"
by Brian Paul
· 15 years ago
7928881
llvmpipe: plug in dummy pipe_context::set_vertex_sampler_textures function
by Brian Paul
· 15 years ago
d904ed8
llvmpipe: Pass state to setup.
by José Fonseca
· 15 years ago
6b65685
llvmpipe: remove tex tile cache and related code
by Keith Whitwell
· 15 years ago
cdbbcdf
llvmpipe: Include zsbuf's format in the fragment shader key.
by José Fonseca
· 15 years ago
e4c76c0
llvmpipe: Code generate the texture sampling inside the shader.
by José Fonseca
· 15 years ago
08dd41f
llvmpipe: Centralize the C <-> JIT interfaces in one place.
by José Fonseca
· 15 years ago
97b4681
llvmpipe: Drop blend derived state.
by José Fonseca
· 15 years ago
9897180
llvmpipe: Generate the fragment pipeline into a single function.
by José Fonseca
· 15 years ago
e3b38e5
llvmpipe: Code generate the depth test, and include in the shader.
by José Fonseca
· 15 years ago
9ae4706
llvmpipe: Code generate alpha testing and append to generated fragment shader.
by José Fonseca
· 15 years ago
7c2dc3f
llvmpipe: Code generate the position interpolation.
by José Fonseca
· 15 years ago
39352b3
llvmpipe: Put color/depth directly into the quad structure.
by José Fonseca
· 15 years ago
bb867b0
llvmpipe: Blend in place.
by José Fonseca
· 15 years ago
7821664
llvmpipe: Implement KIL.
by José Fonseca
· 15 years ago
17aec93
llvmpipe: Compute interpolation coeffs directly into SoA layout.
by José Fonseca
· 15 years ago
1a00414
llvmpipe: Eliminate dependency on tgsi_exec_machine.
by José Fonseca
· 15 years ago
73af91e
llvmpipe: Eliminate non-LLVM fs execution paths.
by José Fonseca
· 15 years ago
2101c29
llvmpipe: Tiles in rgba8 format.
by José Fonseca
· 15 years ago
2d6b39f
llvmpipe: Use the generated SoA blending code.
by José Fonseca
· 15 years ago
c9a5930
llvmpipe: Rename preprocessor symbols too.
by José Fonseca
· 15 years ago
946f432
llvmpipe: Fork softpipe for experimentation with llvm.
by José Fonseca
· 15 years ago