1. 4c2a7bc glsl: fix memory leak by Brian Paul · 15 years ago
  2. 9b27a0d glsl: fix mem leak by Brian Paul · 15 years ago
  3. 5d526ed Merge branch 'mesa_7_5_branch' into mesa_7_6_branch by Brian Paul · 15 years ago
  4. b8b774c glsl: remove extra #version directives from concatenated shader sources by Brian Paul · 15 years ago
  5. d8b4f8c glsl: update a texture/sampler comment by Brian Paul · 15 years ago
  6. 03ba461 glsl: fix incorrect attribute size by Brian Paul · 15 years ago
  7. f3b215c Merge branch 'new-frag-attribs' by Brian Paul · 15 years ago
  8. 8f9ee06 glsl: add gl_Vertex, gl_Normal, etc to list of active attributes by Brian Paul · 15 years ago
  9. fd5eda1 glsl: move predefined shader input/output info/code to slang_builtin.c by Brian Paul · 15 years ago
  10. 9d0b8d7 mesa: add new FRAG_ATTRIB_FACE and FRAG_ATTRIB_PNTC fragment program inputs by Brian Paul · 15 years ago
  11. 21320b2 glsl: check number of varying variables against the limit by Brian Paul · 15 years ago
  12. 54f425b mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBS by Brian Paul · 15 years ago
  13. 3817a54 glsl: call _mesa_postprocess_program(), disabled by Brian Paul · 15 years ago
  14. 4a95185 mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBS by Brian Paul · 15 years ago
  15. cc58fbc glsl: check number of varying variables against the limit by Brian Paul · 15 years ago
  16. 40cba54 glsl: set vertex/fragment program Ids to aid with debugging by Brian Paul · 15 years ago
  17. 46d09cb glsl: fix segfault in linker when vertex or fragment shader was missing by Brian Paul · 15 years ago
  18. 49fb750 glsl: implement compiling/linking of separate compilation units by Brian Paul · 15 years ago
  19. 8d47582 mesa: rename, reorder FRAG_RESULT_x tokens by Brian Paul · 16 years ago
  20. 0ea95ae glsl: use new IR opcodes for TEX instructions with shadow comparison by Brian Paul · 16 years ago
  21. dac19f1 glsl: fix link failure for variable-indexed varying output arrays by Brian Paul · 16 years ago
  22. e97681c mesa: merge gallium-0.2 into gallium-master-merge by Brian Paul · 16 years ago
  23. e01a03d glsl: new MESA_GLSL env var for GLSL debugging features by Brian Paul · 16 years ago
  24. aafcc26 Revert "mesa: meaningless whitespace change to see if git's working (ignore)" by Brian Paul · 16 years ago
  25. b2e7799 mesa: meaningless whitespace change to see if git's working (ignore) by Brian Paul · 16 years ago
  26. dea0d4d mesa: fix GLSL issue preventing use of all 16 generic vertex attributes by Brian Paul · 16 years ago
  27. 2e28c1f Merge commit 'origin/master' into gallium-0.2 by Alan Hourihane · 16 years ago
  28. 4a83562 glsl: use _mesa_sprintf() by Brian Paul · 16 years ago
  29. ef0e0f2 glsl: support sampler arrays. by Alan Hourihane · 16 years ago
  30. 8373347 glsl: support sampler arrays. by Alan Hourihane · 16 years ago
  31. f8a4ad1 glsl: check that the fragment shader does not write both gl_FragColor and gl_FragData[] by Brian Paul · 16 years ago
  32. 2d3953f mesa: Add _mesa_snprintf. by José Fonseca · 16 years ago
  33. d1860bc glsl: check that the fragment shader does not write both gl_FragColor and gl_FragData[] by Brian Paul · 16 years ago
  34. b3c7f74 mesa: Add _mesa_snprintf. by José Fonseca · 16 years ago
  35. 0815ebc Merge commit 'origin/master' into gallium-0.2 by Brian Paul · 16 years ago
  36. 1fad6cc mesa: fix another "out of samplers" problem by Brian Paul · 16 years ago
  37. e9b3488 mesa: increase max texture image units and GLSL samplers to 16 by Brian Paul · 16 years ago
  38. c789bd3 Merge commit 'origin/master' into gallium-0.2 by Brian Paul · 16 years ago
  39. ca0540e mesa: better error message when running out of GLSL samplers by Brian Paul · 16 years ago
  40. b0caa10 Merge commit 'origin/master' into gallium-0.2 by Brian Paul · 16 years ago
  41. 63fc119 mesa: in slang linker, replace assertion with link error when max samplers exceeded by Brian Paul · 16 years ago
  42. df6155f Merge commit 'origin/master' into gallium-0.2 by Brian Paul · 16 years ago
  43. c67c371 mesa: check that varying variable qualifiers agree by Brian Paul · 16 years ago
  44. 68020ca mesa: dump/debug varying vars list by Brian Paul · 16 years ago
  45. 84c1850 mesa: add Flags field to gl_program_parameter by Brian Paul · 16 years ago
  46. b730d0d mesa: add gl_program::Input/OutputFlags[] array by Brian Paul · 16 years ago
  47. dc1107c mesa: check that varying variable qualifiers agree by Brian Paul · 16 years ago
  48. 3f6668a mesa: dump/debug varying vars list by Brian Paul · 16 years ago
  49. 0f228d7 mesa: add Flags field to gl_program_parameter by Brian Paul · 16 years ago
  50. 19e4222 Merge commit 'origin/master' into gallium-0.2 by Brian Paul · 16 years ago
  51. 2d76a0d mesa: track initialization status of uniform variables. Plus, asst clean-ups. by Brian Paul · 16 years ago
  52. 242c0cb mesa: fix logic error in GLSL linker when looking for main() shaders by Brian Paul · 16 years ago
  53. 517401a mesa: update the shader programs->TexturesUsed array at link time by Brian Paul · 16 years ago
  54. a7d9fde Merge commit 'origin/gallium-0.1' into gallium-0.2 by Brian Paul · 16 years ago
  55. 2f1a296 mesa: update the shader programs->TexturesUsed array at link time by Brian Paul · 16 years ago
  56. 1bfdab7 mesa: Fix compiler warnings on Windows. by Brian Paul · 16 years ago
  57. 81c8622 Merge commit 'origin/master' into gallium-0.2 by Alan Hourihane · 16 years ago
  58. 131d425 mesa: additional debug flags for glsl debug/disassembly by Brian Paul · 16 years ago
  59. b3cfcd3 mesa: additional debug flags for glsl debug/disassembly by Brian Paul · 16 years ago
  60. a77976d mesa: Fix compiler warnings on Windows. by Michal Krol · 16 years ago
  61. 266c5f5 mesa: Fix compiler warnings on Windows. by Michal Krol · 16 years ago
  62. 9118b02 mesa: update program->NumAddressRegs field in _slang_update_inputs_outputs() by Brian Paul · 16 years ago
  63. ec76910 mesa: new gl_fragment_program fields indicating use of fog, front-facing, point coord by Brian Paul · 16 years ago
  64. a8d1521 Merge commit 'origin/gallium-0.1' into gallium-0.2 by Keith Whitwell · 16 years ago
  65. d7a7b0a mesa: new gl_fragment_program fields indicating use of fog, front-facing, point coord by Brian Paul · 16 years ago
  66. 133693e mesa: update program->NumAddressRegs field in _slang_update_inputs_outputs() by Brian Paul · 16 years ago
  67. 5e530d8 mesa: fix bug in previous changes to _slang_resolve_attributes() by Brian Paul · 16 years ago
  68. 0d20c88 mesa: fix bug in previous changes to _slang_resolve_attributes() by Brian Paul · 16 years ago
  69. 27341a9 mesa: rework GLSL vertex attribute binding by Brian Paul · 16 years ago
  70. e53296c mesa: rework GLSL vertex attribute binding by Brian Paul · 16 years ago
  71. 2d5087b mesa: glsl: grab latest fixes from gallium-0.1 branch by Brian Paul · 16 years ago
  72. 3e1706f mesa: glsl: add usage tracking for uniform vars by Brian Paul · 16 years ago
  73. 1f4997c mesa: import latest GLSL code from gallium-0.1 branch by Brian Paul · 16 years ago
  74. 2e40e44 mesa: glsl: fix linking of varying vars which are arrays by Brian Paul · 16 years ago
  75. c5c7130 mesa: Silence compiler warnings on Windows. by Michal Krol · 16 years ago
  76. 95d3642 mesa: glsl: additional error checking by Brian Paul · 16 years ago
  77. 8d1627c mesa: glsl: count number of temp regs used by Haihao Xiang · 16 years ago
  78. 523ee3d disable debug code accidentally enabled by prev commit by Brian Paul · 16 years ago
  79. 5f46093 mesa: glsl: count number of temp regs used by Haihao Xiang · 16 years ago
  80. 3d500f0 mesa: glsl: only try to link shaders defining main() by Brian Paul · 16 years ago
  81. ffbc66b mesa: assorted glsl uniform/attribute fixes by Brian Paul · 16 years ago
  82. 90a3af7 mesa: glsl: only try to link shaders defining main() by Brian Paul · 16 years ago
  83. fbf26e1 mesa: assorted glsl uniform/attribute fixes by Brian Paul · 16 years ago
  84. dff477a mesa: when linking a shader program, make sure all the shaders compiled OK by Brian Paul · 16 years ago
  85. 1726b7d mesa: when linking a shader program, make sure all the shaders compiled OK by Brian Paul · 16 years ago
  86. 6befdca generate a link error if the vertex shader references too many textures by Brian Paul · 16 years ago
  87. 028fd55 Set the attribute as used. by Brian Paul · 16 years ago
  88. 25641d5 Set the attribute as used. by Alan Hourihane · 16 years ago
  89. 470f699 Fix a program refcounting error, don't share program parameter lists. by Brian Paul · 16 years ago
  90. 8bdf5b6 Fix a program refcounting error, don't share program parameter lists. by Brian Paul · 16 years ago
  91. ade5083 Updated GLSL uniform/sampler handling from gallium-0.1 branch by Brian Paul · 16 years ago
  92. 4f915b0 mesa: updated comment by Brian Paul · 16 years ago
  93. df43fb6 implement full reference counting for vertex/fragment programs by Brian · 16 years ago
  94. 103ae5d gallium: implement full reference counting for vertex/fragment programs by Brian · 16 years ago
  95. bc02924 mesa: no longer combine vertex/fragment shader parameters/uniforms by Brian · 16 years ago
  96. 19710c9 turn off debug output by Brian · 17 years ago
  97. 8fed246 Re-implement GLSL texture sampler variables. by Brian · 17 years ago
  98. 59b1233 glGetAttribLocation always returned 1 (bug 11774) by Brian · 17 years ago
  99. c223c6b Be more consistant with paths in #includes. Eventually, eliminate a bunch of -I flags. by Brian · 17 years ago
  100. 54d59cf Added error check that all varying vars needed by the fragment shader are produced by vertex shader. by Brian · 17 years ago